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Sweeper.blueprint
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Sweeper.blueprint
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entities=
[
{
name="Avatar"
position=[0.0 0.0 0.0]
angles=[-0.0 0.0 0.0]
tags=["player"] components=
[
{type="Model" model_name="avatar/avatar.model"}
{type="Animation" animation_graph="avatar/avatar.animation_graph"
animation_inputs={view_pitch=0.0 state="idle" shoot=false move_dir=0.0}
}
{type="Controller" controller_radius=0.5 controller_height=0.671642}
{type="Script" script_name="defaults/moving_player.lua" script_values={velocity=[Vec3 0.0 0.0 0.0] jumpSpeed=5.0 gravity=10.0 viewPitch=0.0 jumpHeld=false timeLastOnGround=0.0 moveDir=0.0}}
{type="Script" script_name="shooter/shooting_player.lua" script_values={shootTimer=0.5}}
{type="Script" script_name="inventory/inventory.lua" script_values={item1Id=[EntityId -1] item2Id=[EntityId -1] item3Id=[EntityId -1] item4Id=[EntityId -1] item5Id=[EntityId -1] item6Id=[EntityId -1] activeItemSlot=0.0 maxSlots=5.0 dropButtonEnabled=true}}
{type="Script" script_name="defaults/using_player.lua" script_values={maxUseDistance=5.0 highlightColor=[Color 0.0 0.0 0.0 0.0]}}
{type="Script" script_name="alive/alive.lua" script_values={health=100.0}}
{type="Script" script_name="alive/take_damage_on_explosion.lua" script_values={damageOnExplosion=200.0}}
{type="Script" script_name="alive/destroy_self_on_death.lua" script_values={}}
{type="Script" script_name="defaults/create_player_on_destroy.lua" script_values={playerBlueprint="defaults/dead_player.blueprint" offsetDistance=4.0 offsetHeight=3.0}}
{type="Script" script_name="spawners/spawn_effect.lua" script_values={particleName="spawners/spawn.particles" soundName="spawners/spawn.wav"}}
{type="Script" script_name="defaults/play_sound_on_destroy.lua" script_values={sound="avatar/avatar_death1.wav" radius=8.0 volume=1.0}}
{type="Script" script_name="teleporter/teleportable.lua" script_values={cooldownTime=0.5 angleLerpSpeed=5.0 lerpYaw=false lerpPitch=false lerpRoll=true}}
{type="Label" label_text="*name*" label_vertical_offset=2.0}
{type="Script" script_name="vehicle/vehicle_driver.lua" script_values={}}
]
children=
[
{
attach_point="headtilt_bone"
name="Camera"
position=[0.0 0.0 0.0]
angles=[0.0 0.0 0.0]
components=
[
{type="Camera" camera_fov=1.570796}
]
}
]
}
]