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jinc2-sharp.vert
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jinc2-sharp.vert
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#version 330 core
/*
Hyllian's jinc windowed-jinc 2-lobe with anti-ringing Shader
Copyright (C) 2011-2014 Hyllian/Jararaca - [email protected]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
layout(location = 0) in vec4 position;
layout(location = 1) in vec2 texCoord;
out vertex
{
vec2 texCoord;
} VAR;
void main()
{
gl_Position = position;
VAR.texCoord = texCoord;
}