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Messages.md

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Messages

Mission Objectives & Notices are not included in this section. Refer to the Mission Section for more information those messages.

Informational

All informational messages are displayed in the Information Pane of the Score Board (See the 'Score Board' section for more information).

Black Hole

  • Happens when the Ball enters the Black Hole Kicker.
  • Means the Ball will be kicked out of the Black Hole Kicker.

Bonus Activated

  • Happens when the 3 Booster Targets have been dropped for the 3rd consecutive time.
  • Means points are added to the Bonus as they are accumulated on the table.
    • See the 'Bonus', Jackpots & Awards' section for more information.

Bonus Awarded

  • Happens when the Bonus Lane has been passed when the Bonus Lane Light was lit.
  • Means the Bonus has been awarded.

Bonus Hold

  • Happens when the 3 Booster Targets have been dropped for the 4th consecutive time.
  • Means the Bonus will not reset after the Ball drains.

Careful...

  • Happens when the table has been 'nudged'.
  • Means if the table continues to be nudged it will Tilt.

Center Post

  • Happens when the Hyperspace Kicker has been entered 3 consecutive times.
  • Means the Center Post is raised for a limited amount of time.

Continue Play

  • Happens when the game has been un-paused by pressing F3.
  • Means that game play has resumed.

Crash Bonus

  • Happens when the Ball has drained & no Replay is available.
  • Means extra points are awarded for losing your current Ball.

Engines Upgraded

  • Happens when the 3 Launch Lane Lights have been lit.
  • Means extra points are awarded when the Ball hits the Engine Bumpers.
    • Upgrade order: Blue, Green, Yellow, Red

Extra Ball

  • Happens when a Level 3 Commendation is awarded or the Ball passes an Out-Lane when the Out-Lane Light is lit.
  • Means an Extra Ball has been awarded.

Extra Ball Available

  • Happens when the Hyperspace Kicker has been entered 4 consecutive times.
  • Means the Out-Lane Lights have been lit.
    • See 'Extra Ball' above.
    • See 'Out-Lane (Extra Ball)' in the Lights and Lane sections.
    • See the 'Secondary Objectives' section for more information.

Field Multiplier #x

  • Happens when the 3 Multiplier Targets have been dropped.
  • Means the points for every Table Element have been multiplied by the value indicated until the Multiplier Target Light goes out.

Flags Upgraded

  • Happens when the 3 Booster Targets have been dropped for the 1st time.
  • Means that flags point values have been increased by a factor of 5.

Game Paused F3 to Resume

  • Happens when the game is paused by pressing F3 or making another window active.
  • Press the F3 key to un-pause and resume game play.

Gravity Normalized

  • Happens when the Gravity Well Kicker is activated and the Ball comes to rest on the Gravity Well Kicker.
  • Means points have been awarded, the Ball will kick in a random direction and the Gravity Well Kicker will be de-activated.

Gravity Well

  • Happens when the Hyperspace Kicker has been entered 5 consecutive times.
  • Means the Gravity Well Kicker is activated.

Hyperspace Bonus

  • Happens when the Hyperspace Kicker has been entered 1 time.
  • Means a 10,000 point bonus has been awarded.
    • The Hyperspace Bonus is unaffected by the Bonus activation.

Jackpot Activated

  • Happens when the 3 Booster Targets have been dropped 2 consecutive times.
  • Means points are added to the Jackpot as they are accumulated on the board.

Jackpot Awarded

  • Happens when the Hyperspace Kicker has been entered for the 2nd consecutive time.
  • Means the Jackpot has been awarded.
    • The Jackpot is reset after it has been awarded.

Level # Commendation

  • Happens when the 3 Medal Targets have been dropped.
  • Means points are awarded.
    • An Extra Ball is awarded with a Level 3 Commendation instead of points.

Player

  • Happens when a new Ball (not a Replay or Extra Ball) is to be deployed.
  • Indicates the player number who's turn it is to play.
  • Only changes during Multiplayer mode.

Re-Deploy

  • Happens when the Ball has drained & the Automatic Replay Light is lit.
  • Means the same Ball is ready to be played by the plunger.
    • Note: The table does reset.

Reflex Shot

  • Happens when the Ball is sent up the Launch Ramp or into the Hyperspace Kicker when the corresponding Reflex Shot Light is lit.
  • Means additional points are awarded.

Replay Awarded

  • Happens when the Ball enters an active Wormhole of the same color as the Wormhole Exit Light.
  • Means the Ball can drain and the table will not reset.
    • The Automatic Replay Light is activated.
    • See the 'Secondary Objectives' section for more information.

Replay Ball

  • Happens when the Ball has drained & the Wormhole Replay Light is lit.
  • Means the same Ball is ready to be played by the plunger.
    • Note: The table does not reset.

Ship Re-fueled

  • Happens when the Ball has rolled over an un-lit Fuel Light, passed the Bonus Lane, or all 3 Fuel Target Lights have been lit.
  • Means more fuel has been added and it will take longer to run out.
    • See the 'Secondary Objectives' section for more information.

Shoot Again

  • Happens when the Ball has drained & an Extra Ball has previously been awarded.
  • Means a new Ball is ready to be played by the plunger.
    • Note: The table DOES reset.
    • Note: The Ball indicator does not advance.

Skill Shot

  • Happens when the Ball exits the bottom of the Deployment Chute.
  • Means extra points have been awarded based on the degree of the Skill Shot.
    • See 'Chutes & Ramps' in the Table Elements Section.

TILT!

  • Happens when a 'nudge' key has been held to long and the table has 'Tilted'.
  • Means all Player Controls cease to function.
    • The Ball drains as a result.
    • Replay Balls are lost but Extra Balls are not.

Weapons Upgraded

  • Happens when the 3 Re-entry Lane Lights have been lit.
  • Means extra points are awarded when the Ball hits the Attack & Satellite Bumpers.
    • Upgrade order: Blue, Green, Yellow, Red

Wormhole

  • Happens when a Wormhole has been entered.
  • Check the Wormhole Exit Lights to see where the Ball will be kicked out.

Wormhole Opened

  • The Wormholes target is hit when the Wormholes are de-activated.
  • The Ball will exit the Wormhole indicated by the arrow at it's entrance.
    • A Replay Ball is awarded if the Ball exits the same Open Wormhole it enters.

Instructional

All instructional messages are displayed in the Information Pane (See the 'Score Board' section for more information)

...Training Passed

  • Happens when one of the first 3 Cadet Missions has been completed.
  • Means 500,000 points and 6 Progress Lights have been awarded.

Awaiting Deployment

  • Happens at the beginning of the game or when a Ball is drained and no Replay or Extra Balls are available.
  • Means a new Ball is ready to be played by the plunger.

Demotion to ...

  • Happens when the Time Warp Mission has been completed by sending the Ball into the Hyperspace Kicker.
  • Means your Rank has decreased by 1 and all Progress Lights have been extinguished.

Hit Mission Targets to Select Mission

  • Happens when the ball is in play and no mission has been selected.
  • Hit the Mission Targets to select a mission.
    • See the 'Missions' section for more information.

Launch Ramp to Accept ...

  • Happens when a mission or training session has been selected but is not active.
  • Send the Ball up the Launch Ramp to accept the mission indicated.

Mission Aborted

  • Happens when a mission is active and all the Fuel Lights go out.
  • Means the active mission has been aborted and a new mission must be selected.
    • See the 'Secondary Objectives' section for information on Re-Fueling.

Mission Accepted

  • Happens when a mission is selected and the Launch Ramp has been passed.
  • Means a mission has been accepted.
    • Refer to the Score Board and Mission Arrows to progress through the mission.
    • See the 'Missions' section for more information.

Mission Completed [points]

  • Happens when all the requirements of the active mission have been completed.
  • Means points and Progress Lights have been awarded.
    • Refer to the Mission Section for more information.

Promotion to [Rank]

  • Happens when all 18 Progress Lights have been lit.
  • Means 1 Rank Light has been lit (Rank increase) and all Progress Lights blink and go out.

Re-Fuel Ship

  • Happens when all the fuel lights have gone out.
  • Means if an mission is active it has been aborted.
  • Send the Ball up the Fuel Chute, through the Bonus Lane, into the Left Out-Lane Kicker, or hit all 3 Fuel Targets to Re-fuel.
    • Refer to the Secondary Objectives section for more information.

Warning - Low Fuel

  • Happens when only 1 Fuel Light remains lit.
  • Send the Ball up the Fuel Chute, through the Bonus Lane, into the Left Out-Lane Kicker, or hit all 3 Fuel Targets to Re-fuel.
    • Refer to the Secondary Objectives section for more information.