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Occasionally cause players respawn in a corrupted state on server #4
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Some more tests yield that: |
Do you have any updates on this? I have this issue on 1.19.2. I removed the mod, and the issues stopped, "I Killed my self a lot". But when I reinstalled the mod, the issue pop up only after few deaths. |
I have seen this, and my fix was adding NaNny mod |
Can you enable logging NaNny, to see which event causes this to happen? Would be much appreciated in getting this resolved. |
ye, ill try this on a test instance. I havent really used the mod for a while. |
Cant seem to reproduce with only this mod and NaNny |
Might be another mod causing this, then? Maybe incompatibility of another mod with Improvable Skills. That, or it has been fixed by Forge/Mojang. Idk. |
This is happening to me and its really messing up the server now. If a player logs out while dead in this corrupted state it won't let them join the world anymore. Also, with our modpack mobs are pretty aggresive so while in this corrupted state u end up getting killed AGAIN. I tried NaNny but that didnt help |
The modpack doesn't help much, I need actual debug info that would let me figure out the issue. In case of players being unable to join the world -- there must be a stack trace on the server logs or something. This is one of those tricky issues where narrowing it down is very difficult due to the absence of any traces whatsoever. |
debug-server.log Logs form server and client.
after this trying to join back in freezes the game |
There seem to be a ton of rendering errors from the overlay The server is completely lacking any errors, indicating that the issue you're facing is definitely client-related. The particular issue I am talking about:
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I removed thirst was taken and had the same results after dying and trying to joining again. Doesn't seem to be thirst last logs with no thirst |
I narrowed down the issue something with JEI and EMI!! I'm going to test and see which mod is the issue but after removing JEI, EMI and its addons the corrupted state no longer happens and naturally I can join again. |
I tested on an empty instance with just JEI, EMI, and Improvable skills and the bug never happened However on my modpack here's what I noted So yeah even more confused now, where the issue is |
In multiplayer games on remote server, sometimes players would immediately die a second time when they click respawn(Mod features like JourneyMap's Death point and FTB's /back command will record and recognize that second death).
After that and another respawn, player is stuck in a half-dead state, cannot move but can destroy blocks or harm nearby entities.
Disconnecting will solve this, and getting killed and respawn third time may or may not.
On single player worlds "Die Twice" still happen from time to time, but without the following immobilization.
Tested and reproduced with the Improvable Skills only.
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