- Support transparency.
- Fix noRemap issue as requested by CRAN.
- Added print support for sparse accessors;
rgl
added support in itsBuffer
object in version 0.109.11 (issue #8). - Re-ran Roxygen to generate correct HTML for the Gltf help topic.
- Updated link to 'glTF' web page.
- Fixed write to system dir in the animation control.
- Added a
NEWS.md
file to track changes to the package. - Added "rigid" method animation to
playgltf()
. - Added
gltfwidget()
to play in WebGL. - Added debugging function
showTags()
. - Added shader support for skins.
- Added
findEntry()
debugging function. - Added
modifyShaders()
function to edit shaders. - Added shader for normal textures.
- Added
getTangents()
to use MikkTSpace code to assign tangents if they are not specified. These can be used in normal textures. - Textures may now be specified in JPEG format, not just PNG.
writeglTF()
now writes the binary part of the file as well as the JSON part.- Added "physically based rendering" (PBR) methods.
- Fixed
baseColorTexture
andbufferView.target
errors (issue #38). - Fixed type errors (issue #38).
- Now writes colors using normalized bytes (issue #40).
- Modified mikktspace.c for C99 compatibility.