Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Auto advance doesn't stop after user input #2022

Closed
MindFlayeR57 opened this issue Jan 13, 2024 · 4 comments
Closed

Auto advance doesn't stop after user input #2022

MindFlayeR57 opened this issue Jan 13, 2024 · 4 comments
Labels
Bug 🐞 Something isn't working Critical 💩

Comments

@MindFlayeR57
Copy link

The problem

Describe the bug
Dialogic.Input.auto_advance.enabled_until_user_input doesn't disable after user input

To Reproduce
Steps to reproduce the behavior:

  1. Set Dialogic.Input.auto_advance.enabled_until_user_input to true
  2. Press any button
  3. Nothing happens.

Expected behavior
Auto advance stops

System:

  • OS: Windows 11
  • Godot Version: 4.2.1
  • Dialogic Version: 2.0 Alpha 12
@Jowan-Spooner Jowan-Spooner added Bug 🐞 Something isn't working Needs testing More feedback/testing would be good labels Jan 15, 2024
@CakeVR
Copy link
Collaborator

CakeVR commented Jan 15, 2024

Thanks for reporting, I will fix this.

@CakeVR CakeVR removed the Needs testing More feedback/testing would be good label Jan 15, 2024
@CakeVR
Copy link
Collaborator

CakeVR commented Jan 16, 2024

Hello, I have fixed this bug, feel free to try out #2024!

@MindFlayeR57
Copy link
Author

Yep, that fixed it.

@CakeVR
Copy link
Collaborator

CakeVR commented Jan 16, 2024

Yep, that fixed it.

Great, thanks for confirming it!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug 🐞 Something isn't working Critical 💩
Development

No branches or pull requests

4 participants