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Game crashes if end_timeline() is used on [n+] #1977

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MindFlayeR57 opened this issue Dec 29, 2023 · 1 comment
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Game crashes if end_timeline() is used on [n+] #1977

MindFlayeR57 opened this issue Dec 29, 2023 · 1 comment
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Bug 🐞 Something isn't working

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@MindFlayeR57
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The problem

Describe the bug
the game crashes after end_timeline() is used while waiting for input on a [n+] event

To Reproduce
Steps to reproduce the behavior:

  1. Go ingame to a line of dialog that has [n+]
  2. trigger end_timeline()
  3. left click
  4. game crashes

Expected behavior
the game continues to run normally

System

  • OS: Windows
  • Godot Version: 4.2.1
  • Dialogic Version: 2.0 alpha 12
@Jowan-Spooner Jowan-Spooner added the Bug 🐞 Something isn't working label Dec 30, 2023
@Jowan-Spooner
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Pretty sure this has been fixed by #2045

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Labels
Bug 🐞 Something isn't working
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