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geom.go
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// Copyright 2012 Daniel Connelly. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// 为了简单表述,下面注释中把所有包络框或者叫边界框,叫做最小外接矩形边框
package rtreego
import (
"fmt"
"math"
"strings"
)
// DimError represents a failure due to mismatched dimensions.
//
// 表示由于维度不匹配导致的失败。
type DimError struct {
Expected int
Actual int
}
func (err DimError) Error() string {
return "rtreego: dimension mismatch"
}
// DistError is an improper distance measurement. It implements the error
// and is generated when a distance-related assertion fails.
//
// 表示不正确的距离测量。它实现了 `error` 接口,并在距离相关的断言失败时生成。
type DistError float32
func (err DistError) Error() string {
return "rtreego: improper distance"
}
// Point represents a point in n-dimensional Euclidean space.
//
// 表示 n 维欧几里得空间中的一个点。
type Point []float32
func (p Point) Copy() Point {
result := make(Point, len(p))
copy(result, p)
return result
}
// Dist computes the Euclidean distance between two points p and q.
//
// 计算 p 和 q 两点之间的欧几里得距离。就是两点间 每个维度上的差值平方和的平方根
func (p Point) dist(q Point) float32 {
if len(p) != len(q) {
panic(DimError{len(p), len(q)})
}
sum := float32(0.0)
for i := range p {
dx := p[i] - q[i]
sum += dx * dx
}
return float32(math.Sqrt(float64(sum)))
}
// minDist computes the square of the distance from a point to a rectangle.
// If the point is contained in the rectangle then the distance is zero.
//
// Implemented per Definition 2 of "Nearest Neighbor Queries" by
// N. Roussopoulos, S. Kelley and F. Vincent, ACM SIGMOD, pages 71-79, 1995.
//
// 计算从一个点到一个矩形的距离的平方。如果该点包含在矩形内,则距离为零。
func (p Point) minDist(r Rect) float64 {
if len(p) != len(r.p) {
panic(DimError{len(p), len(r.p)})
}
sum := 0.0
for i, pi := range p {
if pi < r.p[i] {
d := pi - r.p[i]
sum += float64(d) * float64(d)
} else if pi > r.q[i] {
d := pi - r.q[i]
sum += float64(d) * float64(d)
} else {
sum += 0
}
}
return sum
}
// minMaxDist computes the minimum of the maximum distances from p to points
// on r. If r is the bounding box of some geometric objects, then there is
// at least one object contained in r within minMaxDist(p, r) of p.
//
// Implemented per Definition 4 of "Nearest Neighbor Queries" by
// N. Roussopoulos, S. Kelley and F. Vincent, ACM SIGMOD, pages 71-79, 1995.
//
// 计算从`p`到`r`上各点的最大距离中的最小值。如果`r`是某些几何对象的边界框,那么在`r`中至少有一个对象位于`p`的minMaxDist(p, r)范围内
func (p Point) minMaxDist(r Rect) float64 {
if len(p) != len(r.p) {
panic(DimError{len(p), len(r.p)})
}
// by definition, MinMaxDist(p, r) =
// min{1<=k<=n}(|pk - rmk|^2 + sum{1<=i<=n, i != k}(|pi - rMi|^2))
// where rmk and rMk are defined as follows:
rm := func(k int) float32 {
if p[k] <= (r.p[k]+r.q[k])/2 {
return r.p[k]
}
return r.q[k]
}
rM := func(k int) float32 {
if p[k] >= (r.p[k]+r.q[k])/2 {
return r.p[k]
}
return r.q[k]
}
// This formula can be computed in linear time by precomputing
// S = sum{1<=i<=n}(|pi - rMi|^2).
S := 0.0
for i := range p {
d := p[i] - rM(i)
S += float64(d) * float64(d)
}
// Compute MinMaxDist using the precomputed S.
min := math.MaxFloat64
for k := range p {
d1 := p[k] - rM(k)
d2 := p[k] - rm(k)
d := S - float64(d1)*float64(d1) + float64(d2)*float64(d2)
if d < min {
min = d
}
}
return min
}
// Rect represents a subset of n-dimensional Euclidean space of the form
// [a1, b1] x [a2, b2] x ... x [an, bn], where ai < bi for all 1 <= i <= n.
type Rect struct {
p, q Point // Enforced by NewRect: p[i] <= q[i] for all i.
traceBox []Rect
}
// PointCoord returns the coordinate of the point of the rectangle at i
//
// 返回矩形在索引 i 处的坐标。
func (r Rect) PointCoord(i int) float32 {
return r.p[i]
}
// LengthsCoord returns the coordinate of the lengths of the rectangle at i
func (r Rect) LengthsCoord(i int) float32 {
return r.q[i] - r.p[i]
}
// Equal returns true if the two rectangles are equal
func (r Rect) Equal(other Rect) bool {
for i, e := range r.p {
if e != other.p[i] {
return false
}
}
for i, e := range r.q {
if e != other.q[i] {
return false
}
}
return true
}
func (r Rect) String() string {
s := make([]string, len(r.p))
for i, a := range r.p {
b := r.q[i]
s[i] = fmt.Sprintf("[%.2f, %.2f]", a, b)
}
return strings.Join(s, "x")
}
func (r Rect) AppendTraceBox(bb Rect) Spatial {
r.traceBox = append(r.traceBox, bb)
return r
}
func (r Rect) Bounds() Rect {
return r
}
func (r Rect) StartEnd() []Point {
return []Point{r.p, r.q}
}
// NewRect constructs and returns a pointer to a Rect given a corner point and
// the lengths of each dimension. The point p should be the most-negative point
// on the rectangle (in every dimension) and every length should be positive.
func NewRect(p Point, lengths []float32) (r Rect, err error) {
r.p = p
if len(p) != len(lengths) {
err = &DimError{len(p), len(lengths)}
return
}
r.q = make([]float32, len(p))
for i := range p {
if lengths[i] <= 0 {
err = DistError(lengths[i])
return
}
r.q[i] = p[i] + lengths[i]
}
return
}
// NewRectFromPoints constructs and returns a pointer to a Rect given a corner points.
func NewRectFromPoints(minPoint, maxPoint Point) (r Rect, err error) {
if len(minPoint) != len(maxPoint) {
err = &DimError{len(minPoint), len(maxPoint)}
return
}
// check that min and max point coordinates require swapping
copied := false
for i, p := range minPoint {
if minPoint[i] > maxPoint[i] {
if !copied {
minPoint = minPoint.Copy()
maxPoint = maxPoint.Copy()
copied = true
}
minPoint[i] = maxPoint[i]
maxPoint[i] = p
}
}
r = Rect{p: minPoint, q: maxPoint}
return
}
// Size computes the measure of a rectangle (the product of its side lengths).
//
// 返回矩形的测度如面积/体积等。
func (r Rect) Size() float32 {
size := float32(1.0)
for i, a := range r.p {
b := r.q[i]
size *= b - a
}
return size
}
// margin computes the sum of the edge lengths of a rectangle.
func (r Rect) margin() float32 {
// The number of edges in an n-dimensional rectangle is n * 2^(n-1)
// (http://en.wikipedia.org/wiki/Hypercube_graph). Thus the number
// of edges of length (ai - bi), where the rectangle is determined
// by p = (a1, a2, ..., an) and q = (b1, b2, ..., bn), is 2^(n-1).
//
// The margin of the rectangle, then, is given by the formula
// 2^(n-1) * [(b1 - a1) + (b2 - a2) + ... + (bn - an)].
dim := len(r.p)
sum := float32(0.0)
for i, a := range r.p {
b := r.q[i]
sum += b - a
}
return float32(math.Pow(2, float64(dim-1)) * float64(sum))
}
// containsPoint tests whether p is located inside or on the boundary of r.
func (r Rect) containsPoint(p Point) bool {
if len(p) != len(r.p) {
panic(DimError{len(r.p), len(p)})
}
for i, a := range p {
// p is contained in (or on) r if and only if p <= a <= q for
// every dimension.
if a < r.p[i] || a > r.q[i] {
return false
}
}
return true
}
// containsRect tests whether r2 is is located inside r1.
func (r Rect) containsRect(r2 Rect) bool {
if len(r.p) != len(r2.p) {
panic(DimError{len(r.p), len(r2.p)})
}
for i, a1 := range r.p {
b1, a2, b2 := r.q[i], r2.p[i], r2.q[i]
// enforced by constructor: a1 <= b1 and a2 <= b2.
// so containment holds if and only if a1 <= a2 <= b2 <= b1
// for every dimension.
// float32精度不够高,精确到第六位就行了
if a1-a2 > 0.000001 || b2-b1 > 0.000001 {
return false
}
}
return true
}
// intersect computes the intersection of two rectangles. If no intersection
// exists, the intersection is nil.
func intersect(r1, r2 Rect) bool {
dim := len(r1.p)
if len(r2.p) != dim {
panic(DimError{dim, len(r2.p)})
}
// There are four cases of overlap:
//
// 1. a1------------b1
// a2------------b2
// p--------q
//
// 2. a1------------b1
// a2------------b2
// p--------q
//
// 3. a1-----------------b1
// a2-------b2
// p--------q
//
// 4. a1-------b1
// a2-----------------b2
// p--------q
//
// Thus there are only two cases of non-overlap:
//
// 1. a1------b1
// a2------b2
//
// 2. a1------b1
// a2------b2
//
// Enforced by constructor: a1 <= b1 and a2 <= b2. So we can just
// check the endpoints.
for i := range r1.p {
a1, b1, a2, b2 := r1.p[i], r1.q[i], r2.p[i], r2.q[i]
if b2 <= a1 || b1 <= a2 {
return false
}
}
return true
}
// ToRect constructs a rectangle containing p with side lengths 2*tol.
func (p Point) ToRect(tol float32) Rect {
dim := len(p)
a, b := make([]float32, dim), make([]float32, dim)
for i := range p {
a[i] = p[i] - tol
b[i] = p[i] + tol
}
return Rect{a, b, nil}
}
// boundingBox constructs the smallest rectangle containing both r1 and r2.
//
// 构建出同时包含 r1 和 r2 的最小矩形。
func boundingBox(r1, r2 Rect) (bb Rect) {
dim := len(r1.p)
bb.p = make([]float32, dim)
bb.q = make([]float32, dim)
if len(r2.p) != dim {
panic(DimError{dim, len(r2.p)})
}
for i := 0; i < dim; i++ {
if r1.p[i] <= r2.p[i] {
bb.p[i] = r1.p[i]
} else {
bb.p[i] = r2.p[i]
}
if r1.q[i] <= r2.q[i] {
bb.q[i] = r2.q[i]
} else {
bb.q[i] = r1.q[i]
}
}
return
}