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Vector3.h
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#ifndef NICO_VECTOR3_INC
#define NICO_VECTOR3_INC NICO_VECTOR3_INC
template <class Num>
class Vector3
{
public:
//standard constructor leaves vector uninitialized
//for efficiency
Vector3();
Vector3(const Num& x, const Num& y, const Num& z);
Vector3(const Num v[]);
Num& operator[](int i);
const Num& operator[](int i) const;
Num getLength() const;
Num getLengthSquared() const;
Vector3 normalized() const;
void normalize();
Vector3<Num> cross(const Vector3<Num>& b) const;
Num dot(const Vector3<Num>& b) const;
void setX(const Num& x);
void setY(const Num& y);
void setZ(const Num& z);
void setXYZ(const Num& x, const Num& y, const Num& z);
Num getX() const;
Num getY() const;
Num getZ() const;
Num& x();
Num& y();
Num& z();
const Num& x() const;
const Num& y() const;
const Num& z() const;
Vector3<Num> operator+(const Vector3& b) const;
Vector3<Num> operator-(const Vector3& b) const;
Vector3<Num> operator-() const;
Vector3<Num> operator*(const Num& b) const;
Vector3<Num> operator/(const Num& b) const;
template <class T>
friend Vector3<T> operator*(const T& a, const Vector3<T>& b);
Vector3<Num>& operator +=(const Vector3& b);
Vector3<Num>& operator -=(const Vector3& b);
Vector3<Num>& operator *=(const Num& s);
Vector3<Num>& operator /=(const Num& b);
operator Num*();
operator const Num*() const;
private:
Num v[3];
};
#include "Vector3.inc"
typedef Vector3<float> Vector3f;
typedef Vector3<double> Vector3d;
#endif //NICO_VECTOR3_INC