diff --git a/graphics/chars/bodies/base/legs_idle_24x24.png b/graphics/chars/bodies/base/legs_idle_24x24.png index d5f717154..98183c380 100644 Binary files a/graphics/chars/bodies/base/legs_idle_24x24.png and b/graphics/chars/bodies/base/legs_idle_24x24.png differ diff --git a/graphics/chars/bodies/base/legs_run_24x24.png b/graphics/chars/bodies/base/legs_run_24x24.png index 28ade2716..21b7b6212 100644 Binary files a/graphics/chars/bodies/base/legs_run_24x24.png and b/graphics/chars/bodies/base/legs_run_24x24.png differ diff --git a/graphics/chars/bodies/base/src.blend b/graphics/chars/bodies/base/src.blend index c68a36ac4..5ce095169 100644 Binary files a/graphics/chars/bodies/base/src.blend and b/graphics/chars/bodies/base/src.blend differ diff --git a/graphics/chars/bodies/base/upper_idle_24x24.png b/graphics/chars/bodies/base/upper_idle_24x24.png index 71b564c32..50a8e4753 100644 Binary files a/graphics/chars/bodies/base/upper_idle_24x24.png and b/graphics/chars/bodies/base/upper_idle_24x24.png differ diff --git a/graphics/chars/bodies/base/upper_idle_dualgun_24x24.png b/graphics/chars/bodies/base/upper_idle_dualgun_24x24.png index 89ab86ff4..ebbbd9cdb 100644 Binary files a/graphics/chars/bodies/base/upper_idle_dualgun_24x24.png and b/graphics/chars/bodies/base/upper_idle_dualgun_24x24.png differ diff --git a/graphics/chars/bodies/base/upper_idle_handgun_24x24.png b/graphics/chars/bodies/base/upper_idle_handgun_24x24.png index c26bd66be..750babe0b 100644 Binary files a/graphics/chars/bodies/base/upper_idle_handgun_24x24.png and b/graphics/chars/bodies/base/upper_idle_handgun_24x24.png differ diff --git a/graphics/chars/bodies/base/upper_idle_rifle_24x24.png b/graphics/chars/bodies/base/upper_idle_rifle_24x24.png index 84203b94b..4cd327594 100644 Binary files a/graphics/chars/bodies/base/upper_idle_rifle_24x24.png and b/graphics/chars/bodies/base/upper_idle_rifle_24x24.png differ diff --git a/graphics/chars/bodies/base/upper_idle_riflefire_24x24.png b/graphics/chars/bodies/base/upper_idle_riflefire_24x24.png index 9ec3c963e..9e3790e71 100644 Binary files a/graphics/chars/bodies/base/upper_idle_riflefire_24x24.png and b/graphics/chars/bodies/base/upper_idle_riflefire_24x24.png differ diff --git a/graphics/chars/bodies/base/upper_run_24x24.png b/graphics/chars/bodies/base/upper_run_24x24.png index b1781105a..f7a1b3b38 100644 Binary files a/graphics/chars/bodies/base/upper_run_24x24.png and b/graphics/chars/bodies/base/upper_run_24x24.png differ diff --git a/graphics/chars/bodies/base/upper_run_dualgun_24x24.png b/graphics/chars/bodies/base/upper_run_dualgun_24x24.png index 70864bf04..ec1d090dd 100644 Binary files a/graphics/chars/bodies/base/upper_run_dualgun_24x24.png and b/graphics/chars/bodies/base/upper_run_dualgun_24x24.png differ diff --git a/graphics/chars/bodies/base/upper_run_handgun_24x24.png b/graphics/chars/bodies/base/upper_run_handgun_24x24.png index d33fa53a8..7c862a430 100644 Binary files a/graphics/chars/bodies/base/upper_run_handgun_24x24.png and b/graphics/chars/bodies/base/upper_run_handgun_24x24.png differ diff --git a/graphics/chars/bodies/base/upper_run_rifle_24x24.png b/graphics/chars/bodies/base/upper_run_rifle_24x24.png index ecd658aca..58a7c4095 100644 Binary files a/graphics/chars/bodies/base/upper_run_rifle_24x24.png and b/graphics/chars/bodies/base/upper_run_rifle_24x24.png differ diff --git a/graphics/chars/bodies/base/upper_run_riflefire_24x24.png b/graphics/chars/bodies/base/upper_run_riflefire_24x24.png index 94d567514..cce5bfa48 100644 Binary files a/graphics/chars/bodies/base/upper_run_riflefire_24x24.png and b/graphics/chars/bodies/base/upper_run_riflefire_24x24.png differ diff --git a/graphics/chars/bodies/render.py b/graphics/chars/bodies/render.py index 6d6a30de5..efa130151 100644 --- a/graphics/chars/bodies/render.py +++ b/graphics/chars/bodies/render.py @@ -53,7 +53,7 @@ platform.rotation_euler[axis] = 0 for i in range(0, 8): # rotate - platform.rotation_euler[axis] = radians(angle) * i + platform.rotation_euler[axis] = radians(angle) * (i + 1) # set filename so that up is first render.filepath = path.format(name, (i + 6) % 8) # render animation