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carnage.js
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const request = require('request');
const moment = require('moment');
const config = require('./config');
const limiter = config.limiter;
module.exports.getCarnageReportData = function (partialUrl, friendlyTeamId, cb) {
limiter.removeTokens(1, (err, remainingTokens) => {
request({
method: 'GET',
uri: config.BASE_STATS_URL + partialUrl,
json: true,
headers: {
'Ocp-Apim-Subscription-Key': config.API_KEY
}
}, function(err, response, body) {
if (err) {
cb(err);
return;
}
if (response.statusCode > 399) {
cb(new Error(response.statusCode + ': ' + body));
return;
}
let users = {};
let teams = {
friendly: {
// dictionary of teammate gamertag -> true so for easy determination of what team a player was on during event processing
ids: {}
},
enemy: {
// dictionary of enemy gamertag -> true
ids: {}
}
};
let mostKills = {
names: [],
value: 0
};
let mostAssists = {
names: [],
value: 0
};
let leastDeaths = {
names: [],
value: null
};
body.PlayerStats.forEach(p => {
users[p.Player.Gamertag] = processPlayerStats(p, friendlyTeamId);
// check if the user has most Kills
if (p.TotalKills > mostKills.value) {
mostKills.names = [p.Player.Gamertag];
mostKills.value = p.TotalKills;
}
// if theres a tie, add the user to the names array
if (p.TotalKills === mostKills.value) {
mostKills.names.push(p.Player.Gamertag);
}
// check if the user has most Assists
if (mostAssists.value === null || p.TotalAssists > mostAssists.value) {
mostAssists.names = [p.Player.Gamertag];
mostAssists.value = p.TotalAssists;
}
if (p.TotalAssists === mostAssists.value) {
mostAssists.names.push(p.Player.Gamertag);
}
// check if user has least deaths
if (leastDeaths.value === null || p.TotalDeaths < leastDeaths.value) {
leastDeaths.names = [p.Player.Gamertag];
leastDeaths.value = p.TotalDeaths;
}
if (p.TotalDeaths === leastDeaths.value) {
leastDeaths.names.push(p.Player.Gamertag);
}
if (p.TeamId === friendlyTeamId) {
teams.friendly.ids[p.Player.Gamertag] = true;
return;
}
if (p.TeamId !== friendlyTeamId) {
teams.enemy.ids[p.Player.Gamertag] = true;
}
});
mostKills.names.forEach(tag => {
users[tag].mostKills = 1;
});
mostAssists.names.forEach(tag => {
users[tag].mostAssists = 1;
});
leastDeaths.names.forEach(tag => {
users[tag].leastDeaths = 1;
});
body.TeamStats.forEach(t => {
if (t.TeamId === friendlyTeamId) {
teams.friendly.win = t.Rank === 1;
teams.friendly.score = t.Score;
return;
}
teams.enemy.win = t.Rank === 1;
teams.enemy.score = t.Score;
});
cb(null, {
users,
teams,
gametype: config.get('gametype', body.GameBaseVariantId),
map: config.get('map', body.MapId)
});
});
});
};
function processPlayerStats (p, friendlyTeamId) {
const dmgDealt = Math.floor(p.TotalWeaponDamage + p.TotalMeleeDamage + p.TotalGroundPoundDamage + p.TotalGrenadeDamage + p.TotalPowerWeaponDamage);
let formattedStats = {
name: p.Player.Gamertag,
friendlyTeam: p.TeamId === friendlyTeamId,
previousCsr: p.PreviousCsr,
currentCsr: p.CurrentCsr,
kills: p.TotalKills,
deaths: p.TotalDeaths,
assists: p.TotalAssists,
shotsFired: p.TotalShotsFired,
shotsHit: p.TotalShotsLanded,
headshots: p.TotalHeadshots,
totalGrenadeKills: p.TotalGrenadeKills,
dmgDealt,
dmgPerDeath: Math.floor(dmgDealt / p.TotalDeaths),
rifleDmg: 0,
rifleHits: 0,
rifleShots: 0,
rifleHeadshots: 0,
rifleKills: 0,
pWeaponKills: 0,
pWeaponDmg: 0,
medalCount: 0,
perfectKills: 0,
distractions: 0,
reversals: 0,
shAssists: 0,
shCaptures: 0,
shDefense: 0,
shSecures: 0,
lockdowns: 0,
captureSprees: 0,
totalControls: 0,
flagPulls: 0,
flagReturns: 0,
flagCaptures: 0,
flagKills: 0,
flagCarrierKills: 0,
carrierProtects: 0,
flagsDropped: 0,
flagsPickedUp: 0,
flagTime: 0,
goalLineStands: 0,
flagJousts: 0,
gameSavers: 0,
clutchKills: 0,
doubleKills: 0,
tripleKills: 0,
overkillsAndBeyond: 0,
mostKills: 0,
mostAssists: 0,
leastDeaths: 0,
// these will manually incremented during the events processing
pWeaponPickups: 0,
turnovers: 0,
environmentalDeaths: 0,
environmentalKills: 0,
hydraDeaths: 0,
hydraKills: 0,
splinterDeaths: 0,
splinterKills: 0,
firstBlood: 0,
unassistedKills: 0,
friendlyKills: 0,
barrelDestroys: 0,
spartanChargeKills: 0,
spartanChargeDeaths: 0,
groundPoundKills: 0,
groundPoundDeaths: 0,
meleeDeaths: 0,
meleeKills: 0,
assassinationDeaths: 0,
assassinationKills: 0,
beatDownKills: 0,
// beatDownDeaths: 0, // unfortunately there doesn't seem to be a great way to determine you got beat down from behind TODO use medals to get this
totalAssistantsInDeath: 0, // used to calculate average assistants per death
forcedTurnovers: 0,
bigGameKills: 0,
powerWeaponDeaths: 0,
perfectDeaths: 0,
reversalDeaths: 0,
noScopeDeaths: 0,
autoKills: 0,
autoDeaths: 0,
stickyDeaths: 0,
totalKillDistance: 0,
longestMagnumKill: 0,
longestArKill: 0,
longestRifleKill: 0,
doubleKillDeaths: 0,
tripleKillDeaths: 0,
overkillAndBeyondDeaths: 0,
brKills: 0,
brDeaths: 0,
dmrKills: 0,
dmrDeaths: 0,
lrKills: 0,
lrDeaths: 0,
carbineKills: 0,
carbineDeaths: 0,
};
p.WeaponStats.forEach(w => {
if (config.isRifle(w.WeaponId.StockId)) {
formattedStats.rifleShots += w.TotalShotsFired;
formattedStats.rifleHits += w.TotalShotsLanded;
formattedStats.rifleDmg += Math.floor(w.TotalDamageDealt);
formattedStats.rifleKills += w.TotalKills;
formattedStats.rifleHeadshots += w.TotalHeadshots;
return;
}
if (config.isPowerWeapon(w.WeaponId.StockId)) {
formattedStats.pWeaponDmg += Math.floor(w.TotalDamageDealt);
formattedStats.pWeaponKills += w.TotalKills;
return;
}
switch (config.get('weapon', w.WeaponId.StockId)) {
case 'Flagnum':
formattedStats.flagTime = moment.duration(w.TotalPossessionTime).seconds();
break;
case 'Hydra Launcher':
formattedStats.hydraKills = w.TotalKills;
break;
case 'Magnum':
formattedStats.magnumShots = w.TotalShotsFired || 0;
formattedStats.magnumHits = w.TotalShotsLanded || 0;
formattedStats.magnumDmg = Math.floor(w.TotalDamageDealt) || 0;
formattedStats.magnumKills = w.TotalKills || 0;
formattedStats.magnumHeadshots = w.TotalHeadshots || 0;
break;
case 'Assault Rifle':
formattedStats.arShots = w.TotalShotsFired || 0;
formattedStats.arHits = w.TotalShotsLanded || 0;
formattedStats.arDmg = Math.floor(w.TotalDamageDealt) || 0;
formattedStats.arKills = w.TotalKills || 0;
formattedStats.arHeadshots = w.TotalHeadshots || 0;
break;
}
});
p.MedalAwards.forEach(m => {
formattedStats.medalCount += m.Count;
if (config.isPerfectMedal(m.MedalId)) {
formattedStats.perfectKills += m.Count;
return;
}
if (config.isOverKillOrBeyond(m.MedalId)) {
formattedStats.overkillsAndBeyond += m.Count;
return;
}
switch (config.get('medal', m.MedalId)) {
case 'Distraction':
formattedStats.distractions += m.Count;
break;
case 'Reversal':
formattedStats.reversals += m.Count;
break;
case 'Stronghold Secured':
formattedStats.shSecures += m.Count;
break;
case 'Stronghold Captured':
formattedStats.shCaptures += m.Count;
break;
case 'Stronghold Defense':
formattedStats.shDefense += m.Count;
break;
case 'Capture Assist':
formattedStats.shAssists += m.Count;
break;
case 'Lockdown':
formattedStats.lockdowns += m.Count;
break;
case 'Capture Spree':
formattedStats.captureSprees += m.Count;
break;
case 'Total Control':
formattedStats.totalControls += m.Count;
break;
case 'Flag Joust':
formattedStats.flagJousts += m.Count;
break;
case 'Carrier Protected':
formattedStats.carrierProtects += m.Count;
break;
case 'Stopped Short': // 'Goal Line Stand' seems to be a duplicate of this medal
formattedStats.goalLineStands += m.Count;
break;
case 'Stopped Short': // 'Goal Line Stand' seems to be a duplicate of this medal
formattedStats.goalLineStands += m.Count;
break;
case 'Clutch Kill':
formattedStats.gameSavers += m.Count;
break;
case 'Game Saver':
formattedStats.clutchKills += m.Count;
break;
case 'Beat Down':
formattedStats.beatDownKills += m.Count;
break;
case 'Double Kill':
formattedStats.doubleKills += m.Count;
break;
case 'Triple Kill':
formattedStats.tripleKills += m.Count;
break;
}
});
p.Impulses.forEach(i => {
// unfortunately impulse names returned by the api have VeRy_Inc0ns1st3nts_formatting...
switch (config.get('impulse', i.Id)) {
case 'Flag Pulls':
formattedStats.flagPulls += i.Count;
break;
case 'impulse_flag_returned':
formattedStats.flagReturns += i.Count;
break;
case 'FlagCapturedImpulse':
formattedStats.flagCaptures += i.Count;
break;
case 'Flag Kill':
formattedStats.flagKills += i.Count;
break;
case 'Flag Carrier Kill Impulse':
formattedStats.flagCarrierKills += i.Count;
break;
case 'Flag Dropped':
formattedStats.flagsDropped += i.Count;
break;
case 'Flag Pickup':
formattedStats.flagsPickedUp += i.Count;
break;
}
});
return formattedStats;
}