diff --git a/source/runtime_gui.cpp b/source/runtime_gui.cpp index 847ce2fcb..a1c246acd 100644 --- a/source/runtime_gui.cpp +++ b/source/runtime_gui.cpp @@ -1141,7 +1141,7 @@ void reshade::runtime::draw_gui() #if RESHADE_FX if (show_spinner) { - imgui::spinner((_effects.size() - _reload_remaining_effects) / float(_effects.size()), 16.0f * _font_size / 13, 10.0f * _font_size / 13); + imgui::spinner((_effects.size() - _reload_remaining_effects) / float(_effects.size()), 8.0f * _font_size / 13, 5.0f * _font_size / 13); } else #endif @@ -1904,7 +1904,7 @@ void reshade::runtime::draw_gui_home() if (_reload_remaining_effects != std::numeric_limits::max()) { ImGui::SetCursorPos(ImGui::GetWindowSize() * 0.5f - ImVec2(21, 21)); - imgui::spinner((_effects.size() - _reload_remaining_effects) / float(_effects.size()), 16.0f * _font_size / 13, 10.0f * _font_size / 13); + imgui::spinner((_effects.size() - _reload_remaining_effects) / float(_effects.size()), 8.0f * _font_size / 13, 5.0f * _font_size / 13); return; // Cannot show techniques and variables while effects are loading, since they are being modified in other threads during that time }