Releases: crnormand/gurps
0.8.0
◦Enhanced Drag and Drop Damage Dialog.
◦Simplified (convention one-shot) character sheet
◦Enhanced On-the-Fly parsing for Skills, Spells and Attacks (melee & ranged)
◦Apply On-the-Fly parsing to the chat. Now roll tables can include OtF formulas.
◦More explicit warning if a user tries to import a GCS file directly.
◦Import error notification (mainly "&")
◦Added support for Combined or Separate Basic Set PDFs.
◦Drag and drop to move equipment between lists or in containers
◦Foundry specific GCA export script.
◦NOTE: The Fantasy Grounds export is no longer supported.
◦- Either use the "Foundy VTT" output template for GCS, or
◦- The "export to Foundry VTT.gce" script for GCA
0.7.0
- Fixed manifest file to allow for automatic updating
- Added configurable system settings (range system (Basic Set / Monster Hunters 2), etc.)
- Added common modifiers as pulldown lists on tooltip
- Installed GURPS combat initiative (GURPS Turn Sequence B362)
- added support for basic GURPS status and afflictions "effects" (and icons)
- refactored code to make it less of a "prototype" and more of a "pre-alpha"
- fixed import for GCS characters that contain "&" in fields, assuming they turn @ENCODING back on
- Page Ref links to non-existent PDFs will now go to the SJG Warehouse 23 website
- Created Foundry VTT specific GCS export/import and massive performance boost.
- 3d6/1d6 on desktop
- Can edit character sheet
- Started work on drag and drop damage!
0.6.5
0.6.4
- HP & FP editable, and Conditions change color.
- ACC and Bulk ranged modifiers work.
- Measuring Ruler automatically creates Range Modifier.
- Started work for Monster Hunters 2 range modifiers.
- Refactored dice rolling so that modifiers now add to damage.
0.6.3
0.6.2
- Support for stackable modifiers (clicking [-1 for range] multiple times)
- Fixed display of desktop Modifier Bucket
- Added Modifier tooltip
- Added critical success/failure calculations
- Added SJG notifications, as per the SJG Online Policy
0.6.1
0.6.0
Bug fix for "Jumpy" butons
Due to overwhelming pressure (3 people), I did my best to fix the "jumpy" buttons that cause the page to constantly shift.