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Releases: crnormand/gurps

0.8.0

28 Nov 04:25
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0.8.0 Pre-release
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◦Enhanced Drag and Drop Damage Dialog.
◦Simplified (convention one-shot) character sheet
◦Enhanced On-the-Fly parsing for Skills, Spells and Attacks (melee & ranged)
◦Apply On-the-Fly parsing to the chat. Now roll tables can include OtF formulas.
◦More explicit warning if a user tries to import a GCS file directly.
◦Import error notification (mainly "&")
◦Added support for Combined or Separate Basic Set PDFs.
◦Drag and drop to move equipment between lists or in containers
◦Foundry specific GCA export script.

◦NOTE: The Fantasy Grounds export is no longer supported.

◦- Either use the "Foundy VTT" output template for GCS, or
◦- The "export to Foundry VTT.gce" script for GCA

0.7.0

19 Nov 02:53
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0.7.0 Pre-release
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- Fixed manifest file to allow for automatic updating
- Added configurable system settings (range system (Basic Set / Monster Hunters 2), etc.)
- Added common modifiers as pulldown lists on tooltip
- Installed GURPS combat initiative (GURPS Turn Sequence B362)
- added support for basic GURPS status and afflictions "effects" (and icons)
- refactored code to make it less of a "prototype" and more of a "pre-alpha"
- fixed import for GCS characters that contain "&" in fields, assuming they turn @ENCODING back on
- Page Ref links to non-existent PDFs will now go to the SJG Warehouse 23 website
- Created Foundry VTT specific GCS export/import and massive performance boost.
- 3d6/1d6 on desktop
- Can edit character sheet
- Started work on drag and drop damage!

0.6.5

09 Nov 10:13
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0.6.5 Pre-release
Pre-release
- Removed "+0" range modifiers
- Enabled Full/Combat view for Players
- Fixed font color to be more readable
- Major overhaul of the Modifier Bucket "tool tip"!!

0.6.4

06 Nov 05:13
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0.6.4 Pre-release
Pre-release
- HP & FP editable, and Conditions change color.
- ACC and Bulk ranged modifiers work.
- Measuring Ruler automatically creates Range Modifier.
- Started work for Monster Hunters 2 range modifiers.
- Refactored dice rolling so that modifiers now add to damage.

0.6.3

05 Nov 17:04
c2e9b2d
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0.6.3 Pre-release
Pre-release
- Hot toggle between "full" and "combat" character sheets
- template.json changes.   You must delete all Actors created prior to v0.6.3
- imported Hit Location information
- tooltips for Hit Location equipment
- GM Mod push!

0.6.2

04 Nov 05:17
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0.6.2 Pre-release
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- Support for stackable modifiers (clicking [-1 for range] multiple times)
- Fixed display of desktop Modifier Bucket
- Added Modifier tooltip
- Added critical success/failure calculations
- Added SJG notifications, as per the SJG Online Policy

0.6.1

03 Nov 05:02
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0.6.1 Pre-release
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Updated README.md and User Guide.

0.6.0

02 Nov 05:27
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0.6.0 Pre-release
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Now importing Equipment and Notes.
Can edit HP/FP
Can import from GCA FG export
Added more "On-the-Fly" formats
Incorporated new "combat focused" character sheet.

Bug fix for "Jumpy" butons

31 Oct 05:34
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Due to overwhelming pressure (3 people), I did my best to fix the "jumpy" buttons that cause the page to constantly shift.