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Animation manager #16
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This will tie into #25 in the sense that the current state we are at in the game will dictate what animations we should be running. |
Open
I will try...? |
Look at the AnimationClip and Animation class. You can look at what the 3rd person controller js script does for the walking animation. |
Kayla's doing this... trying |
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We need to know when to trigger animations and on what object. What to do if animations are interrupted etc.
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