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Animation manager #16

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csobel opened this issue Sep 20, 2014 · 4 comments
Open

Animation manager #16

csobel opened this issue Sep 20, 2014 · 4 comments
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@csobel
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csobel commented Sep 20, 2014

We need to know when to trigger animations and on what object. What to do if animations are interrupted etc.

@csobel
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csobel commented Sep 26, 2014

This will tie into #25 in the sense that the current state we are at in the game will dictate what animations we should be running.

@csobel csobel mentioned this issue Sep 26, 2014
@csobel csobel changed the title Animation manager [Infra] Animation manager Sep 27, 2014
@kimjimong
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I will try...?

@AEgan AEgan added the Infra label Sep 27, 2014
@AEgan AEgan changed the title [Infra] Animation manager Animation manager Sep 27, 2014
@csobel
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csobel commented Oct 18, 2014

Look at the AnimationClip and Animation class. You can look at what the 3rd person controller js script does for the walking animation.

@dighjd12
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Kayla's doing this... trying

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