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Does not seem to work w/ Forge 1.20.1 (Neither Prism or Modrinth loaders) #3
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Small addendum: Testing with the "Modrinth" launcher (on my end) does seem to at least show the forcegl20 mod being loaded extremely early Have sent a Modrinth version of the pack to the user along with instructions. Will add Modrinth logs if it continues to not work |
Same error on Modrinth |
Nice malware, bot account @coredex-source can you flag the above comment in any way? Chrome immediately noped out of the Mediafire link, but it may be worth warning others |
This should not have been the case, can you just try loading the mod without the mods first, as the mod changes a lot about how gl rendering works it might be interfering with other mods, it that still does not work I'll see if I can do something. |
There is no link ... |
After studying the log I can see that the Java version caused an issue, try downgrading to Java 17 and updating to Java 22 and come back to me if the issue still does not get resolved .. also do try using it without mods. |
Looks like Github removed the bot accounts. Sorry for the confusion!
I think that error may be a red-herring. Per the Prism launcher recommendation we're using the "Eclipse Adoptium" OpenJDK. This Java release does work for myself and other users |
The java "distribution" is not the issue but the java "version" might be the issue here. |
New error. But still seems to not be loading Attached both with and without other mods installed |
According to the above reports the mod is not even being loaded, I can not provide much or rather any assistance if it does not even load. |
Will close in 24 hours if there are no more queries. (Nvm I guess I might have fixed the issue) |
I have changed a bit of stuff but the mod is now for 1.21.x only .. I will be building a >= 1.20.1 Forge file specifically for this issue. |
@IntelMiner Here you go, this "should" fix the bug (It is not really a bug, it most probably is just an incompatible mod): |
Apologies for the silence, have been busy on my end. Will send the updated version to my friend and report back shortly |
Still no success unfortunately. OpenGL check seems to preempt the mod executing? I am wondering if it's an issue specific to the GLFW version shipped by 3rd party launchers. Is this mod tested against the Prism launcher, or just vanilla? |
Update: Have tested
All three seem to currently fail to load the mod before starting the OpenGL check and fail out with the same "failed to find a valid GLFW profile" reported earlier This is against both Forge and NeoForge 1.20.1 with no additional mods loaded. Using both the Minecraft Launcher supplied Java 17 and Prism's Eclipse Adoptium OpenJRE 21 |
Hmmm .. That should not have been the case but if it is then I can't be of much help as it is most probably due to how and when forge loads up the mod. If you could just test the fabric version to verify if my theory is true it would be great. |
I'm not sure if Fabric support would be helpful. The mods we're using seem to all be based around Forge/Neoforge rather than Fabric (Create and others). I have put an issue in over on the Neoforge github to get eyes on the problem from the developers there. Hopefully they can help provide a solution with their mod loader |
FML takes early control of the window to show the early loading screen. There's a config option to disable that ( |
Oh yeah why in the world did I forget about that. |
@Erdragh Just a quick question .. I do think that I can modify the fml.toml file directly through my mod using FMLClientSetupEvent or FMLCommonSetupEvent, just correct me if I am wrong here. |
I'm not an advanced modder or anything I just knew about the earlyWindowControl thing, but even if you were able to do that it'd still require a game restart. You'd probably have to ask on the Neo/Forge discord about this. |
Okay thanks for the info 👍 |
@IntelMiner Try this, on prism you can go to the mods page and click on view configs, then just edit the earlyWindowControl = true to be earlyWindowControl = false in the fml.toml file, you can just open it using notepad. |
Okay I'll just have to add the above to the readme as it can't be done directly using a mod. |
Sorry for the delay. Finally heard back from the user. It looks like the override is getting set correctly (yay!) However it's now crashing out with what looks to be a rendering exception? |
Wow okay .. it seems like your friend's gpu driver is cooked |
Try updating the driver .. and if it still does not work then blame windows and not me :) (Now I use Arch btw) lol :\ |
The user is in Brazil and I'm in the US, unfortunately. Otherwise I'd probably just give them an old office PC with a better GPU in it As it stands I'll see if they're willing to attempt doing this custom Intel HD driver. But they may simply be out of luck |
Well, there's not much I can do as the latest log file clearly points to minecraft not even being able to use OpenGL2 which is a driver issue.. It should work with the custom driver installed. |
I confirm that this driver works (tested on HD 2000) |
Thank you for the confirmation I really appreciate it ! |
And that reminds me @IntelMiner Try loading the mod without other mods aswell |
Stepped the user through getting the modded driver running. ForceGL now works! ...Unfortunately they only get 7 FPS on it :( Told them that's the best they can hope for unless they switch to Linux. I'll go ahead and close this bug though. I appreciate all the help! |
Hi,
Trying to help a friend join our server. Has some ancient Intel HD 3000 chip on Windows 10 (64-bit)
Suggested to use Linux as it does support OpenGL 3.3 at a hardware level under Mesa. User was not interested.
Found this mod. Ported our mod pack over to Forge (from Neoforge). Seems to work in testing on my local machine with an RTX 2080 Ti (though I lack an old enough Intel GPU to confirm this)
Stepping through the Prism logs (attached) it recognizes and checkmarks the
forcegl20
mod Jar file, indicating compatibility(?)However it looks like during load it runs an OpenGL check, fails to detect "at least" OpenGL 3.2 and then exits. I don't see the forcegl20 mod loading at any point before it runs the check and then exits however
forcegl20-pack-log.txt.txt
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