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I'm working on a mod that uses a lot of custom music. When dragging a large amount of mp3 files into the mod_directory/sound/ folder, the mod becomes greyed out.
When dropping in just a few files, it seems to be fine.
As far as I can tell, there's not any console output or on-screen explanation for why the mod is greyed out. Is there a limit somewhere regarding file size or number of files? Is there a way this can be more clearly communicated to the mod author and/or user?
The text was updated successfully, but these errors were encountered:
There is a 35 MB mod size limit, any mods past like 15 will take forever to download anyways.
A display for XX/35 MB could be added to indicate when you're getting close to that limit, which you probably shouldn't.
Is there any way to allow users to override that limit? Maybe this is a niche case, but I'm actually making this mod on request -- they're moreso just using sm64coopdx as a platform for running mods on. Being that they're effectively playing singleplayer, an arbitrary limit of 35MB only really hinders them with no benefit.
I think there's also an argument to be made that it should be up to the users if they care about the 35MB limit or not even when playing cooperatively.
BryanHaley
changed the title
File size or count limit for mod (?)
Filesize limit for mods
Nov 23, 2024
I'm working on a mod that uses a lot of custom music. When dragging a large amount of mp3 files into the
mod_directory/sound/
folder, the mod becomes greyed out.When dropping in just a few files, it seems to be fine.
As far as I can tell, there's not any console output or on-screen explanation for why the mod is greyed out. Is there a limit somewhere regarding file size or number of files? Is there a way this can be more clearly communicated to the mod author and/or user?
The text was updated successfully, but these errors were encountered: