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Shader预编译功能 #18195

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hubluesky opened this issue Jan 15, 2025 · 0 comments
Open

Shader预编译功能 #18195

hubluesky opened this issue Jan 15, 2025 · 0 comments
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Feature Request Needs Triage Needs to be assigned by the team

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@hubluesky
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Use Case

众所可能周不知,Shader的编译还是很花时间的,如果在运行过程中给你动态来那么一下,那么老板大概率会叫你去小黑屋。
建议引擎这边可以提供简单,便捷的Shader预编译功能,造福苍生,减少程序员的加班时长。

Problem Description

提供Shader自定义预编译功能,可以由用户自己决定要不要对那些shader进行预编译。

Proposed Solution

No response

How it works

No response

Alternatives Considered

论坛有位大佬发的文章
https://forum.cocos.org/t/topic/160401/26

Additional Information

No response

@hubluesky hubluesky added Feature Request Needs Triage Needs to be assigned by the team labels Jan 15, 2025
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