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3.8.5
Window 10
UIOpacity在原生中会递归设置子节点opacity,这种设计会带来很多问题,比如在Animation组件中同时修改根节点和某一子节点的opacity
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原生和 web 应该是一致的行为。你反馈的是说原生和 web 不一致,还是反馈这个设计本身的问题?
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反馈的是设计,原生端递归子节点的逻辑,和batcher2d中walk逻辑,都是递归操作,是否可以优化
是的,这块后续感觉可以改成和web一直,现在原生是单独处理的。很容易出错。
qiuguohua
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Cocos Creator version
3.8.5
System information
Window 10
Issue description
UIOpacity在原生中会递归设置子节点opacity,这种设计会带来很多问题,比如在Animation组件中同时修改根节点和某一子节点的opacity
Relevant error log output
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Steps to reproduce
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Minimal reproduction project
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The text was updated successfully, but these errors were encountered: