diff --git a/versions/3.8/en/asset/prefab.md b/versions/3.8/en/asset/prefab.md index c756110bc8..dddf7c8be9 100644 --- a/versions/3.8/en/asset/prefab.md +++ b/versions/3.8/en/asset/prefab.md @@ -25,6 +25,12 @@ After the creation is complete, the original __Node__ will automatically become ![create-prefab](prefab/create-prefab.gif) +## Prefab Preview + +In version 3.8.5, we have added preview support to the inspector panel of Prefab. After users select a certain prefab, they can view the rendering content of the Prefab in the panel, which can greatly improve the efficiency of resource inspection. + +![preview](prefab/prefab-preview.png) + ## Using Prefabs Drag a __Prefab Asset__ from the __Assets__ panel to the __Hierarchy__ panel or __Scene__ panel to create a __Prefab Node__ in the __Scene__. diff --git a/versions/3.8/en/asset/prefab/prefab-preview.png b/versions/3.8/en/asset/prefab/prefab-preview.png new file mode 100644 index 0000000000..de89d431c4 Binary files /dev/null and b/versions/3.8/en/asset/prefab/prefab-preview.png differ diff --git a/versions/3.8/en/asset/spine.md b/versions/3.8/en/asset/spine.md index d406a2419f..3fc543583c 100644 --- a/versions/3.8/en/asset/spine.md +++ b/versions/3.8/en/asset/spine.md @@ -22,6 +22,12 @@ The assets required for skeletal animation are: ![spine](spine/import.png) +## Spine Preview + +In version 3.8.5, we have added preview support to the inspector panel of Spine. After users select a certain Spine file, they can see the corresponding rendering content in the panel, which can greatly improve the efficiency of resource inspection. + +![preview](spine/spine-preview.png) + ## Create Skeletal Animation Drag the skeletal animation asset from the **Assets** panel to the `SkeletonData` property of the spine component in the **Inspector** panel. diff --git a/versions/3.8/en/asset/spine/spine-preview.png b/versions/3.8/en/asset/spine/spine-preview.png new file mode 100644 index 0000000000..fe8a1c69bc Binary files /dev/null and b/versions/3.8/en/asset/spine/spine-preview.png differ diff --git a/versions/3.8/zh/asset/prefab.md b/versions/3.8/zh/asset/prefab.md index 17e791a506..31f8e9dece 100644 --- a/versions/3.8/zh/asset/prefab.md +++ b/versions/3.8/zh/asset/prefab.md @@ -35,6 +35,11 @@ ![persistent](prefab/persistent.png) +## 预览 + +在 v3.8.5 中,我们在 Prefab 的属性查看器面板中,添加了预览支持。用户选中某个预制体后,就可以在面板中看到 Prefab 的渲染内容,能够极大地提升资源检查效率。 +![preview](prefab/prefab-preview.png) + ## 使用预制件 将预制件资源从 **资源管理器** 拖拽到 **层级管理器** 或 **场景编辑器**,即可在场景中生成一个预制件的实例。
diff --git a/versions/3.8/zh/asset/prefab/prefab-preview.png b/versions/3.8/zh/asset/prefab/prefab-preview.png new file mode 100644 index 0000000000..de89d431c4 Binary files /dev/null and b/versions/3.8/zh/asset/prefab/prefab-preview.png differ diff --git a/versions/3.8/zh/asset/spine.md b/versions/3.8/zh/asset/spine.md index 4ea74dc3bf..d009204fb5 100644 --- a/versions/3.8/zh/asset/spine.md +++ b/versions/3.8/zh/asset/spine.md @@ -1,4 +1,4 @@ -# 骨骼动画资源(Spine) +# Spine 动画资源 Creator 中的骨骼动画资源是由 [Spine 编辑器](http://zh.esotericsoftware.com/) 导出的,目前支持 [JSON](http://zh.esotericsoftware.com/spine-export/#JSON) 和 [二进制](http://zh.esotericsoftware.com/spine-export/#%E4%BA%8C%E8%BF%9B%E5%88%B6) 两种数据格式。 @@ -12,7 +12,7 @@ Creator 中的骨骼动画资源是由 [Spine 编辑器](http://zh.esotericsoftw | v2.0.8~v2.1 | v3.6 | | v2.0.7 及以下 | v2.5 | -## 导入骨骼动画资源 +## 导入 Spine 骨骼动画资源 骨骼动画所需资源有: @@ -22,7 +22,13 @@ Creator 中的骨骼动画资源是由 [Spine 编辑器](http://zh.esotericsoftw ![spine](spine/import.png) -## 创建骨骼动画 +## Spine 预览 + +在 v3.8.5 中,我们在 Spine 的属性查看器面板中,添加了预览支持。用户选中某个 Spine 文件后,就可以在面板中看到对应的渲染内容,能够极大地提升资源检查效率。 + +![preview](spine/spine-preview.png) + +## 创建 Spine 骨骼动画 从 **资源管理器** 中将骨骼动画资源拖动到 **属性检查器** Spine 组件的 SkeletonData 属性中: diff --git a/versions/3.8/zh/asset/spine/spine-preview.png b/versions/3.8/zh/asset/spine/spine-preview.png new file mode 100644 index 0000000000..fe8a1c69bc Binary files /dev/null and b/versions/3.8/zh/asset/spine/spine-preview.png differ