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Does anyone know how the rasterize function (inside SynergyNet\Sim3DR\Sim3DR.py) works under the hood? Do we know what type of shader (eg, Phong) is it using to render the final dense mesh?
Many thanks.
The text was updated successfully, but these errors were encountered:
Hello,
Does anyone know how the rasterize function (inside SynergyNet\Sim3DR\Sim3DR.py) works under the hood? Do we know what type of shader (eg, Phong) is it using to render the final dense mesh?
Many thanks.
The text was updated successfully, but these errors were encountered: