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Dialog.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Dialog : MonoBehaviour
{
public Text dialogueText;
private Queue<string> sentences;
public Dialogue dialogue;
public GameObject hinding;
// Use this for initialization
void Start () {
sentences = new Queue<string>();
FindObjectOfType<Dialog>().StartDialogue(dialogue);
}
public void StartDialogue (Dialogue dialogue)
{
sentences. Clear();
foreach (string sentence in dialogue.sentences)
{
sentences.Enqueue(sentence);
}
DisplayNextSentence();
}
public void DisplayNextSentence ()
{
if (sentences.Count == 0)
{
EndDialogue();
return;
}
string sentence = sentences. Dequeue ();
dialogueText. text = sentence;
}
void EndDialogue ()
{
hinding.SetActive(true);
this.gameObject.SetActive(false);
}
}