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The server should be tracking as little state as possible, but there are still many points where the server knows a shuffle is no longer possible. What should it do?
e.g. a ban is applied
e.g. it detects that a player in an active/frozen pool has disconnected
Currently the server does not disconnect players and does not send a message about detected failure.
I recommend the server broadcast a failed shuffle message and then do nothing - let the clients decide what to do such as send blames, disconnect or whatever. This risks a malicious player sitting in a dead pool and pinging the server with messages to keep it alive but... it's a dumb an inefficient attack so deal with it later if that becomes an issue.
The text was updated successfully, but these errors were encountered:
The server should be tracking as little state as possible, but there are still many points where the server knows a shuffle is no longer possible. What should it do?
The text was updated successfully, but these errors were encountered: