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Server receives invalid blame: what should happen?
Currently the go server does not act on the invalid blame but it broadcasts it anyway.
I recommend that this is specified as the correct behavior. In fact I do not see a reason that the server even needs to be observing the blame reason. Let the clients determine blame. The only time the server should be involved is when it would be impossible for the clients to detect (such as a passive player holding a spot in a pool).
Client receives invalid blame reason: what should happen?
I recommend that the client basically be required to send a counter-blame with a valid reason and then immediately disconnect.
Server receives some shuffle-specific message (or malformed registration) before registering: What should happen?
Currently server disconnects a player that sends anything but registration first.
I recommend we send a message to the player (or all players) and make this behavior part of the spec. It is narrow and clear behavior that helps innocent (but misbehaving clients) to improve and blocks a class of malicious behavior.
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Tangent mention cashshuffle server issue 72
Specific examples:
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