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I’m not sure Buzz is yet a good fit for gamedev. Its VM is relatively slow depending on what bench you run. I guess you could use it for non-performance critical scripting. In theory you could already build it for WASM thanks to zig. But i’ve not tried it yet. Alternatively I’m exploring the idea of a AOT compiler with LLVM (#115). Such a compiler would easily target WASM and be much faster. |
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Given your history with Fengari, I wonder if you have plans for WebAssembly with buzz.
We are making an open source game with a WASM-based scripting system:
fishfolk/jumpy#489
Buzz could conceivably be used for scripting in our game, if it supported WASM exports.
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