diff --git a/bindings/bf/bgfx.bf b/bindings/bf/bgfx.bf
index cc13110fcc1..8863838bbc5 100644
--- a/bindings/bf/bgfx.bf
+++ b/bindings/bf/bgfx.bf
@@ -1374,11 +1374,6 @@ public static class bgfx
///
Agc,
- ///
- /// Direct3D 9.0
- ///
- Direct3D9,
-
///
/// Direct3D 11.0
///
diff --git a/bindings/cs/bgfx.cs b/bindings/cs/bgfx.cs
index baccff2c34d..ba23a0e8904 100644
--- a/bindings/cs/bgfx.cs
+++ b/bindings/cs/bgfx.cs
@@ -1371,11 +1371,6 @@ public enum RendererType
///
Agc,
- ///
- /// Direct3D 9.0
- ///
- Direct3D9,
-
///
/// Direct3D 11.0
///
diff --git a/bindings/d/fakeenum.d b/bindings/d/fakeenum.d
index 4fdc6135462..6cc10fa5cbb 100644
--- a/bindings/d/fakeenum.d
+++ b/bindings/d/fakeenum.d
@@ -14,7 +14,7 @@ extern(C++, "bgfx") package final abstract class Fatal{
}
extern(C++, "bgfx") package final abstract class RendererType{
enum Enum{
- noop,agc,direct3D9,direct3D11,direct3D12,gnm,metal,nvn,openGLES,openGL,vulkan,webGPU,count
+ noop,agc,direct3D11,direct3D12,gnm,metal,nvn,openGLES,openGL,vulkan,webGPU,count
}
}
extern(C++, "bgfx") package final abstract class Access{
@@ -72,6 +72,11 @@ extern(C++, "bgfx") package final abstract class ViewMode{
default_,sequential,depthAscending,depthDescending,count
}
}
+extern(C++, "bgfx") package final abstract class NativeWindowHandleType{
+ enum Enum{
+ default_,wayland,count
+ }
+}
extern(C++, "bgfx") package final abstract class RenderFrame{
enum Enum{
noContext,render,timeout,exiting,count
diff --git a/bindings/d/package.d b/bindings/d/package.d
index 606959c60fa..67e94e890d0 100644
--- a/bindings/d/package.d
+++ b/bindings/d/package.d
@@ -10,7 +10,7 @@ import bindbc.bgfx.config;
import bindbc.common.types: va_list;
static import bgfx.fakeenum;
-enum uint apiVersion = 122;
+enum uint apiVersion = 123;
alias ViewID = ushort;
deprecated("Please use `ViewID` instead.") alias ViewId = ushort;
@@ -592,7 +592,6 @@ enum Fatal: bgfx.fakeenum.Fatal.Enum{
enum RendererType: bgfx.fakeenum.RendererType.Enum{
noop = bgfx.fakeenum.RendererType.Enum.noop,
agc = bgfx.fakeenum.RendererType.Enum.agc,
- direct3D9 = bgfx.fakeenum.RendererType.Enum.direct3D9,
direct3D11 = bgfx.fakeenum.RendererType.Enum.direct3D11,
direct3D12 = bgfx.fakeenum.RendererType.Enum.direct3D12,
gnm = bgfx.fakeenum.RendererType.Enum.gnm,
diff --git a/bindings/zig/bgfx.zig b/bindings/zig/bgfx.zig
index 5929268583d..e4c8ef4566f 100644
--- a/bindings/zig/bgfx.zig
+++ b/bindings/zig/bgfx.zig
@@ -840,9 +840,6 @@ pub const RendererType = enum(c_int) {
/// AGC
Agc,
- /// Direct3D 9.0
- Direct3D9,
-
/// Direct3D 11.0
Direct3D11,
diff --git a/docs/overview.rst b/docs/overview.rst
index 58335373c87..e7b3c71979c 100644
--- a/docs/overview.rst
+++ b/docs/overview.rst
@@ -17,7 +17,6 @@ licensed under permissive BSD-2 clause open source license.
Supported rendering backends
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- Direct3D 9
- Direct3D 11
- Direct3D 12
- GNM (only for licensed PS4 developers, search DevNet forums for source)
diff --git a/examples/09-hdr/hdr.cpp b/examples/09-hdr/hdr.cpp
index 626f10aabd6..6db19d1c830 100644
--- a/examples/09-hdr/hdr.cpp
+++ b/examples/09-hdr/hdr.cpp
@@ -11,8 +11,6 @@
namespace
{
-static float s_texelHalf = 0.0f;
-
struct PosColorTexCoord0Vertex
{
float m_x;
@@ -37,7 +35,7 @@ struct PosColorTexCoord0Vertex
bgfx::VertexLayout PosColorTexCoord0Vertex::ms_layout;
-void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
+void screenSpaceQuad(bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
{
if (3 == bgfx::getAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_layout) )
{
@@ -52,13 +50,11 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBott
const float miny = 0.0f;
const float maxy = _height*2.0f;
- const float texelHalfW = s_texelHalf/_textureWidth;
- const float texelHalfH = s_texelHalf/_textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfW;
+ const float minu = -1.0f;
+ const float maxu = 1.0f;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
+ float minv = 0.0f;
+ float maxv = 2.0f;
if (_originBottomLeft)
{
@@ -107,8 +103,8 @@ void setOffsets2x2Lum(bgfx::UniformHandle _handle, uint32_t _width, uint32_t _he
{
for (uint32_t xx = 0; xx < 3; ++xx)
{
- offsets[num][0] = (xx - s_texelHalf) * du;
- offsets[num][1] = (yy - s_texelHalf) * dv;
+ offsets[num][0] = xx * du;
+ offsets[num][1] = yy * dv;
++num;
}
}
@@ -128,8 +124,8 @@ void setOffsets4x4Lum(bgfx::UniformHandle _handle, uint32_t _width, uint32_t _he
{
for (uint32_t xx = 0; xx < 4; ++xx)
{
- offsets[num][0] = (xx - 1.0f - s_texelHalf) * du;
- offsets[num][1] = (yy - 1.0f - s_texelHalf) * dv;
+ offsets[num][0] = (xx - 1.0f) * du;
+ offsets[num][1] = (yy - 1.0f) * dv;
++num;
}
}
@@ -221,7 +217,6 @@ class ExampleHDR : public entry::AppI
imguiCreate();
m_caps = bgfx::getCaps();
- s_texelHalf = bgfx::RendererType::Direct3D9 == m_caps->rendererType ? 0.5f : 0.0f;
m_oldWidth = 0;
m_oldHeight = 0;
@@ -496,7 +491,7 @@ class ExampleHDR : public entry::AppI
bgfx::setTexture(0, s_texCube, m_uffizi);
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
bgfx::setUniform(u_mtx, mtx);
- screenSpaceQuad( (float)m_width, (float)m_height, true);
+ screenSpaceQuad(true);
bgfx::submit(hdrSkybox, m_skyProgram);
// Render m_mesh into view hdrMesh.
@@ -508,35 +503,35 @@ class ExampleHDR : public entry::AppI
setOffsets2x2Lum(u_offset, 128, 128);
bgfx::setTexture(0, s_texColor, m_fbtextures[0]);
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(128.0f, 128.0f, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
bgfx::submit(hdrLuminance, m_lumProgram);
// Downscale luminance 0.
setOffsets4x4Lum(u_offset, 128, 128);
bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_lum[0]) );
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(64.0f, 64.0f, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
bgfx::submit(hdrLumScale0, m_lumAvgProgram);
// Downscale luminance 1.
setOffsets4x4Lum(u_offset, 64, 64);
bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_lum[1]) );
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(16.0f, 16.0f, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
bgfx::submit(hdrLumScale1, m_lumAvgProgram);
// Downscale luminance 2.
setOffsets4x4Lum(u_offset, 16, 16);
bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_lum[2]) );
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(4.0f, 4.0f, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
bgfx::submit(hdrLumScale2, m_lumAvgProgram);
// Downscale luminance 3.
setOffsets4x4Lum(u_offset, 4, 4);
bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_lum[3]) );
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(1.0f, 1.0f, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
bgfx::submit(hdrLumScale3, m_lumAvgProgram);
// m_bright pass m_threshold is tonemap[3].
@@ -545,14 +540,14 @@ class ExampleHDR : public entry::AppI
bgfx::setTexture(1, s_texLum, bgfx::getTexture(m_lum[4]) );
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
bgfx::setUniform(u_tonemap, tonemap);
- screenSpaceQuad( (float)m_width/2.0f, (float)m_height/2.0f, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
bgfx::submit(hdrBrightness, m_brightProgram);
// m_blur m_bright pass vertically.
bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_bright) );
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
bgfx::setUniform(u_tonemap, tonemap);
- screenSpaceQuad( (float)m_width/8.0f, (float)m_height/8.0f, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
bgfx::submit(hdrVBlur, m_blurProgram);
// m_blur m_bright pass horizontally, do tonemaping and combine.
@@ -560,7 +555,7 @@ class ExampleHDR : public entry::AppI
bgfx::setTexture(1, s_texLum, bgfx::getTexture(m_lum[4]) );
bgfx::setTexture(2, s_texBlur, bgfx::getTexture(m_blur) );
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad( (float)m_width, (float)m_height, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
bgfx::submit(hdrHBlurTonemap, m_tonemapProgram);
if (bgfx::isValid(m_rb) )
diff --git a/examples/10-font/font.cpp b/examples/10-font/font.cpp
index 0a886594ce0..71921ca3d03 100644
--- a/examples/10-font/font.cpp
+++ b/examples/10-font/font.cpp
@@ -269,21 +269,16 @@ class ExampleFont : public entry::AppI
float view[16];
bx::mtxLookAt(view, eye, at);
- float centering = 0.0f;
- if (bgfx::getRendererType() == bgfx::RendererType::Direct3D9) {
- centering = -0.5f;
- }
-
// Setup a top-left ortho matrix for screen space drawing.
const bgfx::Caps* caps = bgfx::getCaps();
{
float ortho[16];
bx::mtxOrtho(
ortho
- , centering
- , m_width + centering
- , m_height + centering
- , centering
+ , 0.0f
+ , m_width
+ , m_height
+ , 0.0f
, 0.0f
, 100.0f
, 0.0f
diff --git a/examples/11-fontsdf/fontsdf.cpp b/examples/11-fontsdf/fontsdf.cpp
index 08a2dbf5372..8154e356b89 100644
--- a/examples/11-fontsdf/fontsdf.cpp
+++ b/examples/11-fontsdf/fontsdf.cpp
@@ -256,16 +256,11 @@ class ExampleFontSDF : public entry::AppI
float view[16];
bx::mtxLookAt(view, eye, at);
- float centering = 0.0f;
- if (bgfx::getRendererType() == bgfx::RendererType::Direct3D9) {
- centering = -0.5f;
- }
-
// Setup a top-left ortho matrix for screen space drawing.
const bgfx::Caps* caps = bgfx::getCaps();
{
float ortho[16];
- bx::mtxOrtho(ortho, centering, m_width + centering, m_height + centering, centering, -1.0f, 1.0f, 0.0f, caps->homogeneousDepth);
+ bx::mtxOrtho(ortho, 0.0f, m_width, m_height, 0.0f, -1.0f, 1.0f, 0.0f, caps->homogeneousDepth);
bgfx::setViewTransform(0, view, ortho);
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
}
diff --git a/examples/14-shadowvolumes/shadowvolumes.cpp b/examples/14-shadowvolumes/shadowvolumes.cpp
index 48828eba6a1..f90aec05dfa 100644
--- a/examples/14-shadowvolumes/shadowvolumes.cpp
+++ b/examples/14-shadowvolumes/shadowvolumes.cpp
@@ -89,7 +89,6 @@ static const uint16_t s_planeIndices[] =
};
static bool s_oglNdc = false;
-static float s_texelHalf = 0.0f;
static uint32_t s_viewMask = 0;
@@ -1797,7 +1796,6 @@ class ExampleShadowVolumes : public entry::AppI
const bgfx::Caps* caps = bgfx::getCaps();
s_oglNdc = caps->homogeneousDepth;
- s_texelHalf = bgfx::RendererType::Direct3D9 == caps->rendererType ? 0.5f : 0.0f;
// Imgui
imguiCreate();
@@ -2187,7 +2185,7 @@ class ExampleShadowVolumes : public entry::AppI
//update settings
s_uniforms.m_params.m_ambientPass = 1.0f;
s_uniforms.m_params.m_lightingPass = 1.0f;
- s_uniforms.m_params.m_texelHalf = s_texelHalf;
+ s_uniforms.m_params.m_texelHalf = 0.0f;
s_uniforms.m_svparams.m_useStencilTex = float(m_useStencilTexture);
//set picked bunny model
diff --git a/examples/16-shadowmaps/shadowmaps.cpp b/examples/16-shadowmaps/shadowmaps.cpp
index e85f6dfab81..03ef90e9963 100644
--- a/examples/16-shadowmaps/shadowmaps.cpp
+++ b/examples/16-shadowmaps/shadowmaps.cpp
@@ -177,8 +177,7 @@ static const uint16_t s_planeIndices[] =
1, 3, 2,
};
-static bool s_flipV = false;
-static float s_texelHalf = 0.0f;
+static bool s_originBottomLeft = false;
static bgfx::UniformHandle s_texColor;
static bgfx::UniformHandle s_shadowMap[ShadowMapRenderTargets::Count];
@@ -858,7 +857,7 @@ struct PosColorTexCoord0Vertex
bgfx::VertexLayout PosColorTexCoord0Vertex::ms_layout;
-void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = true, float _width = 1.0f, float _height = 1.0f)
+void screenSpaceQuad(bool _originBottomLeft = true, float _width = 1.0f, float _height = 1.0f)
{
if (3 == bgfx::getAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_layout) )
{
@@ -873,13 +872,11 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBott
const float miny = 0.0f;
const float maxy = _height*2.0f;
- const float texelHalfW = s_texelHalf/_textureWidth;
- const float texelHalfH = s_texelHalf/_textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfW;
+ const float minu = -1.0f;
+ const float maxu = 1.0f;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
+ float minv = 0.0f;
+ float maxv = 2.0f;
if (_originBottomLeft)
{
@@ -1168,22 +1165,7 @@ class ExampleShadowmaps : public entry::AppI
// Enable debug text.
bgfx::setDebug(m_debug);
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (bgfx::getRendererType() )
- {
- case bgfx::RendererType::Direct3D9:
- s_texelHalf = 0.5f;
- break;
-
- case bgfx::RendererType::OpenGL:
- case bgfx::RendererType::OpenGLES:
- s_flipV = true;
- break;
-
- default:
- break;
- }
+ s_originBottomLeft = bgfx::getCaps()->originBottomLeft;
// Imgui.
imguiCreate();
@@ -2784,12 +2766,12 @@ class ExampleShadowmaps : public entry::AppI
{
bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtShadowMap[0]) );
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
+ screenSpaceQuad(s_originBottomLeft);
bgfx::submit(RENDERVIEW_VBLUR_0_ID, s_programs.m_vBlur[depthType]);
bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtBlur) );
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
+ screenSpaceQuad(s_originBottomLeft);
bgfx::submit(RENDERVIEW_HBLUR_0_ID, s_programs.m_hBlur[depthType]);
if (LightType::DirectionalLight == m_settings.m_lightType)
@@ -2800,12 +2782,12 @@ class ExampleShadowmaps : public entry::AppI
bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtShadowMap[ii]) );
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
+ screenSpaceQuad(s_originBottomLeft);
bgfx::submit(viewId, s_programs.m_vBlur[depthType]);
bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtBlur) );
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
+ screenSpaceQuad(s_originBottomLeft);
bgfx::submit(viewId+1, s_programs.m_hBlur[depthType]);
}
}
@@ -2816,7 +2798,7 @@ class ExampleShadowmaps : public entry::AppI
// Setup shadow mtx.
float mtxShadow[16];
- const float ymul = (s_flipV) ? 0.5f : -0.5f;
+ const float ymul = (s_originBottomLeft) ? 0.5f : -0.5f;
float zadd = (DepthImpl::Linear == m_settings.m_depthImpl) ? 0.0f : 0.5f;
const float mtxBias[16] =
@@ -2835,7 +2817,7 @@ class ExampleShadowmaps : public entry::AppI
}
else if (LightType::PointLight == m_settings.m_lightType)
{
- const float s = (s_flipV) ? 1.0f : -1.0f; //sign
+ const float s = (s_originBottomLeft) ? 1.0f : -1.0f; //sign
zadd = (DepthImpl::Linear == m_settings.m_depthImpl) ? 0.0f : 0.5f;
const float mtxCropBias[2][TetrahedronFaces::Count][16] =
@@ -2912,7 +2894,7 @@ class ExampleShadowmaps : public entry::AppI
for (uint8_t ii = 0; ii < TetrahedronFaces::Count; ++ii)
{
ProjType::Enum projType = (m_settings.m_stencilPack) ? ProjType::Enum(ii>1) : ProjType::Horizontal;
- uint8_t biasIndex = cropBiasIndices[m_settings.m_stencilPack][uint8_t(s_flipV)][ii];
+ uint8_t biasIndex = cropBiasIndices[m_settings.m_stencilPack][uint8_t(s_originBottomLeft)][ii];
float mtxTmp[16];
bx::mtxMul(mtxTmp, mtxYpr[ii], lightProj[projType]);
@@ -3040,7 +3022,7 @@ class ExampleShadowmaps : public entry::AppI
{
bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtShadowMap[0]) );
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
+ screenSpaceQuad(s_originBottomLeft);
bgfx::submit(RENDERVIEW_DRAWDEPTH_0_ID, s_programs.m_drawDepth[depthType]);
if (LightType::DirectionalLight == m_settings.m_lightType)
@@ -3049,7 +3031,7 @@ class ExampleShadowmaps : public entry::AppI
{
bgfx::setTexture(4, s_shadowMap[0], bgfx::getTexture(s_rtShadowMap[ii]) );
bgfx::setState(BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A);
- screenSpaceQuad(currentShadowMapSizef, currentShadowMapSizef, s_flipV);
+ screenSpaceQuad(s_originBottomLeft);
bgfx::submit(RENDERVIEW_DRAWDEPTH_0_ID+ii, s_programs.m_drawDepth[depthType]);
}
}
diff --git a/examples/21-deferred/deferred.cpp b/examples/21-deferred/deferred.cpp
index 5fa1636c190..c77c4f79b3f 100644
--- a/examples/21-deferred/deferred.cpp
+++ b/examples/21-deferred/deferred.cpp
@@ -19,8 +19,6 @@ constexpr bgfx::ViewId kRenderPassCombine = 3;
constexpr bgfx::ViewId kRenderPassDebugLights = 4;
constexpr bgfx::ViewId kRenderPassDebugGBuffer = 5;
-static float s_texelHalf = 0.0f;
-
struct PosNormalTangentTexcoordVertex
{
float m_x;
@@ -136,7 +134,7 @@ static const uint16_t s_cubeIndices[36] =
21, 23, 22,
};
-void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf, bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
+void screenSpaceQuad(bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
{
if (3 == bgfx::getAvailTransientVertexBuffer(3, PosTexCoord0Vertex::ms_layout) )
{
@@ -149,15 +147,13 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf
const float miny = 0.0f;
const float maxy = _height*2.0f;
- const float texelHalfW = _texelHalf/_textureWidth;
- const float texelHalfH = _texelHalf/_textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfH;
+ const float minu = -1.0f;
+ const float maxu = 1.0f;
const float zz = 0.0f;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
+ float minv = 0.0f;
+ float maxv = 2.0f;
if (_originBottomLeft)
{
@@ -334,8 +330,6 @@ class ExampleDeferred : public entry::AppI
imguiCreate();
m_timeOffset = bx::getHPCounter();
- const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
- s_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
// Get renderer capabilities info.
m_caps = bgfx::getCaps();
@@ -690,7 +684,7 @@ class ExampleDeferred : public entry::AppI
// Clear UAV texture
if (m_useUav)
{
- screenSpaceQuad( (float)m_width, (float)m_height, s_texelHalf, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
bgfx::setViewFrameBuffer(kRenderPassClearUav, BGFX_INVALID_HANDLE);
bgfx::setState(0);
bgfx::setImage(2, m_lightBufferTex, 0, bgfx::Access::ReadWrite, bgfx::TextureFormat::RGBA8);
@@ -817,7 +811,7 @@ class ExampleDeferred : public entry::AppI
| BGFX_STATE_WRITE_A
| BGFX_STATE_BLEND_ADD
);
- screenSpaceQuad( (float)m_width, (float)m_height, s_texelHalf, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
if (bgfx::isValid(m_lightTaProgram)
&& m_useTArray)
@@ -846,7 +840,7 @@ class ExampleDeferred : public entry::AppI
| BGFX_STATE_WRITE_RGB
| BGFX_STATE_WRITE_A
);
- screenSpaceQuad( (float)m_width, (float)m_height, s_texelHalf, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
if (bgfx::isValid(m_lightTaProgram)
&& m_useTArray)
diff --git a/examples/23-vectordisplay/main.cpp b/examples/23-vectordisplay/main.cpp
index 213f917b617..5b2903d31a4 100644
--- a/examples/23-vectordisplay/main.cpp
+++ b/examples/23-vectordisplay/main.cpp
@@ -60,11 +60,7 @@ class ExampleVectorDisplay : public entry::AppI
init.resolution.reset = m_reset;
bgfx::init(init);
- const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
- float texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
- bool originBottomLeft = bgfx::RendererType::OpenGL == renderer
- || bgfx::RendererType::OpenGLES == renderer;
- m_vd.init(originBottomLeft, texelHalf);
+ m_vd.init(bgfx::getCaps()->originBottomLeft);
m_vd.setup(uint16_t(m_width), uint16_t(m_height) );
// Enable debug text.
diff --git a/examples/23-vectordisplay/vectordisplay.cpp b/examples/23-vectordisplay/vectordisplay.cpp
index 719556a8996..3b18a98bd54 100644
--- a/examples/23-vectordisplay/vectordisplay.cpp
+++ b/examples/23-vectordisplay/vectordisplay.cpp
@@ -52,14 +52,12 @@ inline float normalizef(float _a)
VectorDisplay::VectorDisplay()
: m_originBottomLeft(false)
- , m_texelHalf(false)
{
}
-void VectorDisplay::init(bool _originBottomLeft, float _texelHalf)
+void VectorDisplay::init(bool _originBottomLeft)
{
m_originBottomLeft = _originBottomLeft;
- m_texelHalf = _texelHalf;
}
@@ -238,7 +236,7 @@ void VectorDisplay::endFrame()
bgfx::setUniform(u_params, ¶ms);
bgfx::setViewTransform(viewCounter, NULL, proj);
- screenSpaceQuad(m_glowWidth, m_glowHeight);
+ screenSpaceQuad();
bgfx::setViewName(viewCounter, "BlendPassA");
bgfx::submit(viewCounter, m_blurShader);
@@ -249,7 +247,7 @@ void VectorDisplay::endFrame()
bgfx::setTexture(0, s_texColor, bgfx::getTexture(m_glow0FrameBuffer) );
bgfx::setViewTransform(viewCounter, NULL, proj);
- screenSpaceQuad(m_glowWidth, m_glowHeight);
+ screenSpaceQuad();
params[0] = 0.0f;
params[1] = 1.0f / m_glowHeight;
@@ -288,7 +286,7 @@ void VectorDisplay::endFrame()
params[3] = 1.0f;
bgfx::setUniform(u_params, params);
bgfx::setViewName(viewCounter, "BlendVectorToDisplay");
- screenSpaceQuad(m_screenWidth, m_screenHeight);
+ screenSpaceQuad();
bgfx::submit(viewCounter, m_blitShader);
viewCounter++;
@@ -307,7 +305,7 @@ void VectorDisplay::endFrame()
params[2] = glow_fin_mult;
bgfx::setUniform(u_params, params);
bgfx::setViewName(viewCounter, "BlendBlurToDisplay");
- screenSpaceQuad(m_screenWidth, m_screenHeight);
+ screenSpaceQuad();
bgfx::submit(viewCounter, m_blitShader);
viewCounter++;
}
@@ -767,7 +765,7 @@ void VectorDisplay::getSize(float* _outWidth, float* _outHeight)
*_outHeight = m_screenHeight;
}
-void VectorDisplay::screenSpaceQuad(float _textureWidth, float _textureHeight, float _width, float _height)
+void VectorDisplay::screenSpaceQuad(float _width, float _height)
{
if (3 == getAvailTransientVertexBuffer(3, PosColorUvVertex::ms_layout) )
{
@@ -782,13 +780,11 @@ void VectorDisplay::screenSpaceQuad(float _textureWidth, float _textureHeight, f
const float miny = 0.0f;
const float maxy = _height * 2.0f;
- const float texelHalfW = m_texelHalf / _textureWidth;
- const float texelHalfH = m_texelHalf / _textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfW;
+ const float minu = -1.0f;
+ const float maxu = 1.0f;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
+ float minv = 0.0f;
+ float maxv = 2.0f;
if (m_originBottomLeft)
{
diff --git a/examples/23-vectordisplay/vectordisplay.h b/examples/23-vectordisplay/vectordisplay.h
index 3cfc57fa525..d98fcce0dca 100644
--- a/examples/23-vectordisplay/vectordisplay.h
+++ b/examples/23-vectordisplay/vectordisplay.h
@@ -34,7 +34,7 @@ class VectorDisplay
{
}
- void init(bool _originBottomLeft, float _texelHalf);
+ void init(bool _originBottomLeft);
void setup(uint16_t _width, uint16_t _height, uint8_t _view = 2);
void resize(uint16_t _width, uint16_t _height);
@@ -110,7 +110,7 @@ class VectorDisplay
void getSize(float* _outWidth, float* _outHeight);
protected:
- void screenSpaceQuad(float _textureWidth, float _textureHeight, float _width = 1.0f, float _height = 1.0f);
+ void screenSpaceQuad(float _width = 1.0f, float _height = 1.0f);
struct PendingPoint
{
diff --git a/examples/30-picking/picking.cpp b/examples/30-picking/picking.cpp
index 9a5c36d8fd8..a9387ecfbe3 100644
--- a/examples/30-picking/picking.cpp
+++ b/examples/30-picking/picking.cpp
@@ -336,14 +336,6 @@ class ExamplePicking : public entry::AppI
uint8_t bb = *x++;
uint8_t aa = *x++;
- if (bgfx::RendererType::Direct3D9 == caps->rendererType)
- {
- // Comes back as BGRA
- uint8_t temp = rr;
- rr = bb;
- bb = temp;
- }
-
if (0 == (rr|gg|bb) ) // Skip background
{
continue;
diff --git a/examples/31-rsm/reflectiveshadowmap.cpp b/examples/31-rsm/reflectiveshadowmap.cpp
index 65dfe345c2e..3d055f80e65 100644
--- a/examples/31-rsm/reflectiveshadowmap.cpp
+++ b/examples/31-rsm/reflectiveshadowmap.cpp
@@ -128,7 +128,7 @@ struct PosTexCoord0Vertex
bgfx::VertexLayout PosTexCoord0Vertex::ms_layout;
// Utility function to draw a screen space quad for deferred rendering
-void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf, bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
+void screenSpaceQuad(bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
{
if (3 == bgfx::getAvailTransientVertexBuffer(3, PosTexCoord0Vertex::ms_layout) )
{
@@ -141,15 +141,13 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf
const float miny = 0.0f;
const float maxy = _height*2.0f;
- const float texelHalfW = _texelHalf/_textureWidth;
- const float texelHalfH = _texelHalf/_textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfH;
+ const float minu = -1.0f;
+ const float maxu = 1.0f;
const float zz = 0.0f;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
+ float minv = 0.0f;
+ float maxv = 2.0f;
if (_originBottomLeft)
{
@@ -195,7 +193,6 @@ class ExampleRSM : public entry::AppI
, m_lightAzimuth(215.0f)
, m_rsmAmount(0.25f)
, m_vplRadius(3.0f)
- , m_texelHalf(0.0f)
{
}
@@ -374,8 +371,6 @@ class ExampleRSM : public entry::AppI
// Get renderer capabilities info.
m_caps = bgfx::getCaps();
- const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
- m_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
imguiCreate();
}
@@ -580,7 +575,7 @@ class ExampleRSM : public entry::AppI
bgfx::setViewTransform(RENDER_PASS_COMBINE, NULL, orthoProj);
bgfx::setViewRect(RENDER_PASS_COMBINE, 0, 0, uint16_t(m_width), uint16_t(m_height) );
// Bind vertex buffer and draw quad
- screenSpaceQuad( (float)m_width, (float)m_height, m_texelHalf, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
bgfx::submit(RENDER_PASS_COMBINE, m_combineProgram);
// Draw UI
@@ -754,8 +749,6 @@ class ExampleRSM : public entry::AppI
float m_rsmAmount; // Amount of rsm
float m_vplRadius; // Radius of virtual point light
-
- float m_texelHalf;
};
} // namespace
diff --git a/examples/38-bloom/bloom.cpp b/examples/38-bloom/bloom.cpp
index 99dcb730730..33a89170a76 100644
--- a/examples/38-bloom/bloom.cpp
+++ b/examples/38-bloom/bloom.cpp
@@ -32,8 +32,6 @@ namespace
// number of downsampled and then upsampled textures(used for bloom.)
#define TEX_CHAIN_LEN 5
-static float s_texelHalf = 0.0f;
-
struct PosVertex
{
float m_x;
@@ -123,7 +121,7 @@ static const uint16_t s_cubeIndices[36] =
21, 23, 22,
};
-void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf, bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
+void screenSpaceQuad(bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
{
if (3 == bgfx::getAvailTransientVertexBuffer(3, PosTexCoord0Vertex::ms_layout) )
{
@@ -136,15 +134,13 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf
const float miny = 0.0f;
const float maxy = _height*2.0f;
- const float texelHalfW = _texelHalf/_textureWidth;
- const float texelHalfH = _texelHalf/_textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfH;
+ const float minu = -1.0f;
+ const float maxu = 1.0f;
const float zz = 0.0f;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
+ float minv = 0.0f;
+ float maxv = 2.0f;
if (_originBottomLeft)
{
@@ -270,8 +266,6 @@ class ExampleBloom : public entry::AppI
imguiCreate();
m_timeOffset = bx::getHPCounter();
- const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
- s_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
// Get renderer capabilities info.
m_caps = bgfx::getCaps();
@@ -554,7 +548,7 @@ class ExampleBloom : public entry::AppI
| BGFX_STATE_WRITE_A
);
- screenSpaceQuad( (float)m_width, (float)m_height, s_texelHalf, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
bgfx::submit(RENDER_PASS_DOWNSAMPLE0_ID + ii, m_downsampleProgram);
}
@@ -584,7 +578,7 @@ class ExampleBloom : public entry::AppI
| BGFX_STATE_BLEND_ADD
);
- screenSpaceQuad( (float)m_width, (float)m_height, s_texelHalf, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
bgfx::submit(RENDER_PASS_UPSAMPLE0_ID + ii, m_upsampleProgram);
}
@@ -595,7 +589,7 @@ class ExampleBloom : public entry::AppI
| BGFX_STATE_WRITE_RGB
| BGFX_STATE_WRITE_A
);
- screenSpaceQuad( (float)m_width, (float)m_height, s_texelHalf, m_caps->originBottomLeft);
+ screenSpaceQuad(m_caps->originBottomLeft);
bgfx::submit(RENDER_PASS_COMBINE_ID, m_combineProgram);
}
diff --git a/examples/39-assao/assao.cpp b/examples/39-assao/assao.cpp
index fbff0f29c98..6dc1de27ce5 100644
--- a/examples/39-assao/assao.cpp
+++ b/examples/39-assao/assao.cpp
@@ -84,7 +84,7 @@ namespace
bgfx::VertexLayout PosTexCoord0Vertex::ms_layout;
// Utility function to draw a screen space quad for deferred rendering
- void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf, bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
+ void screenSpaceQuad(bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
{
if (3 == bgfx::getAvailTransientVertexBuffer(3, PosTexCoord0Vertex::ms_layout))
{
@@ -97,15 +97,13 @@ namespace
const float miny = 0.0f;
const float maxy = _height * 2.0f;
- const float texelHalfW = _texelHalf / _textureWidth;
- const float texelHalfH = _texelHalf / _textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfH;
+ const float minu = -1.0f;
+ const float maxu = 1.0f;
const float zz = 0.0f;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
+ float minv = 0.0f;
+ float maxv = 2.0f;
if (_originBottomLeft)
{
@@ -252,7 +250,6 @@ namespace
, m_currFrame(UINT32_MAX)
, m_enableSSAO(true)
, m_enableTexturing(true)
- , m_texelHalf(0.0f)
, m_framebufferGutter(true)
{
}
@@ -376,10 +373,6 @@ namespace
cameraSetVerticalAngle(-0.3f);
m_fovY = 60.0f;
- // Get renderer capabilities info.
- const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
- m_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
-
imguiCreate();
}
@@ -495,7 +488,7 @@ namespace
bgfx::setViewTransform(RENDER_PASS_COMBINE, NULL, orthoProj);
bgfx::setViewRect(RENDER_PASS_COMBINE, 0, 0, uint16_t(m_width), uint16_t(m_height));
// Bind vertex buffer and draw quad
- screenSpaceQuad((float)m_width, (float)m_height, m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
//bgfx::submit(RENDER_PASS_COMBINE, m_combineProgram);
bgfx::touch(RENDER_PASS_COMBINE);
@@ -754,7 +747,7 @@ namespace
(float)(m_size[0]-2*m_border) / (float)m_size[0], (float)(m_size[1] - 2 * m_border) / (float)m_size[1],
(float)m_border / (float)m_size[0], (float)m_border / (float)m_size[1] };
bgfx::setUniform(u_combineParams, combineParams, 2);
- screenSpaceQuad((float)m_width, (float)m_height, m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::setState(BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_DEPTH_TEST_ALWAYS);
bgfx::submit(view, m_combineProgram);
++view;
@@ -1183,7 +1176,6 @@ namespace
bool m_enableSSAO;
bool m_enableTexturing;
- float m_texelHalf;
float m_fovY;
bool m_framebufferGutter;
diff --git a/examples/43-denoise/denoise.cpp b/examples/43-denoise/denoise.cpp
index f9ff556a001..3fd2eca7ba0 100644
--- a/examples/43-denoise/denoise.cpp
+++ b/examples/43-denoise/denoise.cpp
@@ -160,7 +160,7 @@ struct RenderTarget
bgfx::FrameBufferHandle m_buffer;
};
-void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf, bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
+void screenSpaceQuad(bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
{
if (3 == bgfx::getAvailTransientVertexBuffer(3, PosTexCoord0Vertex::ms_layout) )
{
@@ -173,15 +173,13 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf
const float miny = 0.0f;
const float maxy = _height * 2.0f;
- const float texelHalfW = _texelHalf / _textureWidth;
- const float texelHalfH = _texelHalf / _textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfW;
+ const float minu = -1.0f;
+ const float maxu = 1.0f;
const float zz = 0.0f;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
+ float minv = 0.0f;
+ float maxv = 2.0f;
if (_originBottomLeft)
{
@@ -235,7 +233,6 @@ class ExampleDenoise : public entry::AppI
ExampleDenoise(const char* _name, const char* _description)
: entry::AppI(_name, _description)
, m_currFrame(UINT32_MAX)
- , m_texelHalf(0.0f)
{
}
@@ -329,10 +326,6 @@ class ExampleDenoise : public entry::AppI
// Track whether previous results are valid
m_havePrevious = false;
- // Get renderer capabilities info.
- const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
- m_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
-
imguiCreate();
}
@@ -480,7 +473,7 @@ class ExampleDenoise : public entry::AppI
m_uniforms.submit();
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_combineProgram);
@@ -512,7 +505,7 @@ class ExampleDenoise : public entry::AppI
m_uniforms.submit();
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_denoiseTemporalProgram);
@@ -558,7 +551,7 @@ class ExampleDenoise : public entry::AppI
m_uniforms.m_denoiseStep = denoiseStepScale;
m_uniforms.submit();
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
const bgfx::ProgramHandle spatialProgram = (0 == m_spatialSampleType)
? m_denoiseSpatialProgram3x3
@@ -593,7 +586,7 @@ class ExampleDenoise : public entry::AppI
bgfx::setState(BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_DEPTH_TEST_ALWAYS);
bgfx::setTexture(0, s_color, lastTex);
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_copyProgram);
++view;
@@ -620,7 +613,7 @@ class ExampleDenoise : public entry::AppI
bgfx::setTexture(1, s_albedo, m_gbufferTex[GBUFFER_RT_COLOR]);
m_uniforms.submit();
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_denoiseApplyLighting);
++view;
@@ -651,7 +644,7 @@ class ExampleDenoise : public entry::AppI
bgfx::setTexture(3, s_depth, m_gbufferTex[GBUFFER_RT_DEPTH]);
m_uniforms.submit();
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_txaaProgram);
++view;
@@ -671,7 +664,7 @@ class ExampleDenoise : public entry::AppI
);
bgfx::setTexture(0, s_color, m_txaaColor.m_texture);
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_copyProgram);
++view;
@@ -691,7 +684,7 @@ class ExampleDenoise : public entry::AppI
);
bgfx::setTexture(0, s_color, m_txaaColor.m_texture);
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_copyProgram);
++view;
@@ -718,7 +711,7 @@ class ExampleDenoise : public entry::AppI
);
bgfx::setTexture(0, s_color, lastTex);
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_copyProgram);
++view;
@@ -734,7 +727,7 @@ class ExampleDenoise : public entry::AppI
bgfx::setState(BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_DEPTH_TEST_ALWAYS);
bgfx::setTexture(0, s_color, m_gbufferTex[GBUFFER_RT_NORMAL]);
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_copyProgram);
++view;
@@ -1095,7 +1088,6 @@ class ExampleDenoise : public entry::AppI
bgfx::TextureHandle m_normalTexture;
uint32_t m_currFrame;
- float m_texelHalf = 0.0f;
float m_fovY = 60.0f;
bool m_recreateFrameBuffers = false;
bool m_havePrevious = false;
diff --git a/examples/44-sss/screen_space_shadows.cpp b/examples/44-sss/screen_space_shadows.cpp
index 1bf85b0e973..186a64619d7 100644
--- a/examples/44-sss/screen_space_shadows.cpp
+++ b/examples/44-sss/screen_space_shadows.cpp
@@ -172,7 +172,7 @@ struct RenderTarget
bgfx::FrameBufferHandle m_buffer;
};
-void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf, bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
+void screenSpaceQuad(bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
{
if (3 == bgfx::getAvailTransientVertexBuffer(3, PosTexCoord0Vertex::ms_layout))
{
@@ -185,15 +185,13 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf
const float miny = 0.0f;
const float maxy = _height * 2.0f;
- const float texelHalfW = _texelHalf / _textureWidth;
- const float texelHalfH = _texelHalf / _textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfW;
+ const float minu = -1.0f;
+ const float maxu = 1.0f;
const float zz = 0.0f;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
+ float minv = 0.0f;
+ float maxv = 2.0f;
if (_originBottomLeft)
{
@@ -247,7 +245,6 @@ class ExampleScreenSpaceShadows : public entry::AppI
ExampleScreenSpaceShadows(const char* _name, const char* _description)
: entry::AppI(_name, _description)
, m_currFrame(UINT32_MAX)
- , m_texelHalf(0.0f)
{
}
@@ -336,10 +333,6 @@ class ExampleScreenSpaceShadows : public entry::AppI
// Track whether previous results are valid
m_havePrevious = false;
- // Get renderer capabilities info.
- const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
- m_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
-
imguiCreate();
}
@@ -502,7 +495,7 @@ class ExampleScreenSpaceShadows : public entry::AppI
);
bgfx::setTexture(0, s_depth, m_gbufferTex[GBUFFER_RT_DEPTH]);
m_uniforms.submit();
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_linearDepthProgram);
++view;
}
@@ -521,7 +514,7 @@ class ExampleScreenSpaceShadows : public entry::AppI
);
bgfx::setTexture(0, s_depth, m_linearDepth.m_texture);
m_uniforms.submit();
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_shadowsProgram);
++view;
}
@@ -543,7 +536,7 @@ class ExampleScreenSpaceShadows : public entry::AppI
bgfx::setTexture(2, s_depth, m_linearDepth.m_texture);
bgfx::setTexture(3, s_shadows, m_shadows.m_texture);
m_uniforms.submit();
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_combineProgram);
++view;
}
@@ -818,7 +811,6 @@ class ExampleScreenSpaceShadows : public entry::AppI
uint32_t m_currFrame;
float m_lightRotation = 0.0f;
- float m_texelHalf = 0.0f;
float m_fovY = 60.0f;
bool m_recreateFrameBuffers = false;
bool m_havePrevious = false;
diff --git a/examples/45-bokeh/bokeh.cpp b/examples/45-bokeh/bokeh.cpp
index 965db747586..edb8bc87029 100644
--- a/examples/45-bokeh/bokeh.cpp
+++ b/examples/45-bokeh/bokeh.cpp
@@ -36,9 +36,9 @@
namespace {
-#define FRAMEBUFFER_RT_COLOR 0
-#define FRAMEBUFFER_RT_DEPTH 1
-#define FRAMEBUFFER_RENDER_TARGETS 2
+#define FRAMEBUFFER_RT_COLOR 0
+#define FRAMEBUFFER_RT_DEPTH 1
+#define FRAMEBUFFER_RENDER_TARGETS 2
enum Meshes
{
@@ -162,7 +162,7 @@ struct RenderTarget
bgfx::FrameBufferHandle m_buffer;
};
-void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf, bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
+void screenSpaceQuad(bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f)
{
if (3 == bgfx::getAvailTransientVertexBuffer(3, PosTexCoord0Vertex::ms_layout))
{
@@ -175,15 +175,13 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf
const float miny = 0.0f;
const float maxy = _height * 2.0f;
- const float texelHalfW = _texelHalf / _textureWidth;
- const float texelHalfH = _texelHalf / _textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfW;
+ const float minu = -1.0f;
+ const float maxu = 1.0f;
const float zz = 0.0f;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
+ float minv = 0.0f;
+ float maxv = 2.0f;
if (_originBottomLeft)
{
@@ -229,7 +227,6 @@ class ExampleBokeh : public entry::AppI
ExampleBokeh(const char* _name, const char* _description)
: entry::AppI(_name, _description)
, m_currFrame(UINT32_MAX)
- , m_texelHalf(0.0f)
{
}
@@ -304,10 +301,6 @@ class ExampleBokeh : public entry::AppI
cameraGetViewMtx(m_view);
bx::mtxProj(m_proj, m_fovY, float(m_size[0]) / float(m_size[1]), 0.01f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- // Get renderer capabilities info.
- const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
- m_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
-
m_bokehTexture.idx = bgfx::kInvalidHandle;
updateDisplayBokehTexture(m_radiusScale, m_maxBlurSize, m_lobeCount, (1.0f-m_lobePinch), 1.0f, m_lobeRotation);
@@ -452,7 +445,7 @@ class ExampleBokeh : public entry::AppI
);
bgfx::setTexture(0, s_depth, m_frameBufferTex[FRAMEBUFFER_RT_DEPTH]);
m_uniforms.submit();
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_linearDepthProgram);
++view;
}
@@ -481,7 +474,7 @@ class ExampleBokeh : public entry::AppI
| BGFX_STATE_WRITE_A
);
bgfx::setTexture(0, s_color, m_frameBufferTex[FRAMEBUFFER_RT_COLOR]);
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_copyLinearToGammaProgram);
++view;
}
@@ -701,7 +694,7 @@ class ExampleBokeh : public entry::AppI
bgfx::setTexture(0, s_color, lastTex);
bgfx::setTexture(1, s_depth, m_linearDepth.m_texture);
m_uniforms.submit();
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, _originBottomLeft);
+ screenSpaceQuad(_originBottomLeft);
bgfx::submit(view, m_dofDebugProgram);
++view;
}
@@ -719,7 +712,7 @@ class ExampleBokeh : public entry::AppI
bgfx::setTexture(0, s_color, lastTex);
bgfx::setTexture(1, s_depth, m_linearDepth.m_texture);
m_uniforms.submit();
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, _originBottomLeft);
+ screenSpaceQuad(_originBottomLeft);
bgfx::submit(view, m_dofSinglePassProgram);
++view;
}
@@ -740,7 +733,7 @@ class ExampleBokeh : public entry::AppI
bgfx::setTexture(0, s_color, lastTex);
bgfx::setTexture(1, s_depth, m_linearDepth.m_texture);
m_uniforms.submit();
- screenSpaceQuad(float(halfWidth), float(halfHeight), m_texelHalf, _originBottomLeft);
+ screenSpaceQuad(_originBottomLeft);
bgfx::submit(view, m_dofDownsampleProgram);
++view;
lastTex = m_dofQuarterInput.m_texture;
@@ -763,7 +756,7 @@ class ExampleBokeh : public entry::AppI
);
bgfx::setTexture(0, s_color, lastTex);
m_uniforms.submit();
- screenSpaceQuad(float(halfWidth), float(halfHeight), m_texelHalf, _originBottomLeft);
+ screenSpaceQuad(_originBottomLeft);
bgfx::submit(view, m_dofQuarterProgram);
++view;
lastTex = m_dofQuarterOutput.m_texture;
@@ -780,7 +773,7 @@ class ExampleBokeh : public entry::AppI
bgfx::setTexture(0, s_color, _colorTexture);
bgfx::setTexture(1, s_blurredColor, lastTex);
m_uniforms.submit();
- screenSpaceQuad(float(m_width), float(m_height), m_texelHalf, _originBottomLeft);
+ screenSpaceQuad(_originBottomLeft);
bgfx::submit(view, m_dofCombineProgram);
++view;
}
@@ -1022,7 +1015,6 @@ class ExampleBokeh : public entry::AppI
uint32_t m_currFrame;
float m_lightRotation = 0.0f;
- float m_texelHalf = 0.0f;
float m_fovY = 60.0f;
bool m_recreateFrameBuffers = false;
float m_animationTime = 0.0f;
diff --git a/examples/46-fsr/app.cpp b/examples/46-fsr/app.cpp
index 4049d3e1e7e..31e009b42c9 100644
--- a/examples/46-fsr/app.cpp
+++ b/examples/46-fsr/app.cpp
@@ -63,7 +63,7 @@ struct PosTexCoord0Vertex
bgfx::VertexLayout PosTexCoord0Vertex::ms_layout;
-void screenSpaceTriangle(float _textureWidth, float _textureHeight, float _texelHalf, bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f, float _offsetX = 0.0f, float _offsetY = 0.0f)
+void screenSpaceQuad(bool _originBottomLeft, float _width = 1.0f, float _height = 1.0f, float _offsetX = 0.0f, float _offsetY = 0.0f)
{
if (3 == bgfx::getAvailTransientVertexBuffer(3, PosTexCoord0Vertex::ms_layout) )
{
@@ -76,15 +76,13 @@ void screenSpaceTriangle(float _textureWidth, float _textureHeight, float _texel
const float miny = 0.0f - _offsetY;
const float maxy = _height * 2.0f - _offsetY;
- const float texelHalfW = _texelHalf / _textureWidth;
- const float texelHalfH = _texelHalf / _textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfW;
+ const float minu = -1.0f;
+ const float maxu = 1.0f;
const float zz = 0.0f;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
+ float minv = 0.0f;
+ float maxv = 2.0f;
if (_originBottomLeft)
{
@@ -193,7 +191,6 @@ struct AppState
uint32_t m_currFrame{UINT32_MAX};
float m_lightRotation = 0.0f;
- float m_texelHalf = 0.0f;
float m_fovY = 60.0f;
float m_animationTime = 0.0f;
@@ -262,7 +259,7 @@ struct MagnifierWidget
bgfx::setState(0 | BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_DEPTH_TEST_ALWAYS | BGFX_STATE_BLEND_ALPHA);
bgfx::setTexture(0, state.s_color, m_widgetTexture);
- screenSpaceTriangle(float(m_widgetWidth), float(m_widgetHeight), state.m_texelHalf, false, scaleX, scaleY, offsetX, offsetY);
+ screenSpaceQuad(false, scaleX, scaleY, offsetX, offsetY);
bgfx::submit(view, state.m_copyLinearToGammaProgram);
}
@@ -291,7 +288,7 @@ struct MagnifierWidget
bgfx::setViewFrameBuffer(view, m_content.m_buffer);
bgfx::setState(0 | BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A);
bgfx::setTexture(0, state.s_color, srcTexture, BGFX_SAMPLER_MIN_POINT | BGFX_SAMPLER_MAG_POINT | BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP);
- screenSpaceTriangle(float(state.m_width), float(state.m_height), state.m_texelHalf, false, scaleX, scaleY, offsetX, offsetY);
+ screenSpaceQuad(false, scaleX, scaleY, offsetX, offsetY);
bgfx::submit(view, state.m_copyLinearToGammaProgram);
++view;
}
@@ -421,10 +418,6 @@ class ExampleFsr : public entry::AppI
cameraGetViewMtx(m_state.m_view);
bx::mtxProj(m_state.m_proj, m_state.m_fovY, float(m_state.m_size[0]) / float(m_state.m_size[1]), 0.01f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- // Get renderer capabilities info.
- const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
- m_state.m_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
-
const uint32_t magnifierSize = 32;
m_magnifierWidget.init(magnifierSize, magnifierSize);
m_magnifierWidget.setPosition(m_state.m_width * 0.5f, m_state.m_height * 0.5f);
@@ -600,7 +593,7 @@ class ExampleFsr : public entry::AppI
bgfx::setViewFrameBuffer(view, BGFX_INVALID_HANDLE);
bgfx::setState(0 | BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A);
bgfx::setTexture(0, m_state.s_color, srcTexture, BGFX_SAMPLER_MIN_POINT | BGFX_SAMPLER_MAG_POINT | BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP);
- screenSpaceTriangle(float(m_state.m_width), float(m_state.m_height), m_state.m_texelHalf, caps->originBottomLeft);
+ screenSpaceQuad(caps->originBottomLeft);
bgfx::submit(view, m_state.m_copyLinearToGammaProgram);
}
diff --git a/examples/common/bgfx_utils.cpp b/examples/common/bgfx_utils.cpp
index fd9cfe9ab17..f4e5cdb9519 100644
--- a/examples/common/bgfx_utils.cpp
+++ b/examples/common/bgfx_utils.cpp
@@ -105,7 +105,6 @@ static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name
switch (bgfx::getRendererType() )
{
case bgfx::RendererType::Noop:
- case bgfx::RendererType::Direct3D9: shaderPath = "shaders/dx9/"; break;
case bgfx::RendererType::Direct3D11:
case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
case bgfx::RendererType::Agc:
@@ -712,7 +711,6 @@ static RendererTypeRemap s_rendererTypeRemap[] =
{
{ "d3d11", bgfx::RendererType::Direct3D11 },
{ "d3d12", bgfx::RendererType::Direct3D12 },
- { "d3d9", bgfx::RendererType::Direct3D9 },
{ "gl", bgfx::RendererType::OpenGL },
{ "mtl", bgfx::RendererType::Metal },
{ "noop", bgfx::RendererType::Noop },
@@ -767,10 +765,6 @@ Args::Args(int _argc, const char* const* _argv)
{
m_type = bgfx::RendererType::Noop;
}
- if (cmdLine.hasArg("d3d9") )
- {
- m_type = bgfx::RendererType::Direct3D9;
- }
else if (cmdLine.hasArg("d3d11") )
{
m_type = bgfx::RendererType::Direct3D11;
diff --git a/examples/common/nanovg/nanovg_bgfx.cpp b/examples/common/nanovg/nanovg_bgfx.cpp
index 3446e405834..adcaededca0 100644
--- a/examples/common/nanovg/nanovg_bgfx.cpp
+++ b/examples/common/nanovg/nanovg_bgfx.cpp
@@ -137,7 +137,6 @@ namespace
bgfx::UniformHandle u_scissorExtScale;
bgfx::UniformHandle u_extentRadius;
bgfx::UniformHandle u_params;
- bgfx::UniformHandle u_halfTexel;
bgfx::UniformHandle s_tex;
@@ -268,15 +267,6 @@ namespace
gl->u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
gl->s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Sampler);
- if (bgfx::getRendererType() == bgfx::RendererType::Direct3D9)
- {
- gl->u_halfTexel = bgfx::createUniform("u_halfTexel", bgfx::UniformType::Vec4);
- }
- else
- {
- gl->u_halfTexel.idx = bgfx::kInvalidHandle;
- }
-
s_nvgLayout
.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
@@ -549,12 +539,6 @@ namespace
if (tex != NULL)
{
handle = tex->id;
-
- if (bgfx::isValid(gl->u_halfTexel) )
- {
- float halfTexel[4] = { 0.5f / tex->width, 0.5f / tex->height };
- bgfx::setUniform(gl->u_halfTexel, halfTexel);
- }
}
}
@@ -1084,11 +1068,6 @@ namespace
bgfx::destroy(gl->u_params);
bgfx::destroy(gl->s_tex);
- if (bgfx::isValid(gl->u_halfTexel) )
- {
- bgfx::destroy(gl->u_halfTexel);
- }
-
for (uint32_t ii = 0, num = gl->ntextures; ii < num; ++ii)
{
if (bgfx::isValid(gl->textures[ii].id)
diff --git a/examples/runtime/shaders/dx9/fs_albedo_output.bin b/examples/runtime/shaders/dx9/fs_albedo_output.bin
deleted file mode 100644
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deleted file mode 100644
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diff --git a/examples/runtime/shaders/dx9/fs_bokeh_copy.bin b/examples/runtime/shaders/dx9/fs_bokeh_copy.bin
deleted file mode 100644
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diff --git a/examples/runtime/shaders/dx9/fs_bokeh_copy_linear_to_gamma.bin b/examples/runtime/shaders/dx9/fs_bokeh_copy_linear_to_gamma.bin
deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
index 26c6ba09904..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_shadowvolume_svback.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_shadowvolume_svfront.bin b/examples/runtime/shaders/dx9/vs_shadowvolume_svfront.bin
deleted file mode 100644
index 40836a0ffc8..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_shadowvolume_svfront.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_shadowvolume_svside.bin b/examples/runtime/shaders/dx9/vs_shadowvolume_svside.bin
deleted file mode 100644
index 9af4c93d743..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_shadowvolume_svside.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_shadowvolume_texture.bin b/examples/runtime/shaders/dx9/vs_shadowvolume_texture.bin
deleted file mode 100644
index 0f8b5da33b8..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_shadowvolume_texture.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_shadowvolume_texture_lighting.bin b/examples/runtime/shaders/dx9/vs_shadowvolume_texture_lighting.bin
deleted file mode 100644
index eb98db90014..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_shadowvolume_texture_lighting.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_sky.bin b/examples/runtime/shaders/dx9/vs_sky.bin
deleted file mode 100644
index bebd3006ecc..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_sky.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_sky_landscape.bin b/examples/runtime/shaders/dx9/vs_sky_landscape.bin
deleted file mode 100644
index d8735fdc7d0..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_sky_landscape.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_sms_mesh.bin b/examples/runtime/shaders/dx9/vs_sms_mesh.bin
deleted file mode 100644
index 0c66d23215b..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_sms_mesh.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_sms_shadow.bin b/examples/runtime/shaders/dx9/vs_sms_shadow.bin
deleted file mode 100644
index 40836a0ffc8..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_sms_shadow.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_sms_shadow_pd.bin b/examples/runtime/shaders/dx9/vs_sms_shadow_pd.bin
deleted file mode 100644
index c9940da4b0d..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_sms_shadow_pd.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_sss_gbuffer.bin b/examples/runtime/shaders/dx9/vs_sss_gbuffer.bin
deleted file mode 100644
index 2525e1e383c..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_sss_gbuffer.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_sss_screenquad.bin b/examples/runtime/shaders/dx9/vs_sss_screenquad.bin
deleted file mode 100644
index 0f8b5da33b8..00000000000
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diff --git a/examples/runtime/shaders/dx9/vs_stencil_color.bin b/examples/runtime/shaders/dx9/vs_stencil_color.bin
deleted file mode 100644
index 40836a0ffc8..00000000000
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diff --git a/examples/runtime/shaders/dx9/vs_stencil_color_lighting.bin b/examples/runtime/shaders/dx9/vs_stencil_color_lighting.bin
deleted file mode 100644
index d3f9665eef9..00000000000
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diff --git a/examples/runtime/shaders/dx9/vs_stencil_color_texture.bin b/examples/runtime/shaders/dx9/vs_stencil_color_texture.bin
deleted file mode 100644
index 0f8b5da33b8..00000000000
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diff --git a/examples/runtime/shaders/dx9/vs_stencil_texture.bin b/examples/runtime/shaders/dx9/vs_stencil_texture.bin
deleted file mode 100644
index 0f8b5da33b8..00000000000
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diff --git a/examples/runtime/shaders/dx9/vs_stencil_texture_lighting.bin b/examples/runtime/shaders/dx9/vs_stencil_texture_lighting.bin
deleted file mode 100644
index c2d56e09b41..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_stencil_texture_lighting.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_terrain.bin b/examples/runtime/shaders/dx9/vs_terrain.bin
deleted file mode 100644
index 8542fc840cd..00000000000
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diff --git a/examples/runtime/shaders/dx9/vs_terrain_height_texture.bin b/examples/runtime/shaders/dx9/vs_terrain_height_texture.bin
deleted file mode 100644
index 6d8f02f54b2..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_terrain_height_texture.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_tree.bin b/examples/runtime/shaders/dx9/vs_tree.bin
deleted file mode 100644
index 061b530e0a6..00000000000
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diff --git a/examples/runtime/shaders/dx9/vs_update.bin b/examples/runtime/shaders/dx9/vs_update.bin
deleted file mode 100644
index f2abef754c2..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_update.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_vectordisplay_fb.bin b/examples/runtime/shaders/dx9/vs_vectordisplay_fb.bin
deleted file mode 100644
index 74a58a5affd..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_vectordisplay_fb.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_vt_generic.bin b/examples/runtime/shaders/dx9/vs_vt_generic.bin
deleted file mode 100644
index cf2fa64ddf8..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_vt_generic.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_wf_mesh.bin b/examples/runtime/shaders/dx9/vs_wf_mesh.bin
deleted file mode 100644
index b6dd72c53ae..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_wf_mesh.bin and /dev/null differ
diff --git a/examples/runtime/shaders/dx9/vs_wf_wireframe.bin b/examples/runtime/shaders/dx9/vs_wf_wireframe.bin
deleted file mode 100644
index dcc4697d674..00000000000
Binary files a/examples/runtime/shaders/dx9/vs_wf_wireframe.bin and /dev/null differ
diff --git a/include/bgfx/bgfx.h b/include/bgfx/bgfx.h
index 46347c383ec..06f837731ec 100644
--- a/include/bgfx/bgfx.h
+++ b/include/bgfx/bgfx.h
@@ -53,7 +53,6 @@ namespace bgfx
{
Noop, //!< No rendering.
Agc, //!< AGC
- Direct3D9, //!< Direct3D 9.0
Direct3D11, //!< Direct3D 11.0
Direct3D12, //!< Direct3D 12.0
Gnm, //!< GNM
diff --git a/include/bgfx/c99/bgfx.h b/include/bgfx/c99/bgfx.h
index f79e93241a0..bdcd6b4af3a 100644
--- a/include/bgfx/c99/bgfx.h
+++ b/include/bgfx/c99/bgfx.h
@@ -82,16 +82,15 @@ typedef enum bgfx_renderer_type
{
BGFX_RENDERER_TYPE_NOOP, /** ( 0) No rendering. */
BGFX_RENDERER_TYPE_AGC, /** ( 1) AGC */
- BGFX_RENDERER_TYPE_DIRECT3D9, /** ( 2) Direct3D 9.0 */
- BGFX_RENDERER_TYPE_DIRECT3D11, /** ( 3) Direct3D 11.0 */
- BGFX_RENDERER_TYPE_DIRECT3D12, /** ( 4) Direct3D 12.0 */
- BGFX_RENDERER_TYPE_GNM, /** ( 5) GNM */
- BGFX_RENDERER_TYPE_METAL, /** ( 6) Metal */
- BGFX_RENDERER_TYPE_NVN, /** ( 7) NVN */
- BGFX_RENDERER_TYPE_OPENGLES, /** ( 8) OpenGL ES 2.0+ */
- BGFX_RENDERER_TYPE_OPENGL, /** ( 9) OpenGL 2.1+ */
- BGFX_RENDERER_TYPE_VULKAN, /** (10) Vulkan */
- BGFX_RENDERER_TYPE_WEBGPU, /** (11) WebGPU */
+ BGFX_RENDERER_TYPE_DIRECT3D11, /** ( 2) Direct3D 11.0 */
+ BGFX_RENDERER_TYPE_DIRECT3D12, /** ( 3) Direct3D 12.0 */
+ BGFX_RENDERER_TYPE_GNM, /** ( 4) GNM */
+ BGFX_RENDERER_TYPE_METAL, /** ( 5) Metal */
+ BGFX_RENDERER_TYPE_NVN, /** ( 6) NVN */
+ BGFX_RENDERER_TYPE_OPENGLES, /** ( 7) OpenGL ES 2.0+ */
+ BGFX_RENDERER_TYPE_OPENGL, /** ( 8) OpenGL 2.1+ */
+ BGFX_RENDERER_TYPE_VULKAN, /** ( 9) Vulkan */
+ BGFX_RENDERER_TYPE_WEBGPU, /** (10) WebGPU */
BGFX_RENDERER_TYPE_COUNT
@@ -392,13 +391,13 @@ typedef enum bgfx_view_mode
} bgfx_view_mode_t;
/**
- * Native window handle type..
+ * Native window handle type.
*
*/
typedef enum bgfx_native_window_handle_type
{
- BGFX_NATIVE_WINDOW_HANDLE_TYPE_DEFAULT, /** ( 0) Platform default handle type (X11 on Linux) */
- BGFX_NATIVE_WINDOW_HANDLE_TYPE_WAYLAND, /** ( 1) Wayland. */
+ BGFX_NATIVE_WINDOW_HANDLE_TYPE_DEFAULT, /** ( 0) Platform default handle type (X11 on Linux). */
+ BGFX_NATIVE_WINDOW_HANDLE_TYPE_WAYLAND, /** ( 1) Wayland. */
BGFX_NATIVE_WINDOW_HANDLE_TYPE_COUNT
@@ -637,11 +636,7 @@ typedef struct bgfx_platform_data_s
* depth/stencil surface.
*/
void* backBufferDS;
-
- /**
- * Handle type. Needed for platforms having more than one option.
- */
- bgfx_native_window_handle_type_t type;
+ bgfx_native_window_handle_type_t type; /** Handle type. Needed for platforms having more than one option. */
} bgfx_platform_data_t;
diff --git a/include/bgfx/defines.h b/include/bgfx/defines.h
index 0b7d1d6b38b..e3e364e2b09 100644
--- a/include/bgfx/defines.h
+++ b/include/bgfx/defines.h
@@ -15,7 +15,7 @@
#ifndef BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_DEFINES_H_HEADER_GUARD
-#define BGFX_API_VERSION UINT32_C(122)
+#define BGFX_API_VERSION UINT32_C(123)
/**
* Color RGB/alpha/depth write. When it's not specified write will be disabled.
diff --git a/include/bgfx/embedded_shader.h b/include/bgfx/embedded_shader.h
index 525f47c1fb1..6c8db4f80a0 100644
--- a/include/bgfx/embedded_shader.h
+++ b/include/bgfx/embedded_shader.h
@@ -10,7 +10,6 @@
#include "bgfx.h"
#define BGFX_EMBEDDED_SHADER_DXBC(...)
-#define BGFX_EMBEDDED_SHADER_DX9BC(...)
#define BGFX_EMBEDDED_SHADER_PSSL(...)
#define BGFX_EMBEDDED_SHADER_ESSL(...)
#define BGFX_EMBEDDED_SHADER_GLSL(...)
@@ -18,10 +17,6 @@
#define BGFX_EMBEDDED_SHADER_NVN(...)
#define BGFX_EMBEDDED_SHADER_SPIRV(...)
-#define BGFX_PLATFORM_SUPPORTS_DX9BC (0 \
- || BX_PLATFORM_LINUX \
- || BX_PLATFORM_WINDOWS \
- )
#define BGFX_PLATFORM_SUPPORTS_DXBC (0 \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_WINDOWS \
@@ -62,12 +57,6 @@
|| BX_PLATFORM_OSX \
)
-#if BGFX_PLATFORM_SUPPORTS_DX9BC
-# undef BGFX_EMBEDDED_SHADER_DX9BC
-# define BGFX_EMBEDDED_SHADER_DX9BC(_renderer, _name) \
- { _renderer, BX_CONCATENATE(_name, _dx9 ), BX_COUNTOF(BX_CONCATENATE(_name, _dx9 ) ) },
-#endif // BGFX_PLATFORM_SUPPORTS_DX9BC
-
#if BGFX_PLATFORM_SUPPORTS_DXBC
# undef BGFX_EMBEDDED_SHADER_DXBC
# define BGFX_EMBEDDED_SHADER_DXBC(_renderer, _name) \
@@ -109,7 +98,6 @@
#_name, \
{ \
BGFX_EMBEDDED_SHADER_PSSL (bgfx::RendererType::Agc, _name) \
- BGFX_EMBEDDED_SHADER_DX9BC(bgfx::RendererType::Direct3D9, _name) \
BGFX_EMBEDDED_SHADER_DXBC (bgfx::RendererType::Direct3D11, _name) \
BGFX_EMBEDDED_SHADER_DXBC (bgfx::RendererType::Direct3D12, _name) \
BGFX_EMBEDDED_SHADER_PSSL (bgfx::RendererType::Gnm, _name) \
diff --git a/scripts/bgfx.idl b/scripts/bgfx.idl
index 32f143d236d..436b6bbb08b 100644
--- a/scripts/bgfx.idl
+++ b/scripts/bgfx.idl
@@ -1,7 +1,7 @@
-- vim: syntax=lua
-- bgfx interface
-version(122)
+version(123)
typedef "bool"
typedef "char"
@@ -458,7 +458,6 @@ enum.Fatal { underscore, comment = "" }
enum.RendererType { comment = "Renderer types:" }
.Noop --- No rendering.
.Agc --- AGC
- .Direct3D9 --- Direct3D 9.0
.Direct3D11 --- Direct3D 11.0
.Direct3D12 --- Direct3D 12.0
.Gnm --- GNM
diff --git a/src/amalgamated.cpp b/src/amalgamated.cpp
index a829512b633..eaf450340fe 100644
--- a/src/amalgamated.cpp
+++ b/src/amalgamated.cpp
@@ -13,7 +13,6 @@
#include "renderer_agc.cpp"
#include "renderer_d3d11.cpp"
#include "renderer_d3d12.cpp"
-#include "renderer_d3d9.cpp"
#include "renderer_gl.cpp"
#include "renderer_gnm.cpp"
#include "renderer_noop.cpp"
@@ -21,7 +20,6 @@
#include "renderer_vk.cpp"
#include "renderer_webgpu.cpp"
#include "shader.cpp"
-#include "shader_dx9bc.cpp"
#include "shader_dxbc.cpp"
#include "shader_spirv.cpp"
#include "topology.cpp"
diff --git a/src/bgfx.cpp b/src/bgfx.cpp
index 9b70b9dba98..3f3c88037bb 100644
--- a/src/bgfx.cpp
+++ b/src/bgfx.cpp
@@ -784,14 +784,12 @@ namespace bgfx
uint32_t yy = 0;
uint32_t xx = 0;
- const float texelWidth = 1.0f/2048.0f;
- const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
- const float texelHeight = 1.0f/24.0f;
- const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
- const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
- const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
- const float fontHeight = (_mem.m_small ? 8.0f : 16.0f)*_blitter.m_scale;
- const float fontWidth = 8.0f * _blitter.m_scale;
+ const float texelWidth = 1.0f/2048.0f;
+ const float texelHeight = 1.0f/24.0f;
+ const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight;
+ const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight;
+ const float fontHeight = (_mem.m_small ? 8.0f : 16.0f)*_blitter.m_scale;
+ const float fontWidth = 8.0f * _blitter.m_scale;
_renderCtx->blitSetup(_blitter);
@@ -830,10 +828,10 @@ namespace bgfx
Vertex vert[4] =
{
- { (xx )*fontWidth, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
- { (xx+1)*fontWidth, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
- { (xx+1)*fontWidth, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
- { (xx )*fontWidth, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
+ { (xx )*fontWidth, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth, utop },
+ { (xx+1)*fontWidth, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth, utop },
+ { (xx+1)*fontWidth, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth, ubottom },
+ { (xx )*fontWidth, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth, ubottom },
};
bx::memCopy(vertex, vert, sizeof(vert) );
@@ -2618,7 +2616,6 @@ namespace bgfx
BGFX_RENDERER_CONTEXT(noop);
BGFX_RENDERER_CONTEXT(agc);
- BGFX_RENDERER_CONTEXT(d3d9);
BGFX_RENDERER_CONTEXT(d3d11);
BGFX_RENDERER_CONTEXT(d3d12);
BGFX_RENDERER_CONTEXT(gnm);
@@ -2642,7 +2639,6 @@ namespace bgfx
{
{ noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
{ agc::rendererCreate, agc::rendererDestroy, BGFX_RENDERER_AGC_NAME, !!BGFX_CONFIG_RENDERER_AGC }, // GNM
- { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
{ d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
{ d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
{ gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
@@ -2715,7 +2711,6 @@ namespace bgfx
else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
{
score += RendererType::Direct3D11 == renderer ? 20 : 0;
- score += RendererType::Direct3D9 == renderer ? 10 : 0;
score += RendererType::Direct3D12 == renderer ? -100 : 0;
}
else
@@ -2730,7 +2725,6 @@ namespace bgfx
score += RendererType::OpenGLES == renderer ? 30 : 0;
score += RendererType::Direct3D12 == renderer ? 20 : 0;
score += RendererType::Direct3D11 == renderer ? 10 : 0;
- score += RendererType::Direct3D9 == renderer ? 5 : 0;
}
else if (BX_ENABLED(BX_PLATFORM_OSX) )
{
diff --git a/src/makefile b/src/makefile
index d8380dc7fbb..c8e22b8c39e 100644
--- a/src/makefile
+++ b/src/makefile
@@ -28,12 +28,10 @@ define shader-embedded
$(SILENT) $(SHADERC) --type $(1) --platform linux -p 120 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_glsl
@cat "$(SHADER_TMP)" > $(@)
-$(SILENT) $(SHADERC) --type $(1) --platform android -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_essl
- -@cat "$(SHADER_TMP)" >> $(@)
- -$(SILENT) $(SHADERC) --type $(1) --platform linux -p spirv -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_spv
-@cat "$(SHADER_TMP)" >> $(@)
- -$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(2) -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx9
+ -$(SILENT) $(SHADERC) --type $(1) --platform linux -p spirv -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_spv
-@cat "$(SHADER_TMP)" >> $(@)
- -$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(3) -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
+ -$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(2) -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
-@cat "$(SHADER_TMP)" >> $(@)
-$(SILENT) $(SHADERC) --type $(1) --platform ios -p metal -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
-@cat "$(SHADER_TMP)" >> $(@)
@@ -42,37 +40,37 @@ define shader-embedded
endef
vs_debugfont.bin.h : vs_debugfont.sc
- $(call shader-embedded, v, vs_3_0, vs_4_0)
+ $(call shader-embedded, v, vs_4_0)
fs_debugfont.bin.h : fs_debugfont.sc
- $(call shader-embedded, f, ps_3_0, ps_4_0)
+ $(call shader-embedded, f, ps_4_0)
vs_clear.bin.h : vs_clear.sc
- $(call shader-embedded, v, vs_3_0, vs_4_0)
+ $(call shader-embedded, v, vs_4_0)
fs_clear0.bin.h : fs_clear0.sc
- $(call shader-embedded, f, ps_3_0, ps_4_0)
+ $(call shader-embedded, f, ps_4_0)
fs_clear1.bin.h : fs_clear1.sc
- $(call shader-embedded, f, ps_3_0, ps_4_0)
+ $(call shader-embedded, f, ps_4_0)
fs_clear2.bin.h : fs_clear2.sc
- $(call shader-embedded, f, ps_3_0, ps_4_0)
+ $(call shader-embedded, f, ps_4_0)
fs_clear3.bin.h : fs_clear3.sc
- $(call shader-embedded, f, ps_3_0, ps_4_0)
+ $(call shader-embedded, f, ps_4_0)
fs_clear4.bin.h : fs_clear4.sc
- $(call shader-embedded, f, ps_3_0, ps_4_0)
+ $(call shader-embedded, f, ps_4_0)
fs_clear5.bin.h : fs_clear5.sc
- $(call shader-embedded, f, ps_3_0, ps_4_0)
+ $(call shader-embedded, f, ps_4_0)
fs_clear6.bin.h : fs_clear6.sc
- $(call shader-embedded, f, ps_3_0, ps_4_0)
+ $(call shader-embedded, f, ps_4_0)
fs_clear7.bin.h : fs_clear7.sc
- $(call shader-embedded, f, ps_3_0, ps_4_0)
+ $(call shader-embedded, f, ps_4_0)
.PHONY: clean
clean:
diff --git a/src/renderer_d3d9.cpp b/src/renderer_d3d9.cpp
deleted file mode 100644
index 915406b623e..00000000000
--- a/src/renderer_d3d9.cpp
+++ /dev/null
@@ -1,4606 +0,0 @@
-/*
- * Copyright 2011-2023 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
-
-#include "bgfx_p.h"
-
-#if BGFX_CONFIG_RENDERER_DIRECT3D9
-# include "renderer_d3d9.h"
-# include
-
-namespace bgfx { namespace d3d9
-{
- static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
- static char s_viewName [BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
-
- struct PrimInfo
- {
- D3DPRIMITIVETYPE m_type;
- uint32_t m_min;
- uint32_t m_div;
- uint32_t m_sub;
- };
-
- static const PrimInfo s_primInfo[] =
- {
- { D3DPT_TRIANGLELIST, 3, 3, 0 },
- { D3DPT_TRIANGLESTRIP, 3, 1, 2 },
- { D3DPT_LINELIST, 2, 2, 0 },
- { D3DPT_LINESTRIP, 2, 1, 1 },
- { D3DPT_POINTLIST, 1, 1, 0 },
- { D3DPRIMITIVETYPE(0), 0, 0, 0 },
- };
- BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo)-1);
-
- static const D3DMULTISAMPLE_TYPE s_checkMsaa[] =
- {
- D3DMULTISAMPLE_NONE,
- D3DMULTISAMPLE_2_SAMPLES,
- D3DMULTISAMPLE_4_SAMPLES,
- D3DMULTISAMPLE_8_SAMPLES,
- D3DMULTISAMPLE_16_SAMPLES,
- };
-
- static Msaa s_msaa[] =
- {
- { D3DMULTISAMPLE_NONE, 0 },
- { D3DMULTISAMPLE_2_SAMPLES, 0 },
- { D3DMULTISAMPLE_4_SAMPLES, 0 },
- { D3DMULTISAMPLE_8_SAMPLES, 0 },
- { D3DMULTISAMPLE_16_SAMPLES, 0 },
- };
-
- struct Blend
- {
- D3DBLEND m_src;
- D3DBLEND m_dst;
- bool m_factor;
- };
-
- static const Blend s_blendFactor[] =
- {
- { (D3DBLEND)0, (D3DBLEND)0, false }, // ignored
- { D3DBLEND_ZERO, D3DBLEND_ZERO, false }, // ZERO
- { D3DBLEND_ONE, D3DBLEND_ONE, false }, // ONE
- { D3DBLEND_SRCCOLOR, D3DBLEND_SRCCOLOR, false }, // SRC_COLOR
- { D3DBLEND_INVSRCCOLOR, D3DBLEND_INVSRCCOLOR, false }, // INV_SRC_COLOR
- { D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA, false }, // SRC_ALPHA
- { D3DBLEND_INVSRCALPHA, D3DBLEND_INVSRCALPHA, false }, // INV_SRC_ALPHA
- { D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA, false }, // DST_ALPHA
- { D3DBLEND_INVDESTALPHA, D3DBLEND_INVDESTALPHA, false }, // INV_DST_ALPHA
- { D3DBLEND_DESTCOLOR, D3DBLEND_DESTCOLOR, false }, // DST_COLOR
- { D3DBLEND_INVDESTCOLOR, D3DBLEND_INVDESTCOLOR, false }, // INV_DST_COLOR
- { D3DBLEND_SRCALPHASAT, D3DBLEND_ONE, false }, // SRC_ALPHA_SAT
- { D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR, true }, // FACTOR
- { D3DBLEND_INVBLENDFACTOR, D3DBLEND_INVBLENDFACTOR, true }, // INV_FACTOR
- };
-
- static const D3DBLENDOP s_blendEquation[] =
- {
- D3DBLENDOP_ADD,
- D3DBLENDOP_SUBTRACT,
- D3DBLENDOP_REVSUBTRACT,
- D3DBLENDOP_MIN,
- D3DBLENDOP_MAX,
- };
-
- static const D3DCMPFUNC s_cmpFunc[] =
- {
- (D3DCMPFUNC)0, // ignored
- D3DCMP_LESS,
- D3DCMP_LESSEQUAL,
- D3DCMP_EQUAL,
- D3DCMP_GREATEREQUAL,
- D3DCMP_GREATER,
- D3DCMP_NOTEQUAL,
- D3DCMP_NEVER,
- D3DCMP_ALWAYS,
- };
-
- static const D3DSTENCILOP s_stencilOp[] =
- {
- D3DSTENCILOP_ZERO,
- D3DSTENCILOP_KEEP,
- D3DSTENCILOP_REPLACE,
- D3DSTENCILOP_INCR,
- D3DSTENCILOP_INCRSAT,
- D3DSTENCILOP_DECR,
- D3DSTENCILOP_DECRSAT,
- D3DSTENCILOP_INVERT,
- };
-
- static const D3DRENDERSTATETYPE s_stencilFuncRs[] =
- {
- D3DRS_STENCILFUNC,
- D3DRS_CCW_STENCILFUNC,
- };
-
- static const D3DRENDERSTATETYPE s_stencilFailRs[] =
- {
- D3DRS_STENCILFAIL,
- D3DRS_CCW_STENCILFAIL,
- };
-
- static const D3DRENDERSTATETYPE s_stencilZFailRs[] =
- {
- D3DRS_STENCILZFAIL,
- D3DRS_CCW_STENCILZFAIL,
- };
-
- static const D3DRENDERSTATETYPE s_stencilZPassRs[] =
- {
- D3DRS_STENCILPASS,
- D3DRS_CCW_STENCILPASS,
- };
-
- static const D3DCULL s_cullMode[] =
- {
- D3DCULL_NONE,
- D3DCULL_CW,
- D3DCULL_CCW,
- };
-
- static const D3DTEXTUREADDRESS s_textureAddress[] =
- {
- D3DTADDRESS_WRAP,
- D3DTADDRESS_MIRROR,
- D3DTADDRESS_CLAMP,
- D3DTADDRESS_BORDER,
- };
-
- static const D3DTEXTUREFILTERTYPE s_textureFilter[] =
- {
- D3DTEXF_LINEAR,
- D3DTEXF_POINT,
- D3DTEXF_ANISOTROPIC,
- };
-
- struct TextureFormatInfo
- {
- D3DFORMAT m_fmt;
- };
-
- static TextureFormatInfo s_textureFormat[] =
- {
- { D3DFMT_DXT1 }, // BC1
- { D3DFMT_DXT3 }, // BC2
- { D3DFMT_DXT5 }, // BC3
- { D3DFMT_UNKNOWN }, // BC4
- { D3DFMT_UNKNOWN }, // BC5
- { D3DFMT_UNKNOWN }, // BC6H
- { D3DFMT_UNKNOWN }, // BC7
- { D3DFMT_UNKNOWN }, // ETC1
- { D3DFMT_UNKNOWN }, // ETC2
- { D3DFMT_UNKNOWN }, // ETC2A
- { D3DFMT_UNKNOWN }, // ETC2A1
- { D3DFMT_UNKNOWN }, // PTC12
- { D3DFMT_UNKNOWN }, // PTC14
- { D3DFMT_UNKNOWN }, // PTC12A
- { D3DFMT_UNKNOWN }, // PTC14A
- { D3DFMT_UNKNOWN }, // PTC22
- { D3DFMT_UNKNOWN }, // PTC24
- { D3DFMT_UNKNOWN }, // ATC,
- { D3DFMT_UNKNOWN }, // ATCE,
- { D3DFMT_UNKNOWN }, // ATCI,
- { D3DFMT_UNKNOWN }, // ASTC4x4
- { D3DFMT_UNKNOWN }, // ASTC5x4
- { D3DFMT_UNKNOWN }, // ASTC5x5
- { D3DFMT_UNKNOWN }, // ASTC6x5
- { D3DFMT_UNKNOWN }, // ASTC6x6
- { D3DFMT_UNKNOWN }, // ASTC8x5
- { D3DFMT_UNKNOWN }, // ASTC8x6
- { D3DFMT_UNKNOWN }, // ASTC8x8
- { D3DFMT_UNKNOWN }, // ASTC10x5
- { D3DFMT_UNKNOWN }, // ASTC10x6
- { D3DFMT_UNKNOWN }, // ASTC10x8
- { D3DFMT_UNKNOWN }, // ASTC10x10
- { D3DFMT_UNKNOWN }, // ASTC12x10
- { D3DFMT_UNKNOWN }, // ASTC12x12
- { D3DFMT_UNKNOWN }, // Unknown
- { D3DFMT_A1 }, // R1
- { D3DFMT_A8 }, // A8
- { D3DFMT_L8 }, // R8
- { D3DFMT_UNKNOWN }, // R8I
- { D3DFMT_UNKNOWN }, // R8U
- { D3DFMT_UNKNOWN }, // R8S
- { D3DFMT_L16 }, // R16
- { D3DFMT_UNKNOWN }, // R16I
- { D3DFMT_UNKNOWN }, // R16U
- { D3DFMT_R16F }, // R16F
- { D3DFMT_UNKNOWN }, // R16S
- { D3DFMT_UNKNOWN }, // R32I
- { D3DFMT_UNKNOWN }, // R32U
- { D3DFMT_R32F }, // R32F
- { D3DFMT_A8L8 }, // RG8
- { D3DFMT_UNKNOWN }, // RG8I
- { D3DFMT_UNKNOWN }, // RG8U
- { D3DFMT_UNKNOWN }, // RG8S
- { D3DFMT_G16R16 }, // RG16
- { D3DFMT_UNKNOWN }, // RG16I
- { D3DFMT_UNKNOWN }, // RG16U
- { D3DFMT_G16R16F }, // RG16F
- { D3DFMT_UNKNOWN }, // RG16S
- { D3DFMT_UNKNOWN }, // RG32I
- { D3DFMT_UNKNOWN }, // RG32U
- { D3DFMT_G32R32F }, // RG32F
- { D3DFMT_UNKNOWN }, // RGB8
- { D3DFMT_UNKNOWN }, // RGB8I
- { D3DFMT_UNKNOWN }, // RGB8U
- { D3DFMT_UNKNOWN }, // RGB8S
- { D3DFMT_UNKNOWN }, // RGB9E5F
- { D3DFMT_A8R8G8B8 }, // BGRA8
- { D3DFMT_UNKNOWN }, // RGBA8
- { D3DFMT_UNKNOWN }, // RGBA8I
- { D3DFMT_UNKNOWN }, // RGBA8U
- { D3DFMT_UNKNOWN }, // RGBA8S
- { D3DFMT_A16B16G16R16 }, // RGBA16
- { D3DFMT_UNKNOWN }, // RGBA16I
- { D3DFMT_UNKNOWN }, // RGBA16U
- { D3DFMT_A16B16G16R16F }, // RGBA16F
- { D3DFMT_UNKNOWN }, // RGBA16S
- { D3DFMT_UNKNOWN }, // RGBA32I
- { D3DFMT_UNKNOWN }, // RGBA32U
- { D3DFMT_A32B32G32R32F }, // RGBA32F
- { D3DFMT_R5G6B5 }, // B5G6R5
- { D3DFMT_R5G6B5 }, // R5G6B5
- { D3DFMT_A4R4G4B4 }, // BGRA4
- { D3DFMT_A4R4G4B4 }, // RGBA4
- { D3DFMT_A1R5G5B5 }, // BGR5A1
- { D3DFMT_A1R5G5B5 }, // RGB5A1
- { D3DFMT_A2B10G10R10 }, // RGB10A2
- { D3DFMT_UNKNOWN }, // RG11B10F
- { D3DFMT_UNKNOWN }, // UnknownDepth
- { D3DFMT_D16 }, // D16
- { D3DFMT_D24X8 }, // D24
- { D3DFMT_D24S8 }, // D24S8
- { D3DFMT_D32 }, // D32
- { D3DFMT_DF16 }, // D16F
- { D3DFMT_DF24 }, // D24F
- { D3DFMT_D32F_LOCKABLE }, // D32F
- { D3DFMT_S8_LOCKABLE }, // D0S8
- };
- BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
-
- static ExtendedFormat s_extendedFormats[ExtendedFormat::Count] =
- {
- { D3DFMT_ATI1, 0, D3DRTYPE_TEXTURE, false },
- { D3DFMT_ATI2, 0, D3DRTYPE_TEXTURE, false },
- { D3DFMT_DF16, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_DF24, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_INST, 0, D3DRTYPE_SURFACE, false },
- { D3DFMT_INTZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_NULL, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
- { D3DFMT_RESZ, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
- { D3DFMT_RAWZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_ATOC, 0, D3DRTYPE_SURFACE, false },
- };
-
- static const GUID IID_IDirect3D9 = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
- static const GUID IID_IDirect3DDevice9Ex = { 0xb18b10ce, 0x2649, 0x405a, { 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a } };
-
- typedef HRESULT (WINAPI *Direct3DCreate9ExFn)(UINT SDKVersion, IDirect3D9Ex**);
- static Direct3DCreate9ExFn Direct3DCreate9Ex;
- typedef IDirect3D9* (WINAPI *Direct3DCreate9Fn)(UINT SDKVersion);
- static Direct3DCreate9Fn Direct3DCreate9;
- static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
- static PFN_D3DPERF_BEGIN_EVENT D3DPERF_BeginEvent;
- static PFN_D3DPERF_END_EVENT D3DPERF_EndEvent;
-
- static const D3DVERTEXELEMENT9 s_attrib[] =
- {
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 2 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 3 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7 },
- D3DDECL_END()
- };
- BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib)-1);
-
- static const uint8_t s_attribType[][4][2] =
- {
- { // Uint8
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- },
- { // Uint10
- { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
- { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
- { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
- { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
- },
- { // Int16
- { D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
- { D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
- { D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
- { D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
- },
- { // Half
- { D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
- { D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
- { D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
- { D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
- },
- { // Float
- { D3DDECLTYPE_FLOAT1, D3DDECLTYPE_FLOAT1 },
- { D3DDECLTYPE_FLOAT2, D3DDECLTYPE_FLOAT2 },
- { D3DDECLTYPE_FLOAT3, D3DDECLTYPE_FLOAT3 },
- { D3DDECLTYPE_FLOAT4, D3DDECLTYPE_FLOAT4 },
- },
- };
- BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
-
- static D3DVERTEXELEMENT9* fillVertexLayout(uint8_t _stream, D3DVERTEXELEMENT9* _out, const VertexLayout& _layout)
- {
- D3DVERTEXELEMENT9* elem = _out;
-
- for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
- {
- if (UINT16_MAX != _layout.m_attributes[attr])
- {
- uint8_t num;
- AttribType::Enum type;
- bool normalized;
- bool asInt;
- _layout.decode(Attrib::Enum(attr), num, type, normalized, asInt);
-
- bx::memCopy(elem, &s_attrib[attr], sizeof(D3DVERTEXELEMENT9) );
-
- elem->Stream = _stream;
- elem->Type = s_attribType[type][num-1][normalized];
- elem->Offset = _layout.m_offset[attr];
- ++elem;
- }
- }
-
- return elem;
- }
-
- inline bool isLost(HRESULT _hr)
- {
- return false
- || _hr == D3DERR_DEVICELOST
- || _hr == D3DERR_DRIVERINTERNALERROR
-#if !defined(D3D_DISABLE_9EX)
- || _hr == D3DERR_DEVICEHUNG
- || _hr == D3DERR_DEVICEREMOVED
-#endif // !defined(D3D_DISABLE_9EX)
- ;
- }
-
- inline bool useD3D9Pitch(bimg::TextureFormat::Enum _format)
- {
- // Reference(s):
- // - For BC4 and B5 in DX9 LockRect returns wrong number of
- // bytes. If actual mip size is used it causes memory corruption.
- // https://web.archive.org/web/20190207230133/http://www.aras-p.info/texts/D3D9GPUHacks.html
- return true
- && _format != bimg::TextureFormat::BC4
- && _format != bimg::TextureFormat::BC5
- ;
- }
-
- static inline uint32_t calcRowPitch(const bimg::ImageBlockInfo& _blockInfo, uint8_t _lod, uint32_t _width)
- {
- const uint8_t blockWidth = _blockInfo.blockWidth;
- const uint8_t blockHeight = _blockInfo.blockHeight;
- const uint8_t minBlockX = _blockInfo.minBlockX;
- const uint8_t bitsPerPixel = _blockInfo.bitsPerPixel;
-
- // Calculate the row pitch
- const uint32_t minBlkWidth = minBlockX;
- const uint32_t lodBlkWidth = (((_width >> _lod) + blockWidth - 1) / blockWidth);
- const uint32_t rowBlkWidth = bx::max(minBlkWidth, lodBlkWidth);
- const uint32_t pixBlkWidth = rowBlkWidth * blockWidth * blockHeight;
- const uint32_t rowPitch = pixBlkWidth * bitsPerPixel / 8u;
-
- return rowPitch;
- }
-
- struct RendererContextD3D9 : public RendererContextI
- {
- RendererContextD3D9()
- : m_d3d9(NULL)
- , m_device(NULL)
- , m_flushQuery(NULL)
- , m_swapChain(NULL)
- , m_captureTexture(NULL)
- , m_captureSurface(NULL)
- , m_captureResolve(NULL)
- , m_maxAnisotropy(1)
- , m_initialized(false)
- , m_amd(false)
- , m_nvidia(false)
- , m_atocSupport(false)
- , m_instancingSupport(false)
- , m_occlusionQuerySupport(false)
- , m_timerQuerySupport(false)
- , m_rtMsaa(false)
- {
- }
-
- ~RendererContextD3D9()
- {
- }
-
- bool init(const Init& _init)
- {
- struct ErrorState
- {
- enum Enum
- {
- Default,
- LoadedD3D9,
- CreatedD3D9,
- CreatedDevice,
- };
- };
-
- ErrorState::Enum errorState = ErrorState::Default;
-
- m_fbh.idx = kInvalidHandle;
- bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
- bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
-
- D3DFORMAT adapterFormat = D3DFMT_X8R8G8B8;
-
- // Reference(s):
- // - https://web.archive.org/web/20190207230309/https://docs.microsoft.com/en-us/windows/desktop/direct3d9/d3dpresent-parameters
- bx::memSet(&m_params, 0, sizeof(m_params) );
- m_params.BackBufferWidth = _init.resolution.width;
- m_params.BackBufferHeight = _init.resolution.height;
- m_params.BackBufferFormat = adapterFormat;
- m_params.BackBufferCount = bx::clamp(_init.resolution.numBackBuffers, 2, BGFX_CONFIG_MAX_BACK_BUFFERS);
- m_params.MultiSampleType = D3DMULTISAMPLE_NONE;
- m_params.MultiSampleQuality = 0;
- m_params.EnableAutoDepthStencil = TRUE;
- m_params.AutoDepthStencilFormat = D3DFMT_D24S8;
- m_params.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
-
- m_params.FullScreen_RefreshRateInHz = 0;
- m_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- m_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
- m_params.hDeviceWindow = NULL;
- m_params.Windowed = true;
- m_params.BackBufferWidth = _init.resolution.width;
- m_params.BackBufferHeight = _init.resolution.height;
-
- const char* d3d9DllName =
-#if BX_PLATFORM_LINUX
- "d3d9.so"
-#else
- "d3d9.dll"
-#endif // BX_PLATFORM_LINUX
- ;
-
- m_d3d9Dll = bx::dlopen(d3d9DllName);
-
- if (NULL == m_d3d9Dll)
- {
- BX_TRACE("Init error: Failed to load %s.", d3d9DllName);
- goto error;
- }
-
- errorState = ErrorState::LoadedD3D9;
-
- m_nvapi.init();
-
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
- {
- D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9Dll, "D3DPERF_SetMarker");
- D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9Dll, "D3DPERF_BeginEvent");
- D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9Dll, "D3DPERF_EndEvent");
-
- if (NULL == D3DPERF_SetMarker
- || NULL == D3DPERF_BeginEvent
- || NULL == D3DPERF_EndEvent)
- {
- BX_TRACE("Failed to initialize PIX events.");
-
- D3DPERF_SetMarker = NULL;
- D3DPERF_BeginEvent = NULL;
- D3DPERF_EndEvent = NULL;
- }
- }
-
- m_d3d9ex = NULL;
- m_deviceEx = NULL;
-
- Direct3DCreate9Ex = (Direct3DCreate9ExFn)bx::dlsym(m_d3d9Dll, "Direct3DCreate9Ex");
- if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D9EX)
- && NULL != Direct3DCreate9Ex)
- {
- Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9ex);
- if (NULL != m_d3d9ex)
- {
- HRESULT hr = m_d3d9ex->QueryInterface(IID_IDirect3D9, (void**)&m_d3d9);
- if (FAILED(hr) )
- {
- BX_TRACE("Failed to query D3D9 interface 0x%08x.", hr);
- DX_RELEASE(m_d3d9ex, 0);
- }
- else
- {
- m_pool = D3DPOOL_DEFAULT;
- }
- }
- }
-
- if (NULL == m_d3d9)
- {
- Direct3DCreate9 = (Direct3DCreate9Fn)bx::dlsym(m_d3d9Dll, "Direct3DCreate9");
-
- if (NULL == Direct3DCreate9)
- {
- BX_TRACE("Init error: Function Direct3DCreate9 not found.");
- goto error;
- }
-
- m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
- m_pool = D3DPOOL_MANAGED;
- }
-
- if (NULL == m_d3d9)
- {
- BX_TRACE("Init error: Unable to create Direct3D.");
- goto error;
- }
-
- errorState = ErrorState::CreatedD3D9;
-
- {
- m_adapter = D3DADAPTER_DEFAULT;
- m_deviceType = BGFX_PCI_ID_SOFTWARE_RASTERIZER == g_caps.vendorId
- ? D3DDEVTYPE_REF
- : D3DDEVTYPE_HAL
- ;
-
- uint8_t numGPUs = uint8_t(bx::uint32_min(BX_COUNTOF(g_caps.gpu), m_d3d9->GetAdapterCount() ) );
- for (uint32_t ii = 0; ii < numGPUs; ++ii)
- {
- D3DADAPTER_IDENTIFIER9 desc;
- HRESULT hr = m_d3d9->GetAdapterIdentifier(ii, 0, &desc);
- if (SUCCEEDED(hr) )
- {
- BX_TRACE("Adapter #%d", ii);
- BX_TRACE("\tDriver: %s", desc.Driver);
- BX_TRACE("\tDescription: %s", desc.Description);
- BX_TRACE("\tDeviceName: %s", desc.DeviceName);
- BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
- , desc.VendorId
- , desc.DeviceId
- , desc.SubSysId
- , desc.Revision
- );
-
- g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
- g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
-
- if (D3DADAPTER_DEFAULT == m_adapter)
- {
- if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
- && (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
- && ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
- {
- m_adapter = ii;
- }
-
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
- && !bx::strFind(desc.Description, "PerfHUD").isEmpty() )
- {
- m_adapter = ii;
- m_deviceType = D3DDEVTYPE_REF;
- }
- }
- }
- }
-
- DX_CHECK(m_d3d9->GetAdapterIdentifier(m_adapter, 0, &m_identifier) );
- m_amd = m_identifier.VendorId == BGFX_PCI_ID_AMD;
- m_nvidia = m_identifier.VendorId == BGFX_PCI_ID_NVIDIA;
- g_caps.vendorId = 0 == m_identifier.VendorId
- ? BGFX_PCI_ID_SOFTWARE_RASTERIZER
- : (uint16_t)m_identifier.VendorId
- ;
- g_caps.deviceId = (uint16_t)m_identifier.DeviceId;
-
- uint32_t behaviorFlags[] =
- {
- D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE | D3DCREATE_PUREDEVICE,
- D3DCREATE_MIXED_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
- D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
- };
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)
- {
- if (NULL != m_d3d9ex)
- {
- DX_CHECK(m_d3d9ex->CreateDeviceEx(m_adapter
- , m_deviceType
- , (HWND)g_platformData.nwh
- , behaviorFlags[ii]
- , &m_params
- , NULL
- , &m_deviceEx
- ) );
-
- m_device = m_deviceEx;
- }
- else
- {
- DX_CHECK(m_d3d9->CreateDevice(m_adapter
- , m_deviceType
- , (HWND)g_platformData.nwh
- , behaviorFlags[ii]
- , &m_params
- , &m_device
- ) );
- }
- }
- }
-
- if (NULL == m_device)
- {
- BX_TRACE("Init error: Unable to create Direct3D9 device.");
- goto error;
- }
-
- errorState = ErrorState::CreatedDevice;
-
- m_numWindows = 1;
-
- if (NULL != m_d3d9ex)
- {
- DX_CHECK(m_device->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&m_deviceEx) );
- }
-
- {
- IDirect3DQuery9* timerQueryTest[3] = {};
- m_timerQuerySupport = true
- && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_TIMESTAMPDISJOINT, &timerQueryTest[0]) )
- && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &timerQueryTest[1]) )
- && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_TIMESTAMPFREQ, &timerQueryTest[2]) )
- ;
- DX_RELEASE(timerQueryTest[0], 0);
- DX_RELEASE(timerQueryTest[1], 0);
- DX_RELEASE(timerQueryTest[2], 0);
- }
-
- {
- IDirect3DQuery9* occlusionQueryTest;
- m_occlusionQuerySupport = true
- && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQueryTest) )
- ;
- DX_RELEASE(occlusionQueryTest, 0);
- }
-
- DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
-
- // For shit GPUs that can create DX9 device but can't do simple stuff. GTFO!
- BX_WARN( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) == 0, "D3DPTEXTURECAPS_SQUAREONLY");
- BX_WARN( (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) == D3DPTEXTURECAPS_MIPMAP, "D3DPTEXTURECAPS_MIPMAP");
- BX_WARN( (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) == D3DPTEXTURECAPS_ALPHA, "D3DPTEXTURECAPS_ALPHA");
- BX_WARN(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1)
- , "Shader Model Version (vs: %x, ps: %x)."
- , m_caps.VertexShaderVersion
- , m_caps.PixelShaderVersion
- );
-
- if ( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) != 0
- || (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) != D3DPTEXTURECAPS_MIPMAP
- || (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) != D3DPTEXTURECAPS_ALPHA
- || !(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1) ) )
- {
- BX_TRACE("Init error: Min spec not satisfied.");
- goto error;
- }
-
- BX_TRACE("Max vertex shader 3.0 instr. slots: %d", m_caps.MaxVertexShader30InstructionSlots);
- BX_TRACE("Max vertex shader constants: %d", m_caps.MaxVertexShaderConst);
- BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
- BX_TRACE("Max fragment shader 3.0 instr. slots: %d", m_caps.MaxPixelShader30InstructionSlots);
- BX_TRACE("Num simultaneous render targets: %d", m_caps.NumSimultaneousRTs);
- BX_TRACE("Max vertex index: %d", m_caps.MaxVertexIndex);
- BX_TRACE("Max streams: %d", m_caps.MaxStreams);
-
- g_caps.supported |= ( 0
- | BGFX_CAPS_TEXTURE_3D
- | BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
- | BGFX_CAPS_VERTEX_ATTRIB_HALF
- | BGFX_CAPS_VERTEX_ATTRIB_UINT10
- | BGFX_CAPS_FRAGMENT_DEPTH
- | BGFX_CAPS_SWAP_CHAIN
- | ( (m_caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) ? BGFX_CAPS_TEXTURE_BLIT : 0)
- | BGFX_CAPS_TEXTURE_READ_BACK
- | (m_occlusionQuerySupport ? BGFX_CAPS_OCCLUSION_QUERY : 0)
- | ((m_caps.MaxVertexIndex > UINT16_MAX) ? BGFX_CAPS_INDEX32 : 0)
- );
-
- m_caps.NumSimultaneousRTs = bx::uint32_min(m_caps.NumSimultaneousRTs, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
- m_caps.MaxStreams = bx::uint32_min(m_caps.MaxStreams, BGFX_CONFIG_MAX_VERTEX_STREAMS);
- m_caps.MaxAnisotropy = bx::uint32_max(m_caps.MaxAnisotropy, 1);
-
- g_caps.limits.maxTextureSize = uint16_t(bx::uint32_min(m_caps.MaxTextureWidth, m_caps.MaxTextureHeight) );
- g_caps.limits.maxFBAttachments = uint8_t(m_caps.NumSimultaneousRTs);
- g_caps.limits.maxVertexStreams = uint8_t(m_caps.MaxStreams);
-
- if (BX_ENABLED(BGFX_CONFIG_RENDERER_USE_EXTENSIONS) )
- {
- BX_TRACE("Extended formats:");
- for (uint32_t ii = 0; ii < ExtendedFormat::Count; ++ii)
- {
- ExtendedFormat& fmt = s_extendedFormats[ii];
- fmt.m_supported = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, fmt.m_usage, fmt.m_type, fmt.m_fmt) );
- const char* fourcc = (const char*)&fmt.m_fmt;
- BX_TRACE("\t%2d: %c%c%c%c %s", ii, fourcc[0], fourcc[1], fourcc[2], fourcc[3], fmt.m_supported ? "supported" : "");
- BX_UNUSED(fourcc);
- }
-
- m_instancingSupport = false
- || s_extendedFormats[ExtendedFormat::Inst].m_supported
- || (m_caps.VertexShaderVersion >= D3DVS_VERSION(3, 0) )
- ;
-
- m_atocSupport = false
- || s_extendedFormats[ExtendedFormat::Atoc].m_supported
- ;
-
- if (m_amd
- && s_extendedFormats[ExtendedFormat::Inst].m_supported)
- { // AMD only
- m_device->SetRenderState(D3DRS_POINTSIZE, D3DFMT_INST);
- }
-
- if (s_extendedFormats[ExtendedFormat::Intz].m_supported)
- {
- s_textureFormat[TextureFormat::D24].m_fmt = D3DFMT_INTZ;
- s_textureFormat[TextureFormat::D32].m_fmt = D3DFMT_INTZ;
- }
-
- s_textureFormat[TextureFormat::BC4].m_fmt = s_extendedFormats[ExtendedFormat::Ati1].m_supported ? D3DFMT_ATI1 : D3DFMT_UNKNOWN;
- s_textureFormat[TextureFormat::BC5].m_fmt = s_extendedFormats[ExtendedFormat::Ati2].m_supported ? D3DFMT_ATI2 : D3DFMT_UNKNOWN;
-
- g_caps.supported |= m_instancingSupport ? BGFX_CAPS_INSTANCING : 0;
- g_caps.supported |= m_atocSupport ? BGFX_CAPS_ALPHA_TO_COVERAGE : 0;
- }
-
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
- {
- uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
-
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , 0
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D : BGFX_CAPS_FORMAT_TEXTURE_NONE;
-
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , D3DUSAGE_QUERY_SRGBREAD
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
-
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , 0
- , D3DRTYPE_VOLUMETEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_3D : BGFX_CAPS_FORMAT_TEXTURE_NONE;
-
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , D3DUSAGE_QUERY_SRGBREAD
- , D3DRTYPE_VOLUMETEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
-
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , 0
- , D3DRTYPE_CUBETEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE : BGFX_CAPS_FORMAT_TEXTURE_NONE;
-
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , D3DUSAGE_QUERY_SRGBREAD
- , D3DRTYPE_CUBETEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
-
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , D3DUSAGE_QUERY_VERTEXTEXTURE
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX : BGFX_CAPS_FORMAT_TEXTURE_NONE;
-
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , bimg::isDepth(bimg::TextureFormat::Enum(ii) ) ? D3DUSAGE_DEPTHSTENCIL : D3DUSAGE_RENDERTARGET
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER : BGFX_CAPS_FORMAT_TEXTURE_NONE;
-
- support |= SUCCEEDED(m_d3d9->CheckDeviceMultiSampleType(m_adapter
- , m_deviceType
- , s_textureFormat[ii].m_fmt
- , true
- , D3DMULTISAMPLE_2_SAMPLES
- , NULL
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA : BGFX_CAPS_FORMAT_TEXTURE_NONE;
-
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , bimg::isDepth(bimg::TextureFormat::Enum(ii) ) ? D3DUSAGE_DEPTHSTENCIL : D3DUSAGE_RENDERTARGET
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN : BGFX_CAPS_FORMAT_TEXTURE_NONE;
-
- g_caps.formats[ii] = support;
- }
-
- m_fmtDepth = D3DFMT_D24S8;
-
- {
- IDirect3DSwapChain9* swapChain;
- DX_CHECK(m_device->GetSwapChain(0, &swapChain) );
-
- // GPA increases swapchain ref count.
- //
- // This causes assert in debug. When debugger is present refcount
- // checks are off.
- setGraphicsDebuggerPresent(1 != getRefCount(swapChain) );
-
- DX_RELEASE(swapChain, 0);
- }
-
- // Init reserved part of view name.
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED + 1, "%3d ", ii);
- mbstowcs(s_viewNameW[ii], s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
- }
-
- if (NULL != m_deviceEx)
- {
- int32_t gpuPriority;
- DX_CHECK(m_deviceEx->GetGPUThreadPriority(&gpuPriority) );
- BX_TRACE("GPU thread priority: %d", gpuPriority);
-
- uint32_t maxLatency;
- DX_CHECK(m_deviceEx->GetMaximumFrameLatency(&maxLatency) );
- BX_TRACE("GPU max frame latency: %d", maxLatency);
- }
-
- postReset();
-
- m_initialized = true;
-
- g_internalData.context = m_device;
- return true;
-
- error:
- switch (errorState)
- {
- case ErrorState::CreatedDevice:
- if (NULL != m_d3d9ex)
- {
- DX_RELEASE(m_deviceEx, 1);
- DX_RELEASE(m_device, 0);
- }
- else
- {
- DX_RELEASE(m_device, 0);
- }
- BX_FALLTHROUGH;
-
- case ErrorState::CreatedD3D9:
- if (NULL != m_d3d9ex)
- {
- DX_RELEASE(m_d3d9, 1);
- DX_RELEASE(m_d3d9ex, 0);
- }
- else
- {
- DX_RELEASE(m_d3d9, 0);
- }
- BX_FALLTHROUGH;
-
- case ErrorState::LoadedD3D9:
- m_nvapi.shutdown();
- bx::dlclose(m_d3d9Dll);
- BX_FALLTHROUGH;
-
- case ErrorState::Default:
- break;
- }
-
- return false;
- }
-
- void shutdown()
- {
- preReset();
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].destroy();
- }
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].destroy();
- }
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
- {
- m_shaders[ii].destroy();
- }
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].destroy();
- }
-
- if (NULL != m_d3d9ex)
- {
- DX_RELEASE(m_deviceEx, 1);
- DX_RELEASE(m_device, 0);
- DX_RELEASE(m_d3d9, 1);
- DX_RELEASE(m_d3d9ex, 0);
- }
- else
- {
- DX_RELEASE(m_device, 0);
- DX_RELEASE(m_d3d9, 0);
- }
-
- m_nvapi.shutdown();
- bx::dlclose(m_d3d9Dll);
-
- m_initialized = false;
- }
-
- RendererType::Enum getRendererType() const override
- {
- return RendererType::Direct3D9;
- }
-
- const char* getRendererName() const override
- {
- if (NULL != m_d3d9ex)
- {
- return BGFX_RENDERER_DIRECT3D9_NAME " Ex";
- }
-
- return BGFX_RENDERER_DIRECT3D9_NAME;
- }
-
- void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
- {
- m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
- }
-
- void destroyIndexBuffer(IndexBufferHandle _handle) override
- {
- m_indexBuffers[_handle.idx].destroy();
- }
-
- void createVertexLayout(VertexLayoutHandle _handle, const VertexLayout& _layout) override
- {
- VertexLayout& layout = m_vertexLayouts[_handle.idx];
- bx::memCopy(&layout, &_layout, sizeof(VertexLayout) );
- dump(layout);
- }
-
- void destroyVertexLayout(VertexLayoutHandle /*_handle*/) override
- {
- }
-
- void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexLayoutHandle _layoutHandle, uint16_t /*_flags*/) override
- {
- m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _layoutHandle);
- }
-
- void destroyVertexBuffer(VertexBufferHandle _handle) override
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
-
- void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
- {
- m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
- }
-
- void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
- {
- m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
-
- void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
- {
- m_indexBuffers[_handle.idx].destroy();
- }
-
- void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t /*_flags*/) override
- {
- VertexLayoutHandle layoutHandle = BGFX_INVALID_HANDLE;
- m_vertexBuffers[_handle.idx].create(_size, NULL, layoutHandle);
- }
-
- void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
- {
- m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
-
- void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
-
- void createShader(ShaderHandle _handle, const Memory* _mem) override
- {
- m_shaders[_handle.idx].create(_mem);
- }
-
- void destroyShader(ShaderHandle _handle) override
- {
- m_shaders[_handle.idx].destroy();
- }
-
- void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
- {
- m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
- }
-
- void destroyProgram(ProgramHandle _handle) override
- {
- m_program[_handle.idx].destroy();
- }
-
- void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
- {
- m_textures[_handle.idx].create(_mem, _flags, _skip);
- return NULL;
- }
-
- void updateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip) override
- {
- m_updateTexture = &m_textures[_handle.idx];
- m_updateTexture->updateBegin(_side, _mip);
- }
-
- void updateTexture(TextureHandle /*_handle*/, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
- {
- m_updateTexture->update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
- }
-
- void updateTextureEnd() override
- {
- m_updateTexture->updateEnd();
- m_updateTexture = NULL;
- }
-
- void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) override
- {
- TextureD3D9& texture = m_textures[_handle.idx];
-
- D3DLOCKED_RECT lockedRect;
- DX_CHECK(texture.m_texture2d->LockRect(_mip
- , &lockedRect
- , NULL
- , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
- ) );
-
- uint32_t srcWidth = bx::uint32_max(1, texture.m_width >>_mip);
- uint32_t srcHeight = bx::uint32_max(1, texture.m_height>>_mip);
- uint32_t srcPitch = lockedRect.Pitch;
- uint8_t* src = (uint8_t*)lockedRect.pBits;
-
- const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
- uint8_t* dst = (uint8_t*)_data;
- uint32_t dstPitch = srcWidth*bpp/8;
-
- uint32_t pitch = bx::uint32_min(srcPitch, dstPitch);
-
- for (uint32_t yy = 0, height = srcHeight; yy < height; ++yy)
- {
- bx::memCopy(dst, src, pitch);
-
- src += srcPitch;
- dst += dstPitch;
- }
-
- DX_CHECK(texture.m_texture2d->UnlockRect(_mip) );
- }
-
- void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, uint16_t _numLayers) override
- {
- TextureD3D9& texture = m_textures[_handle.idx];
-
- uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
- const Memory* mem = alloc(size);
-
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic, bx::ErrorAssert{});
-
- TextureCreate tc;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_depth = 0;
- tc.m_numLayers = _numLayers;
- tc.m_numMips = _numMips;
- tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
- tc.m_cubeMap = false;
- tc.m_mem = NULL;
- bx::write(&writer, tc, bx::ErrorAssert{});
-
- texture.destroy(true);
- texture.create(mem, texture.m_flags, 0);
-
- release(mem);
- }
-
- void overrideInternal(TextureHandle _handle, uintptr_t _ptr) override
- {
- // Resource ref. counts might be messed up outside of bgfx.
- // Disabling ref. count check once texture is overridden.
- setGraphicsDebuggerPresent(true);
- m_textures[_handle.idx].overrideInternal(_ptr);
- }
-
- uintptr_t getInternal(TextureHandle _handle) override
- {
- // Resource ref. counts might be messed up outside of bgfx.
- // Disabling ref. count check once texture is overridden.
- setGraphicsDebuggerPresent(true);
- return uintptr_t(m_textures[_handle.idx].m_ptr);
- }
-
- void destroyTexture(TextureHandle _handle) override
- {
- m_textures[_handle.idx].destroy();
- }
-
- void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
- {
- m_frameBuffers[_handle.idx].create(_num, _attachment);
- }
-
- void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
- {
- uint16_t denseIdx = m_numWindows++;
- m_windows[denseIdx] = _handle;
- m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
- }
-
- void destroyFrameBuffer(FrameBufferHandle _handle) override
- {
- uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
- if (UINT16_MAX != denseIdx)
- {
- --m_numWindows;
- if (m_numWindows > 1)
- {
- FrameBufferHandle handle = m_windows[m_numWindows];
- m_windows[m_numWindows] = {kInvalidHandle};
- if (m_numWindows != denseIdx)
- {
- m_windows[denseIdx] = handle;
- m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
- }
- }
- }
- }
-
- void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
- {
- if (NULL != m_uniforms[_handle.idx])
- {
- bx::free(g_allocator, m_uniforms[_handle.idx]);
- }
-
- const uint32_t size = bx::alignUp(g_uniformTypeSize[_type]*_num, 16);
- void* data = bx::alloc(g_allocator, size);
- bx::memSet(data, 0, size);
- m_uniforms[_handle.idx] = data;
- m_uniformReg.add(_handle, _name);
- }
-
- void destroyUniform(UniformHandle _handle) override
- {
- bx::free(g_allocator, m_uniforms[_handle.idx]);
- m_uniforms[_handle.idx] = NULL;
- m_uniformReg.remove(_handle);
- }
-
- void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
- {
-#if BX_PLATFORM_WINDOWS
- IDirect3DSwapChain9* swapChain = isValid(_handle)
- ? m_frameBuffers[_handle.idx].m_swapChain
- : m_swapChain
- ;
-
- if (NULL == swapChain)
- {
- BX_TRACE("Unable to capture screenshot %s.", _filePath);
- return;
- }
-
- D3DPRESENT_PARAMETERS params;
- DX_CHECK(swapChain->GetPresentParameters(¶ms));
-
- IDirect3DSurface9* surface;
- D3DDEVICE_CREATION_PARAMETERS dcp;
- DX_CHECK(m_device->GetCreationParameters(&dcp) );
-
- D3DDISPLAYMODE dm;
- DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
-
- DX_CHECK(m_device->CreateOffscreenPlainSurface(dm.Width
- , dm.Height
- , D3DFMT_A8R8G8B8
- , D3DPOOL_SCRATCH
- , &surface
- , NULL
- ) );
-
- HWND nwh = params.hDeviceWindow;
-
- SetWindowPos(nwh, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
-
- DX_CHECK(m_device->GetFrontBufferData(0, surface) );
-
- SetWindowPos(nwh, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
-
- D3DLOCKED_RECT rect;
- DX_CHECK(surface->LockRect(&rect
- , NULL
- , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
- ) );
-
- RECT rc;
- GetClientRect(nwh, &rc);
- POINT point;
- point.x = rc.left;
- point.y = rc.top;
- ClientToScreen(nwh, &point);
- uint8_t* data = (uint8_t*)rect.pBits;
- uint32_t bytesPerPixel = rect.Pitch/dm.Width;
-
- g_callback->screenShot(_filePath
- , params.BackBufferWidth
- , params.BackBufferHeight
- , rect.Pitch
- , &data[point.y*rect.Pitch+point.x*bytesPerPixel]
- , params.BackBufferHeight*rect.Pitch
- , false
- );
-
- DX_CHECK(surface->UnlockRect() );
- DX_RELEASE(surface, 0);
-#else
- BX_TRACE("Screenshot not supported!");
- BX_UNUSED(_handle, _filePath);
-#endif // BX_PLATFORM_WINDOWS
- }
-
- void updateViewName(ViewId _id, const char* _name) override
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
- {
- mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
- , _name
- , BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
- );
- }
-
- bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
- , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
- , _name
- );
- }
-
- void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
- {
- bx::memCopy(m_uniforms[_loc], _data, _size);
- }
-
- void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
- {
- m_occlusionQuery.invalidate(_handle);
- }
-
- void setMarker(const char* _marker, uint16_t _len) override
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
- {
- uint32_t size = _len*sizeof(wchar_t);
- wchar_t* name = (wchar_t*)alloca(size+2);
- mbstowcs(name, _marker, size);
- name[_len] = L'\0';
- PIX_SETMARKER(kColorMarker, name);
- }
- }
-
- virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
- {
- BX_UNUSED(_handle, _name, _len)
- }
-
- void submitBlit(BlitState& _bs, uint16_t _view);
-
- void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
-
- void blitSetup(TextVideoMemBlitter& _blitter) override
- {
- uint32_t width = m_params.BackBufferWidth;
- uint32_t height = m_params.BackBufferHeight;
-
- FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
- setFrameBuffer(fbh, false, false);
-
- D3DVIEWPORT9 vp;
- vp.X = 0;
- vp.Y = 0;
- vp.Width = width;
- vp.Height = height;
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
-
- IDirect3DDevice9* device = m_device;
- DX_CHECK(device->SetViewport(&vp) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE) );
- DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
-
- ProgramD3D9& program = m_program[_blitter.m_program.idx];
- DX_CHECK(device->SetVertexShader(program.m_vsh->m_vertexShader) );
- DX_CHECK(device->SetPixelShader(program.m_fsh->m_pixelShader) );
-
- VertexBufferD3D9& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
- VertexLayout& layout = m_vertexLayouts[_blitter.m_vb->layoutHandle.idx];
- DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, layout.m_stride) );
- setInputLayout(layout, 0);
-
- IndexBufferD3D9& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
- DX_CHECK(device->SetIndices(ib.m_ptr) );
-
- float proj[16];
- bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
-
- PredefinedUniform& predefined = program.m_predefined[0];
- uint8_t flags = predefined.m_type;
- setShaderUniform(flags, predefined.m_loc, proj, 4);
-
- m_textures[_blitter.m_texture.idx].commit(0, BGFX_SAMPLER_INTERNAL_DEFAULT, NULL);
- }
-
- void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
- {
- const uint32_t numVertices = _numIndices*4/6;
- if (0 < numVertices)
- {
- m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices * 2, _blitter.m_ib->data, true);
- m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_layout.m_stride, _blitter.m_vb->data, true);
-
- DX_CHECK(m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
- , 0
- , 0
- , numVertices
- , 0
- , _numIndices / 3
- ) );
- }
- }
-
- void updateMsaa()
- {
- for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_checkMsaa); ++ii)
- {
- D3DMULTISAMPLE_TYPE msaa = s_checkMsaa[ii];
- DWORD quality;
-
- HRESULT hr = m_d3d9->CheckDeviceMultiSampleType(m_adapter
- , m_deviceType
- , m_params.BackBufferFormat
- , m_params.Windowed
- , msaa
- , &quality
- );
-
- if (SUCCEEDED(hr) )
- {
- s_msaa[ii].m_type = msaa;
- s_msaa[ii].m_quality = bx::uint32_imax(0, quality-1);
- last = ii;
- }
- else
- {
- s_msaa[ii] = s_msaa[last];
- }
- }
- }
-
- void updateResolution(const Resolution& _resolution)
- {
- m_maxAnisotropy = !!(_resolution.reset & BGFX_RESET_MAXANISOTROPY)
- ? m_caps.MaxAnisotropy
- : 1
- ;
- const uint32_t maskFlags = ~(0
- | BGFX_RESET_MAXANISOTROPY
- | BGFX_RESET_DEPTH_CLAMP
- | BGFX_RESET_SUSPEND
- );
-
- if (m_resolution.width != _resolution.width
- || m_resolution.height != _resolution.height
- || (m_resolution.reset&maskFlags) != (_resolution.reset&maskFlags) )
- {
- uint32_t flags = _resolution.reset & (~BGFX_RESET_INTERNAL_FORCE);
-
- m_resolution = _resolution;
- m_resolution.reset = flags;
-
- m_textVideoMem.resize(false, _resolution.width, _resolution.height);
- m_textVideoMem.clear();
-
- D3DDEVICE_CREATION_PARAMETERS dcp;
- DX_CHECK(m_device->GetCreationParameters(&dcp) );
-
- D3DDISPLAYMODE dm;
- DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
-
- m_params.BackBufferFormat = dm.Format;
-
- m_params.BackBufferWidth = _resolution.width;
- m_params.BackBufferHeight = _resolution.height;
- m_params.FullScreen_RefreshRateInHz = BGFX_RESET_FULLSCREEN == (m_resolution.reset&BGFX_RESET_FULLSCREEN_MASK) ? 60 : 0;
- m_params.PresentationInterval = !!(m_resolution.reset&BGFX_RESET_VSYNC) ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
-
- updateMsaa();
-
- Msaa& msaa = s_msaa[(m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
- m_params.MultiSampleType = msaa.m_type;
- m_params.MultiSampleQuality = msaa.m_quality;
-
- preReset();
- DX_CHECK(m_device->Reset(&m_params) );
- postReset();
- }
- }
-
- void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true, bool _needPresent = true)
- {
- if (isValid(m_fbh)
- && m_fbh.idx != _fbh.idx)
- {
- FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
- frameBuffer.resolve();
- }
-
- if (!isValid(_fbh) )
- {
- m_needPresent |= _needPresent;
- DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
- for (uint32_t ii = 1, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
- {
- DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
- }
- DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
-
- DX_CHECK(m_device->SetRenderState(D3DRS_SRGBWRITEENABLE, 0 != (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER) ) );
- }
- else
- {
- m_frameBuffers[_fbh.idx].set();
- }
-
- m_fbh = _fbh;
- m_rtMsaa = _msaa;
- }
-
- void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- if (_flags&kUniformFragmentBit)
- {
- DX_CHECK(m_device->SetPixelShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
- }
- else
- {
- DX_CHECK(m_device->SetVertexShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
- }
- }
-
- void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _regIndex, _val, _numRegs);
- }
-
- void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _regIndex, _val, _numRegs);
- }
-
- void reset()
- {
- preReset();
-
- HRESULT hr;
-
- do
- {
- hr = m_device->Reset(&m_params);
- } while (FAILED(hr) );
-
- postReset();
- }
-
- void flush()
- {
- m_flushQuery->Issue(D3DISSUE_END);
- m_flushQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
- }
-
- bool isDeviceRemoved() override
- {
- return false;
- }
-
- void flip() override
- {
- if (NULL != m_swapChain)
- {
- for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
- {
- HRESULT hr = S_OK;
- if (0 == ii)
- {
- if (m_needPresent)
- {
- hr = m_swapChain->Present(NULL, NULL, (HWND)g_platformData.nwh, NULL, 0);
- m_needPresent = false;
- }
- else
- {
- flush();
- }
- }
- else
- {
- hr = m_frameBuffers[m_windows[ii].idx].present();
- }
-
- if (isLost(hr) )
- {
- do
- {
- do
- {
- hr = m_device->TestCooperativeLevel();
- }
- while (D3DERR_DEVICENOTRESET != hr);
-
- reset();
- hr = m_device->TestCooperativeLevel();
- }
- while (FAILED(hr) );
-
- break;
- }
- else if (FAILED(hr) )
- {
- BX_TRACE("Present failed with err 0x%08x.", hr);
- }
- }
- }
- }
-
- void preReset()
- {
- m_needPresent = false;
-
- invalidateSamplerState();
- m_inputLayoutCache.invalidate();
-
- for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- DX_CHECK(m_device->SetTexture(stage, NULL) );
- }
-
- DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
- for (uint32_t ii = 1, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
- {
- DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
- }
- DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
- DX_CHECK(m_device->SetVertexShader(NULL) );
- DX_CHECK(m_device->SetPixelShader(NULL) );
- DX_CHECK(m_device->SetStreamSource(0, NULL, 0, 0) );
- DX_CHECK(m_device->SetIndices(NULL) );
-
- DX_RELEASE(m_backBufferColor, 0);
- DX_RELEASE(m_backBufferDepthStencil, 0);
- DX_RELEASE(m_swapChain, 0);
-
- capturePreReset();
-
- DX_RELEASE(m_flushQuery, 0);
- if (m_timerQuerySupport)
- {
- m_gpuTimer.preReset();
- }
-
- if (m_occlusionQuerySupport)
- {
- m_occlusionQuery.preReset();
- }
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].preReset();
- }
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].preReset();
- }
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].preReset();
- }
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].preReset();
- }
- }
-
- void postReset()
- {
- DX_CHECK(m_device->GetSwapChain(0, &m_swapChain) );
- DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
- DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
-
- DX_CHECK(m_device->CreateQuery(D3DQUERYTYPE_EVENT, &m_flushQuery) );
- if (m_timerQuerySupport)
- {
- m_gpuTimer.postReset();
- }
-
- if (m_occlusionQuerySupport)
- {
- m_occlusionQuery.postReset();
- }
-
- capturePostReset();
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].postReset();
- }
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].postReset();
- }
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].postReset();
- }
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].postReset();
- }
- }
-
- void invalidateSamplerState()
- {
- for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- m_samplerFlags[stage] = UINT32_MAX;
- }
- }
-
- static void setSamplerState(IDirect3DDevice9* _device, DWORD _stage, D3DSAMPLERSTATETYPE _type, DWORD _value)
- {
- DX_CHECK(_device->SetSamplerState(_stage, _type, _value) );
- if (4 > _stage)
- {
- DX_CHECK(_device->SetSamplerState(D3DVERTEXTEXTURESAMPLER0 + _stage, _type, _value) );
- }
- }
-
- void setSamplerState(uint8_t _stage, uint64_t _flags, const float _rgba[4])
- {
- const uint64_t flags = _flags&( (~BGFX_SAMPLER_RESERVED_MASK) | BGFX_SAMPLER_BITS_MASK | BGFX_TEXTURE_SRGB);
- BX_ASSERT(_stage < BX_COUNTOF(m_samplerFlags), "");
- if (m_samplerFlags[_stage] != flags)
- {
- m_samplerFlags[_stage] = flags;
- IDirect3DDevice9* device = m_device;
- D3DTEXTUREADDRESS tau = s_textureAddress[(_flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
- D3DTEXTUREADDRESS tav = s_textureAddress[(_flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
- D3DTEXTUREADDRESS taw = s_textureAddress[(_flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
- D3DTEXTUREFILTERTYPE minFilter = s_textureFilter[(_flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT];
- D3DTEXTUREFILTERTYPE magFilter = s_textureFilter[(_flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT];
- D3DTEXTUREFILTERTYPE mipFilter = s_textureFilter[(_flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT];
-
- setSamplerState(device, _stage, D3DSAMP_ADDRESSU, tau);
- setSamplerState(device, _stage, D3DSAMP_ADDRESSV, tav);
- setSamplerState(device, _stage, D3DSAMP_ADDRESSW, taw);
- setSamplerState(device, _stage, D3DSAMP_MINFILTER, minFilter);
- setSamplerState(device, _stage, D3DSAMP_MAGFILTER, magFilter);
- setSamplerState(device, _stage, D3DSAMP_MIPFILTER, mipFilter);
- setSamplerState(device, _stage, D3DSAMP_MAXANISOTROPY, m_maxAnisotropy);
- setSamplerState(device, _stage, D3DSAMP_SRGBTEXTURE, 0 != (flags & BGFX_TEXTURE_SRGB) );
- if (NULL != _rgba)
- {
- if (needBorderColor(_flags) )
- {
- DWORD bc = D3DCOLOR_COLORVALUE(_rgba[0], _rgba[1], _rgba[2], _rgba[3]);
- setSamplerState(device
- , _stage
- , D3DSAMP_BORDERCOLOR
- , bc
- );
- }
- }
- }
- }
-
- bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
- {
- m_occlusionQuery.resolve(_render);
- return _visible == (0 != _render->m_occlusion[_handle.idx]);
- }
-
- void capturePreReset()
- {
- if (NULL != m_captureSurface)
- {
- g_callback->captureEnd();
- }
- DX_RELEASE(m_captureSurface, 1);
- DX_RELEASE(m_captureTexture, 0);
- DX_RELEASE(m_captureResolve, 0);
- }
-
- void capturePostReset()
- {
- if (m_resolution.reset&BGFX_RESET_CAPTURE)
- {
- uint32_t width = m_params.BackBufferWidth;
- uint32_t height = m_params.BackBufferHeight;
- D3DFORMAT fmt = m_params.BackBufferFormat;
-
- DX_CHECK(m_device->CreateTexture(width
- , height
- , 1
- , 0
- , fmt
- , D3DPOOL_SYSTEMMEM
- , &m_captureTexture
- , NULL
- ) );
-
- DX_CHECK(m_captureTexture->GetSurfaceLevel(0
- , &m_captureSurface
- ) );
-
- if (m_params.MultiSampleType != D3DMULTISAMPLE_NONE)
- {
- DX_CHECK(m_device->CreateRenderTarget(width
- , height
- , fmt
- , D3DMULTISAMPLE_NONE
- , 0
- , false
- , &m_captureResolve
- , NULL
- ) );
- }
-
- g_callback->captureBegin(width, height, width*4, TextureFormat::BGRA8, false);
- }
- }
-
- void capture()
- {
- if (NULL != m_captureSurface)
- {
- IDirect3DSurface9* resolve = m_backBufferColor;
-
- if (NULL != m_captureResolve)
- {
- resolve = m_captureResolve;
- DX_CHECK(m_device->StretchRect(m_backBufferColor
- , 0
- , m_captureResolve
- , NULL
- , D3DTEXF_NONE
- ) );
- }
-
- HRESULT hr = m_device->GetRenderTargetData(resolve, m_captureSurface);
- if (SUCCEEDED(hr) )
- {
- D3DLOCKED_RECT rect;
- DX_CHECK(m_captureSurface->LockRect(&rect
- , NULL
- , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
- ) );
-
- g_callback->captureFrame(rect.pBits, m_params.BackBufferHeight*rect.Pitch);
-
- DX_CHECK(m_captureSurface->UnlockRect() );
- }
- }
- }
-
- void commit(UniformBuffer& _uniformBuffer)
- {
- _uniformBuffer.reset();
-
- IDirect3DDevice9* device = m_device;
-
- for (;;)
- {
- uint32_t opcode = _uniformBuffer.read();
-
- if (UniformType::End == opcode)
- {
- break;
- }
-
- UniformType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
-
- const char* data;
- if (copy)
- {
- data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
- }
- else
- {
- UniformHandle handle;
- bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
- data = (const char*)m_uniforms[handle.idx];
- }
-
-#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
- case UniformType::_uniform: \
- { \
- _type* value = (_type*)data; \
- DX_CHECK(device->SetVertexShaderConstant##_dxsuffix(loc, value, num) ); \
- } \
- break; \
- \
- case UniformType::_uniform|kUniformFragmentBit: \
- { \
- _type* value = (_type*)data; \
- DX_CHECK(device->SetPixelShaderConstant##_dxsuffix(loc, value, num) ); \
- } \
- break
-
- switch ( (int32_t)type)
- {
- case UniformType::Mat3:
- {
- float* value = (float*)data;
- for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
- {
- Matrix4 mtx;
- mtx.un.val[ 0] = value[0];
- mtx.un.val[ 1] = value[1];
- mtx.un.val[ 2] = value[2];
- mtx.un.val[ 3] = 0.0f;
- mtx.un.val[ 4] = value[3];
- mtx.un.val[ 5] = value[4];
- mtx.un.val[ 6] = value[5];
- mtx.un.val[ 7] = 0.0f;
- mtx.un.val[ 8] = value[6];
- mtx.un.val[ 9] = value[7];
- mtx.un.val[10] = value[8];
- mtx.un.val[11] = 0.0f;
- DX_CHECK(device->SetVertexShaderConstantF(loc, &mtx.un.val[0], 3) );
- }
- }
- break;
-
- case UniformType::Mat3|kUniformFragmentBit:
- {
- float* value = (float*)data;
- for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
- {
- Matrix4 mtx;
- mtx.un.val[ 0] = value[0];
- mtx.un.val[ 1] = value[1];
- mtx.un.val[ 2] = value[2];
- mtx.un.val[ 3] = 0.0f;
- mtx.un.val[ 4] = value[3];
- mtx.un.val[ 5] = value[4];
- mtx.un.val[ 6] = value[5];
- mtx.un.val[ 7] = 0.0f;
- mtx.un.val[ 8] = value[6];
- mtx.un.val[ 9] = value[7];
- mtx.un.val[10] = value[8];
- mtx.un.val[11] = 0.0f;
- DX_CHECK(device->SetPixelShaderConstantF(loc, &mtx.un.val[0], 3) );
- }
- }
- break;
-
- CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
- CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
- CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
-
- case UniformType::End:
- break;
-
- default:
- BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
- break;
- }
-#undef CASE_IMPLEMENT_UNIFORM
- }
- }
-
- void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
- {
- IDirect3DDevice9* device = m_device;
-
- uint32_t numMrt = 1;
- FrameBufferHandle fbh = m_fbh;
- if (isValid(fbh) )
- {
- const FrameBufferD3D9& fb = m_frameBuffers[fbh.idx];
- numMrt = bx::uint32_max(1, fb.m_num);
- }
-
- if (1 == numMrt)
- {
- D3DCOLOR color = 0;
- DWORD flags = 0;
-
- if (BGFX_CLEAR_COLOR & _clear.m_flags)
- {
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[0]);
- const float* rgba = _palette[index];
- const float rr = rgba[0];
- const float gg = rgba[1];
- const float bb = rgba[2];
- const float aa = rgba[3];
- color = D3DCOLOR_COLORVALUE(rr, gg, bb, aa);
- }
- else
- {
- color = D3DCOLOR_RGBA(_clear.m_index[0], _clear.m_index[1], _clear.m_index[2], _clear.m_index[3]);
- }
-
- flags |= D3DCLEAR_TARGET;
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE
- , D3DCOLORWRITEENABLE_RED
- | D3DCOLORWRITEENABLE_GREEN
- | D3DCOLORWRITEENABLE_BLUE
- | D3DCOLORWRITEENABLE_ALPHA
- ) );
- }
-
- if (BGFX_CLEAR_DEPTH & _clear.m_flags)
- {
- flags |= D3DCLEAR_ZBUFFER;
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
- }
-
- if (BGFX_CLEAR_STENCIL & _clear.m_flags)
- {
- flags |= D3DCLEAR_STENCIL;
- }
-
- if (0 != flags)
- {
- RECT rc;
- rc.left = _rect.m_x;
- rc.top = _rect.m_y;
- rc.right = _rect.m_x + _rect.m_width;
- rc.bottom = _rect.m_y + _rect.m_height;
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE) );
- DX_CHECK(device->SetScissorRect(&rc) );
- DX_CHECK(device->Clear(0, NULL, flags, color, _clear.m_depth, _clear.m_stencil) );
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
- }
- }
- else
- {
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
-
- if (BGFX_CLEAR_COLOR & _clear.m_flags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE
- , D3DCOLORWRITEENABLE_RED
- | D3DCOLORWRITEENABLE_GREEN
- | D3DCOLORWRITEENABLE_BLUE
- | D3DCOLORWRITEENABLE_ALPHA
- ) );
- }
- else
- {
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, 0) );
- }
-
- if (BGFX_CLEAR_DEPTH & _clear.m_flags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
- }
- else
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
- }
-
- if (BGFX_CLEAR_STENCIL & _clear.m_flags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILREF, _clear.m_stencil) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILMASK, 0xff) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE) );
- }
- else
- {
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
- }
-
- VertexBufferD3D9& vb = m_vertexBuffers[_clearQuad.m_vb.idx];
- VertexLayout& layout = _clearQuad.m_layout;
- uint32_t stride = _clearQuad.m_layout.m_stride;
-
- ProgramD3D9& program = m_program[_clearQuad.m_program[numMrt-1].idx];
- device->SetVertexShader(program.m_vsh->m_vertexShader);
- device->SetPixelShader(program.m_fsh->m_pixelShader);
-
- float mrtClearDepth[4] = { _clear.m_depth };
- DX_CHECK(device->SetVertexShaderConstantF(0, mrtClearDepth, 1));
-
- float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
-
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- for (uint32_t ii = 0; ii < numMrt; ++ii)
- {
- uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE - 1, _clear.m_index[ii]);
- bx::memCopy(mrtClearColor[ii], _palette[index], 16);
- }
- }
- else
- {
- float rgba[4] =
- {
- _clear.m_index[0] * 1.0f / 255.0f,
- _clear.m_index[1] * 1.0f / 255.0f,
- _clear.m_index[2] * 1.0f / 255.0f,
- _clear.m_index[3] * 1.0f / 255.0f,
- };
-
- for (uint32_t ii = 0; ii < numMrt; ++ii)
- {
- bx::memCopy(mrtClearColor[ii], rgba, 16);
- }
- }
-
- DX_CHECK(device->SetPixelShaderConstantF(0, mrtClearColor[0], numMrt));
-
- DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, stride) );
- DX_CHECK(device->SetStreamSourceFreq(0, 1) );
- DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
- setInputLayout(layout, 0);
- DX_CHECK(device->SetIndices(NULL) );
- DX_CHECK(device->DrawPrimitive(D3DPT_TRIANGLESTRIP
- , 0
- , 2
- ) );
- }
- }
-
- void setInputLayout(uint8_t _numStreams, const VertexLayout** _layouts, uint16_t _numInstanceData)
- {
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_numInstanceData);
- for (uint8_t stream = 0; stream < _numStreams; ++stream)
- {
- murmur.add(_layouts[stream]->m_hash);
- }
- uint64_t layoutHash = murmur.end();
-
- IDirect3DVertexDeclaration9* layout = m_inputLayoutCache.find(layoutHash);
- if (NULL == layout)
- {
- D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
- D3DVERTEXELEMENT9* elem = vertexElements;
-
- for (uint8_t stream = 0; stream < _numStreams; ++stream)
- {
- elem = fillVertexLayout(stream, elem, *_layouts[stream]);
- }
-
- const D3DVERTEXELEMENT9 inst = { _numStreams, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 };
-
- for (uint8_t ii = 0; ii < _numInstanceData; ++ii)
- {
- bx::memCopy(elem, &inst, sizeof(D3DVERTEXELEMENT9) );
- elem->UsageIndex = uint8_t(7-ii); // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
- elem->Offset = ii*16;
- ++elem;
- }
-
- bx::memCopy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
-
- DX_CHECK(m_device->CreateVertexDeclaration(vertexElements, &layout) );
-
- m_inputLayoutCache.add(layoutHash, layout);
- }
-
- DX_CHECK(m_device->SetVertexDeclaration(layout) );
- }
-
- void setInputLayout(const VertexLayout& _layout, uint16_t _numInstanceData)
- {
- const VertexLayout* layouts[1] = { &_layout };
- setInputLayout(BX_COUNTOF(layouts), layouts, _numInstanceData);
- }
-
- D3DCAPS9 m_caps;
-
- IDirect3D9Ex* m_d3d9ex;
- IDirect3DDevice9Ex* m_deviceEx;
-
- IDirect3D9* m_d3d9;
- IDirect3DDevice9* m_device;
- IDirect3DQuery9* m_flushQuery;
- TimerQueryD3D9 m_gpuTimer;
- OcclusionQueryD3D9 m_occlusionQuery;
- D3DPOOL m_pool;
-
- IDirect3DSwapChain9* m_swapChain;
-
- bool m_needPresent;
- uint16_t m_numWindows;
- FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
-
- IDirect3DSurface9* m_backBufferColor;
- IDirect3DSurface9* m_backBufferDepthStencil;
-
- IDirect3DTexture9* m_captureTexture;
- IDirect3DSurface9* m_captureSurface;
- IDirect3DSurface9* m_captureResolve;
-
- IDirect3DVertexDeclaration9* m_instanceDataDecls[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
-
- void* m_d3d9Dll;
- NvApi m_nvapi;
- uint32_t m_adapter;
- D3DDEVTYPE m_deviceType;
- D3DPRESENT_PARAMETERS m_params;
- uint32_t m_maxAnisotropy;
- D3DADAPTER_IDENTIFIER9 m_identifier;
- Resolution m_resolution;
-
- bool m_initialized;
- bool m_amd;
- bool m_nvidia;
- bool m_atocSupport;
- bool m_instancingSupport;
- bool m_occlusionQuerySupport;
- bool m_timerQuerySupport;
-
- D3DFORMAT m_fmtDepth;
-
- IndexBufferD3D9 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
- VertexBufferD3D9 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
- ShaderD3D9 m_shaders[BGFX_CONFIG_MAX_SHADERS];
- ProgramD3D9 m_program[BGFX_CONFIG_MAX_PROGRAMS];
- TextureD3D9 m_textures[BGFX_CONFIG_MAX_TEXTURES];
- VertexLayout m_vertexLayouts[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
- FrameBufferD3D9 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- UniformRegistry m_uniformReg;
- void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
-
- uint64_t m_samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
-
- TextureD3D9* m_updateTexture;
- uint8_t* m_updateTextureBits;
- uint32_t m_updateTexturePitch;
- uint8_t m_updateTextureSide;
- uint8_t m_updateTextureMip;
-
- StateCacheT m_inputLayoutCache;
-
- TextVideoMem m_textVideoMem;
-
- FrameBufferHandle m_fbh;
- bool m_rtMsaa;
- };
-
- static RendererContextD3D9* s_renderD3D9;
-
- RendererContextI* rendererCreate(const Init& _init)
- {
- s_renderD3D9 = BX_NEW(g_allocator, RendererContextD3D9);
- if (!s_renderD3D9->init(_init) )
- {
- bx::deleteObject(g_allocator, s_renderD3D9);
- s_renderD3D9 = NULL;
- }
- return s_renderD3D9;
- }
-
- void rendererDestroy()
- {
- s_renderD3D9->shutdown();
- bx::deleteObject(g_allocator, s_renderD3D9);
- s_renderD3D9 = NULL;
- }
-
- void IndexBufferD3D9::create(uint32_t _size, void* _data, uint16_t _flags)
- {
- m_size = _size;
- m_flags = _flags;
-
- uint32_t usage = D3DUSAGE_WRITEONLY;
- D3DPOOL pool = s_renderD3D9->m_pool;
-
- if (NULL == _data)
- {
- usage |= D3DUSAGE_DYNAMIC;
- pool = D3DPOOL_DEFAULT;
- m_dynamic = (uint8_t*)bx::alloc(g_allocator, _size);
- }
-
- const D3DFORMAT format = 0 == (_flags & BGFX_BUFFER_INDEX32)
- ? D3DFMT_INDEX16
- : D3DFMT_INDEX32
- ;
-
- DX_CHECK(s_renderD3D9->m_device->CreateIndexBuffer(m_size
- , usage
- , format
- , pool
- , &m_ptr
- , NULL
- ) );
-
- if (NULL != _data)
- {
- update(0, _size, _data);
- }
- }
-
- void IndexBufferD3D9::preReset()
- {
- if (NULL != m_dynamic)
- {
- DX_RELEASE(m_ptr, 0);
- }
- }
-
- void IndexBufferD3D9::postReset()
- {
- if (NULL != m_dynamic)
- {
- const D3DFORMAT format = 0 == (m_flags & BGFX_BUFFER_INDEX32)
- ? D3DFMT_INDEX16
- : D3DFMT_INDEX32
- ;
-
- DX_CHECK(s_renderD3D9->m_device->CreateIndexBuffer(m_size
- , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
- , format
- , D3DPOOL_DEFAULT
- , &m_ptr
- , NULL
- ) );
-
- update(0, m_size, m_dynamic);
- }
- }
-
- void VertexBufferD3D9::create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle)
- {
- m_size = _size;
- m_layoutHandle = _layoutHandle;
-
- uint32_t usage = D3DUSAGE_WRITEONLY;
- D3DPOOL pool = s_renderD3D9->m_pool;
-
- if (NULL == _data)
- {
- usage |= D3DUSAGE_DYNAMIC;
- pool = D3DPOOL_DEFAULT;
- m_dynamic = (uint8_t*)bx::alloc(g_allocator, _size);
- }
-
- DX_CHECK(s_renderD3D9->m_device->CreateVertexBuffer(m_size
- , usage
- , 0
- , pool
- , &m_ptr
- , NULL
- ) );
-
- if (NULL != _data)
- {
- update(0, _size, _data);
- }
- }
-
- void VertexBufferD3D9::preReset()
- {
- if (NULL != m_dynamic)
- {
- DX_RELEASE(m_ptr, 0);
- }
- }
-
- void VertexBufferD3D9::postReset()
- {
- if (NULL != m_dynamic)
- {
- DX_CHECK(s_renderD3D9->m_device->CreateVertexBuffer(m_size
- , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
- , 0
- , D3DPOOL_DEFAULT
- , &m_ptr
- , NULL
- ) );
-
- update(0, m_size, m_dynamic);
- }
- }
-
- void ShaderD3D9::create(const Memory* _mem)
- {
- bx::MemoryReader reader(_mem->data, _mem->size);
-
- bx::ErrorAssert err;
-
- uint32_t magic;
- bx::read(&reader, magic, &err);
-
- const bool fragment = isShaderType(magic, 'F');
-
- uint32_t hashIn;
- bx::read(&reader, hashIn, &err);
-
- uint32_t hashOut;
-
- if (isShaderVerLess(magic, 6) )
- {
- hashOut = hashIn;
- }
- else
- {
- bx::read(&reader, hashOut, &err);
- }
-
- uint16_t count;
- bx::read(&reader, count, &err);
-
- m_numPredefined = 0;
-
- BX_TRACE("Shader consts %d", count);
-
- uint8_t fragmentBit = fragment ? kUniformFragmentBit : 0;
-
- if (0 < count)
- {
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- uint8_t nameSize = 0;
- bx::read(&reader, nameSize, &err);
-
- char name[256] = {};
- bx::read(&reader, &name, nameSize, &err);
- name[nameSize] = '\0';
-
- uint8_t type = 0;
- bx::read(&reader, type, &err);
-
- uint8_t num = 0;
- bx::read(&reader, num, &err);
-
- uint16_t regIndex = 0;
- bx::read(&reader, regIndex, &err);
-
- uint16_t regCount = 0;
- bx::read(&reader, regCount, &err);
-
- if (!isShaderVerLess(magic, 8) )
- {
- uint16_t texInfo = 0;
- bx::read(&reader, texInfo, &err);
- }
-
- if (!isShaderVerLess(magic, 10) )
- {
- uint16_t texFormat = 0;
- bx::read(&reader, texFormat, &err);
- }
-
- const char* kind = "invalid";
-
- PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
- if (PredefinedUniform::Count != predefined)
- {
- kind = "predefined";
- m_predefined[m_numPredefined].m_loc = regIndex;
- m_predefined[m_numPredefined].m_count = regCount;
- m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
- m_numPredefined++;
- }
- else if (0 == (kUniformSamplerBit & type) )
- {
- const UniformRegInfo* info = s_renderD3D9->m_uniformReg.find(name);
- BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
-
- if (NULL != info)
- {
- if (NULL == m_constantBuffer)
- {
- m_constantBuffer = UniformBuffer::create(1024);
- }
-
- kind = "user";
- m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
- }
- }
- else
- {
- kind = "sampler";
- }
-
- BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
- , kind
- , name
- , getUniformTypeName(UniformType::Enum(type&~kUniformMask) )
- , num
- , regIndex
- , regCount
- );
- BX_UNUSED(kind);
- }
-
- if (NULL != m_constantBuffer)
- {
- m_constantBuffer->finish();
- }
- }
-
- uint32_t shaderSize;
- bx::read(&reader, shaderSize, &err);
-
- const DWORD* code = (const DWORD*)reader.getDataPtr();
-
- if (fragment)
- {
- m_type = 1;
- DX_CHECK(s_renderD3D9->m_device->CreatePixelShader(code, &m_pixelShader) );
- BGFX_FATAL(NULL != m_pixelShader, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
- }
- else
- {
- m_type = 0;
- DX_CHECK(s_renderD3D9->m_device->CreateVertexShader(code, &m_vertexShader) );
- BGFX_FATAL(NULL != m_vertexShader, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
- }
- }
-
- void TextureD3D9::createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips)
- {
- m_type = Texture2D;
- const bimg::TextureFormat::Enum fmt = (bimg::TextureFormat::Enum)m_textureFormat;
-
- DWORD usage = 0;
- D3DPOOL pool = D3DPOOL_DEFAULT;
-
- const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
- const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
- const bool readBack = 0 != (m_flags&BGFX_TEXTURE_READ_BACK);
- if (bimg::isDepth(fmt) )
- {
- usage = D3DUSAGE_DEPTHSTENCIL;
- }
- else if (readBack)
- {
- usage = 0;
- pool = D3DPOOL_SYSTEMMEM;
- }
- else if (renderTarget || blit)
- {
- usage = 0
- | D3DUSAGE_RENDERTARGET
- | (1 < _numMips ? D3DUSAGE_AUTOGENMIPMAP : 0)
- ;
- }
-
- IDirect3DDevice9* device = s_renderD3D9->m_device;
-
- if (renderTarget)
- {
- uint32_t msaaQuality = ( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
- msaaQuality = bx::uint32_satsub(msaaQuality, 1);
-
- bool writeOnly = 0 != (m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
-
- if (0 != msaaQuality
- || writeOnly)
- {
- const Msaa& msaa = s_msaa[msaaQuality];
-
- if (bimg::isDepth(fmt) )
- {
- DX_CHECK(device->CreateDepthStencilSurface(
- m_width
- , m_height
- , s_textureFormat[m_textureFormat].m_fmt
- , msaa.m_type
- , msaa.m_quality
- , FALSE
- , &m_surface
- , NULL
- ) );
- }
- else
- {
- DX_CHECK(device->CreateRenderTarget(
- m_width
- , m_height
- , s_textureFormat[m_textureFormat].m_fmt
- , msaa.m_type
- , msaa.m_quality
- , FALSE
- , &m_surface
- , NULL
- ) );
- }
-
- if (writeOnly)
- {
- // This is render buffer, there is no sampling, no need
- // to create texture.
- return;
- }
- }
- }
-
- DX_CHECK(device->CreateTexture(_width
- , _height
- , _numMips
- , usage
- , s_textureFormat[fmt].m_fmt
- , pool
- , &m_texture2d
- , NULL
- ) );
-
- if (!renderTarget
- && !readBack)
- {
- if (NULL == m_staging)
- {
- DX_CHECK(device->CreateTexture(_width
- , _height
- , _numMips
- , 0
- , s_textureFormat[fmt].m_fmt
- , D3DPOOL_SYSTEMMEM
- , &m_staging2d
- , NULL
- ) );
- }
- else
- {
- DX_CHECK(m_staging2d->AddDirtyRect(NULL));
- DX_CHECK(device->UpdateTexture(m_staging2d, m_texture2d));
- }
- }
-
- BGFX_FATAL(NULL != m_texture2d, Fatal::UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: %d)."
- , _width
- , _height
- , _numMips
- , bimg::getName(fmt)
- );
- }
-
- void TextureD3D9::createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips)
- {
- m_type = Texture3D;
- const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
-
- IDirect3DDevice9* device = s_renderD3D9->m_device;
- DX_CHECK(device->CreateVolumeTexture(_width
- , _height
- , _depth
- , _numMips
- , 0
- , s_textureFormat[fmt].m_fmt
- , D3DPOOL_DEFAULT
- , &m_texture3d
- , NULL
- ) );
-
- if (NULL == m_staging)
- {
- DX_CHECK(device->CreateVolumeTexture(_width
- , _height
- , _depth
- , _numMips
- , 0
- , s_textureFormat[fmt].m_fmt
- , D3DPOOL_SYSTEMMEM
- , &m_staging3d
- , NULL
- ) );
- }
- else
- {
- DX_CHECK(m_staging3d->AddDirtyBox(NULL) );
- DX_CHECK(device->UpdateTexture(m_staging3d, m_texture3d) );
- }
-
- BGFX_FATAL(NULL != m_texture3d, Fatal::UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: %s)."
- , _width
- , _height
- , _depth
- , _numMips
- , getName(fmt)
- );
- }
-
- void TextureD3D9::createCubeTexture(uint32_t _width, uint8_t _numMips)
- {
- m_type = TextureCube;
- const bimg::TextureFormat::Enum fmt = (bimg::TextureFormat::Enum)m_textureFormat;
-
- DWORD usage = 0;
-
- const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
- const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
- if (bimg::isDepth(fmt) )
- {
- usage = D3DUSAGE_DEPTHSTENCIL;
- }
- else if (renderTarget || blit)
- {
- usage = D3DUSAGE_RENDERTARGET;
- }
-
- IDirect3DDevice9* device = s_renderD3D9->m_device;
- DX_CHECK(device->CreateCubeTexture(_width
- , _numMips
- , usage
- , s_textureFormat[fmt].m_fmt
- , D3DPOOL_DEFAULT
- , &m_textureCube
- , NULL
- ) );
-
- if (!renderTarget)
- {
- if (NULL == m_staging)
- {
- DX_CHECK(device->CreateCubeTexture(_width
- , _numMips
- , 0
- , s_textureFormat[fmt].m_fmt
- , D3DPOOL_SYSTEMMEM
- , &m_stagingCube
- , NULL
- ) );
- }
- else
- {
- for (uint8_t ii = 0; ii < 6; ++ii)
- {
- DX_CHECK(m_stagingCube->AddDirtyRect(D3DCUBEMAP_FACES(ii), NULL) );
- }
- DX_CHECK(device->UpdateTexture(m_stagingCube, m_textureCube) );
- }
- }
-
- BGFX_FATAL(NULL != m_textureCube, Fatal::UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: %s)."
- , _width
- , _numMips
- , getName(fmt)
- );
- }
-
- uint8_t* TextureD3D9::lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect)
- {
- switch (m_type)
- {
- case Texture2D:
- {
- D3DLOCKED_RECT lockedRect;
-
- if (NULL != _rect)
- {
- RECT rect;
- rect.left = _rect->m_x;
- rect.top = _rect->m_y;
- rect.right = rect.left + _rect->m_width;
- rect.bottom = rect.top + _rect->m_height;
- DX_CHECK(m_staging2d->LockRect(_lod, &lockedRect, &rect, 0) );
- DX_CHECK(m_staging2d->AddDirtyRect(&rect) );
- }
- else
- {
- DX_CHECK(m_staging2d->LockRect(_lod, &lockedRect, NULL, 0) );
- DX_CHECK(m_staging2d->AddDirtyRect(NULL) );
- }
-
- _pitch = lockedRect.Pitch;
- _slicePitch = 0;
- return (uint8_t*)lockedRect.pBits;
- }
-
- case Texture3D:
- {
- D3DLOCKED_BOX box;
- DX_CHECK(m_staging3d->LockBox(_lod, &box, NULL, 0) );
- DX_CHECK(m_staging3d->AddDirtyBox(NULL) );
- _pitch = box.RowPitch;
- _slicePitch = box.SlicePitch;
- return (uint8_t*)box.pBits;
- }
-
- case TextureCube:
- {
- D3DLOCKED_RECT lockedRect;
-
- if (NULL != _rect)
- {
- RECT rect;
- rect.left = _rect->m_x;
- rect.top = _rect->m_y;
- rect.right = rect.left + _rect->m_width;
- rect.bottom = rect.top + _rect->m_height;
- DX_CHECK(m_stagingCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, &rect, 0) );
- DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), &rect) );
- }
- else
- {
- DX_CHECK(m_stagingCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, NULL, 0) );
- DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), NULL) );
- }
-
- _pitch = lockedRect.Pitch;
- _slicePitch = 0;
- return (uint8_t*)lockedRect.pBits;
- }
- }
-
- BX_ASSERT(false, "You should not be here.");
- _pitch = 0;
- _slicePitch = 0;
- return NULL;
- }
-
- void TextureD3D9::unlock(uint8_t _side, uint8_t _lod)
- {
- IDirect3DDevice9* device = s_renderD3D9->m_device;
-
- switch (m_type)
- {
- case Texture2D:
- {
- DX_CHECK(m_staging2d->UnlockRect(_lod) );
- DX_CHECK(device->UpdateTexture(m_staging2d, m_texture2d) );
- }
- return;
-
- case Texture3D:
- {
- DX_CHECK(m_staging3d->UnlockBox(_lod) );
- DX_CHECK(device->UpdateTexture(m_staging3d, m_texture3d) );
- }
- return;
-
- case TextureCube:
- {
- DX_CHECK(m_stagingCube->UnlockRect(D3DCUBEMAP_FACES(_side), _lod) );
- DX_CHECK(device->UpdateTexture(m_stagingCube, m_textureCube) );
- }
- return;
- }
-
- BX_ASSERT(false, "You should not be here.");
- }
-
- void TextureD3D9::dirty(uint8_t _side, const Rect& _rect, uint16_t _z, uint16_t _depth)
- {
- switch (m_type)
- {
- case Texture2D:
- {
- RECT rect;
- rect.left = _rect.m_x;
- rect.top = _rect.m_y;
- rect.right = rect.left + _rect.m_width;
- rect.bottom = rect.top + _rect.m_height;
- DX_CHECK(m_texture2d->AddDirtyRect(&rect) );
- }
- return;
-
- case Texture3D:
- {
- D3DBOX box;
- box.Left = _rect.m_x;
- box.Top = _rect.m_y;
- box.Right = box.Left + _rect.m_width;
- box.Bottom = box.Top + _rect.m_height;
- box.Front = _z;
- box.Back = box.Front + _depth;
- DX_CHECK(m_texture3d->AddDirtyBox(&box) );
- }
- return;
-
- case TextureCube:
- {
- RECT rect;
- rect.left = _rect.m_x;
- rect.top = _rect.m_y;
- rect.right = rect.left + _rect.m_width;
- rect.bottom = rect.top + _rect.m_height;
- DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), &rect) );
- }
- return;
- }
-
- BX_ASSERT(false, "You should not be here.");
- }
-
- IDirect3DSurface9* TextureD3D9::getSurface(uint8_t _side, uint8_t _mip) const
- {
- IDirect3DSurface9* surface = NULL;
-
- switch (m_type)
- {
- case Texture2D:
- DX_CHECK(m_texture2d->GetSurfaceLevel(_mip, &surface) );
- break;
-
- case Texture3D:
- BX_ASSERT(false, "");
- break;
-
- case TextureCube:
- DX_CHECK(m_textureCube->GetCubeMapSurface(D3DCUBEMAP_FACES(_side), _mip, &surface) );
- break;
- }
-
- return surface;
- }
-
- void TextureD3D9::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
- {
- bimg::ImageContainer imageContainer;
-
- if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
- {
- const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
-
- const uint8_t startLod = bx::min(_skip, imageContainer.m_numMips-1);
-
- bimg::TextureInfo ti;
- bimg::imageGetSize(
- &ti
- , uint16_t(imageContainer.m_width >>startLod)
- , uint16_t(imageContainer.m_height>>startLod)
- , uint16_t(imageContainer.m_depth >>startLod)
- , imageContainer.m_cubeMap
- , 1 < imageContainer.m_numMips
- , imageContainer.m_numLayers
- , imageContainer.m_format
- );
- ti.numMips = bx::min(imageContainer.m_numMips-startLod, ti.numMips);
-
- m_flags = _flags;
- m_width = ti.width;
- m_height = ti.height;
- m_depth = ti.depth;
- m_numMips = ti.numMips;
- m_requestedFormat = uint8_t(imageContainer.m_format);
- m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
- const bool convert = m_textureFormat != m_requestedFormat;
-
- uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
-
- if (imageContainer.m_cubeMap)
- {
- createCubeTexture(ti.width, ti.numMips);
- }
- else if (imageContainer.m_depth > 1)
- {
- createVolumeTexture(ti.width, ti.height, ti.depth, ti.numMips);
- }
- else
- {
- createTexture(ti.width, ti.height, ti.numMips);
- }
-
- BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s."
- , this - s_renderD3D9->m_textures
- , getName( (TextureFormat::Enum)m_textureFormat)
- , getName( (TextureFormat::Enum)m_requestedFormat)
- , ti.width
- , ti.height
- , imageContainer.m_cubeMap ? "x6" : ""
- , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
- );
-
- if (0 != (_flags&BGFX_TEXTURE_RT_WRITE_ONLY) )
- {
- return;
- }
-
- const bool useMipSize = useD3D9Pitch(imageContainer.m_format);
- for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
- {
- uint32_t width = ti.width;
- uint32_t height = ti.height;
- uint32_t depth = ti.depth;
- uint32_t mipWidth = ti.width;
- uint32_t mipHeight = ti.height;
-
- for (uint8_t lod = 0, num = ti.numMips; lod < num; ++lod)
- {
- width = bx::max(1, width);
- height = bx::max(1, height);
- depth = bx::max(1, depth);
- mipWidth = bx::max(blockInfo.blockWidth, mipWidth);
- mipHeight = bx::max(blockInfo.blockHeight, mipHeight);
- uint32_t mipSize = width*height*depth*bpp/8;
-
- bimg::ImageMip mip;
- if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
- {
- uint32_t pitch;
- uint32_t slicePitch;
- uint8_t* bits = lock(side, lod, pitch, slicePitch);
-
- if (convert)
- {
- if (width != mipWidth
- || height != mipHeight)
- {
- uint32_t srcpitch = mipWidth*bpp/8;
-
- uint8_t* temp = (uint8_t*)bx::alloc(g_allocator, srcpitch*mipHeight);
- bimg::imageDecodeToBgra8(
- g_allocator
- , temp
- , mip.m_data
- , mip.m_width
- , mip.m_height
- , srcpitch
- , mip.m_format
- );
-
- bx::memCopy(bits, pitch, temp, srcpitch, pitch, height);
-
- bx::free(g_allocator, temp);
- }
- else
- {
- bimg::imageDecodeToBgra8(g_allocator, bits, mip.m_data, mip.m_width, mip.m_height, pitch, mip.m_format);
- }
- }
- else
- {
- uint32_t size = useMipSize ? mip.m_size : mipSize;
- switch (m_textureFormat)
- {
- case TextureFormat::R5G6B5:
- bimg::imageConvert(bits, 16, bx::packB5G6R5, mip.m_data, bx::unpackR5G6B5, size);
- break;
-
- case TextureFormat::RGBA4:
- bimg::imageConvert(bits, 16, bx::packBgra4, mip.m_data, bx::unpackRgba4, size);
- break;
-
- case TextureFormat::RGB5A1:
- bimg::imageConvert(bits, 16, bx::packBgr5a1, mip.m_data, bx::unpackRgb5a1, size);
- break;
-
- default:
- bx::memCopy(bits, mip.m_data, size);
- break;
- }
- }
-
- unlock(side, lod);
- }
-
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- mipWidth >>= 1;
- mipHeight >>= 1;
- }
- }
- }
- }
-
- void TextureD3D9::updateBegin(uint8_t _side, uint8_t _mip)
- {
- uint32_t slicePitch;
- s_renderD3D9->m_updateTextureSide = _side;
- s_renderD3D9->m_updateTextureMip = _mip;
- s_renderD3D9->m_updateTextureBits = lock(_side, _mip, s_renderD3D9->m_updateTexturePitch, slicePitch);
- }
-
- void TextureD3D9::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
- {
- const bimg::ImageBlockInfo & blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_textureFormat) );
- const uint16_t blockHeight = blockInfo.blockHeight;
- const uint16_t bpp = blockInfo.bitsPerPixel;
- const bool useLockedPitch = useD3D9Pitch(bimg::TextureFormat::Enum(m_textureFormat) );
- const uint32_t rectpitch = calcRowPitch(blockInfo, 0, _rect.m_width);
- const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
- const uint32_t dstpitch = (useLockedPitch) ? s_renderD3D9->m_updateTexturePitch : calcRowPitch(blockInfo, _mip, m_width);
- uint8_t* bits = s_renderD3D9->m_updateTextureBits + _rect.m_y*dstpitch/blockHeight + _rect.m_x*blockHeight*bpp/8;
-
- const bool convert = m_textureFormat != m_requestedFormat;
-
- uint8_t* data = _mem->data;
- uint8_t* temp = NULL;
-
- if (convert)
- {
- temp = (uint8_t*)bx::alloc(g_allocator, rectpitch*_rect.m_height);
- bimg::imageDecodeToBgra8(g_allocator, temp, data, _rect.m_width, _rect.m_height, srcpitch, bimg::TextureFormat::Enum(m_requestedFormat) );
- data = temp;
- }
-
- {
- uint8_t* src = data;
- uint8_t* dst = bits;
- for (uint32_t yy = 0, height = _rect.m_height; yy < height; yy += blockHeight)
- {
- switch (m_textureFormat)
- {
- case TextureFormat::R5G6B5:
- bimg::imageConvert(dst, 16, bx::packB5G6R5, src, bx::unpackR5G6B5, rectpitch);
- break;
-
- case TextureFormat::RGBA4:
- bimg::imageConvert(dst, 16, bx::packBgra4, src, bx::unpackRgba4, rectpitch);
- break;
-
- case TextureFormat::RGB5A1:
- bimg::imageConvert(dst, 16, bx::packBgr5a1, src, bx::unpackRgb5a1, rectpitch);
- break;
-
- default:
- bx::memCopy(dst, src, rectpitch);
- break;
- }
- src += srcpitch;
- dst += dstpitch;
- }
- }
-
- if (NULL != temp)
- {
- bx::free(g_allocator, temp);
- }
-
- if (0 == _mip)
- {
- dirty(_side, _rect, _z, _depth);
- }
- }
-
- void TextureD3D9::updateEnd()
- {
- unlock(s_renderD3D9->m_updateTextureSide, s_renderD3D9->m_updateTextureMip);
- }
-
- void TextureD3D9::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
- {
- const uint64_t flags = (m_flags & BGFX_TEXTURE_SRGB)
- | (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags) ? _flags : uint32_t(m_flags) )
- ;
- uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
- s_renderD3D9->setSamplerState(_stage, flags, _palette[index]);
-
- IDirect3DDevice9* device = s_renderD3D9->m_device;
- DX_CHECK(device->SetTexture(_stage, m_ptr) );
- if (4 > _stage)
- {
- DX_CHECK(device->SetTexture(D3DVERTEXTEXTURESAMPLER0 + _stage, m_ptr) );
- }
- }
-
- void TextureD3D9::resolve(uint8_t _resolve) const
- {
- if (NULL != m_surface
- && NULL != m_ptr)
- {
- IDirect3DSurface9* surface = getSurface();
- DX_CHECK(s_renderD3D9->m_device->StretchRect(m_surface
- , NULL
- , surface
- , NULL
- , D3DTEXF_LINEAR
- ) );
- DX_RELEASE(surface, 1);
-
- if (1 < m_numMips
- && 0 != (_resolve & BGFX_RESOLVE_AUTO_GEN_MIPS) )
- {
- m_ptr->GenerateMipSubLevels();
- }
- }
- }
-
- void TextureD3D9::preReset()
- {
- TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
- if (TextureFormat::Unknown != fmt)
- {
- DX_RELEASE(m_ptr, 0);
- DX_RELEASE(m_surface, 0);
- }
- }
-
- void TextureD3D9::postReset()
- {
- TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
- if (TextureFormat::Unknown != fmt)
- {
- switch (m_type)
- {
- default:
- case Texture2D:
- createTexture(m_width, m_height, m_numMips);
- break;
-
- case Texture3D:
- createVolumeTexture(m_width, m_height, m_depth, m_numMips);
- break;
-
- case TextureCube:
- createCubeTexture(m_width, m_numMips);
- break;
- }
- }
- }
-
- void FrameBufferD3D9::create(uint8_t _num, const Attachment* _attachment)
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_surface); ++ii)
- {
- m_surface[ii] = NULL;
- }
-
- m_denseIdx = UINT16_MAX;
- m_dsIdx = UINT8_MAX;
- m_num = 0;
- m_numTh = _num;
- m_needResolve = false;
- bx::memCopy(m_attachment, _attachment, _num*sizeof(Attachment) );
-
- for (uint32_t ii = 0; ii < _num; ++ii)
- {
- const Attachment& at = m_attachment[ii];
-
- if (isValid(at.handle) )
- {
- const TextureD3D9& texture = s_renderD3D9->m_textures[at.handle.idx];
-
- if (NULL != texture.m_surface)
- {
- m_surface[ii] = texture.m_surface;
- m_surface[ii]->AddRef();
- }
- else
- {
- m_surface[ii] = texture.getSurface(uint8_t(at.layer), uint8_t(at.mip) );
- }
-
- if (0 == m_num)
- {
- m_width = texture.m_width;
- m_height = texture.m_height;
- }
-
- if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
- {
- m_dsIdx = uint8_t(ii);
- }
- else
- {
- ++m_num;
- }
-
- m_needResolve |= true
- && (NULL != texture.m_surface)
- && (NULL != texture.m_texture2d)
- ;
- }
- }
-
- if (0 == m_num)
- {
- createNullColorRT();
- }
- }
-
- void FrameBufferD3D9::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
- {
- BX_UNUSED(_depthFormat);
-
- m_hwnd = (HWND)_nwh;
-
- m_width = bx::uint32_max(_width, 16);
- m_height = bx::uint32_max(_height, 16);
-
- D3DPRESENT_PARAMETERS params;
- bx::memCopy(¶ms, &s_renderD3D9->m_params, sizeof(D3DPRESENT_PARAMETERS) );
- params.BackBufferFormat = TextureFormat::Count == _format ? params.BackBufferFormat : s_textureFormat[_format].m_fmt;
- params.BackBufferWidth = m_width;
- params.BackBufferHeight = m_height;
- params.MultiSampleType = s_msaa[0].m_type;
- params.MultiSampleQuality = s_msaa[0].m_quality;
-
- DX_CHECK(s_renderD3D9->m_device->CreateAdditionalSwapChain(¶ms, &m_swapChain) );
- DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_surface[0]) );
-
- DX_CHECK(s_renderD3D9->m_device->CreateDepthStencilSurface(
- params.BackBufferWidth
- , params.BackBufferHeight
- , params.AutoDepthStencilFormat
- , params.MultiSampleType
- , params.MultiSampleQuality
- , FALSE
- , &m_surface[1]
- , NULL
- ) );
-
- m_dsIdx = 1;
- m_denseIdx = _denseIdx;
- m_num = 1;
- m_needResolve = false;
- m_needPresent = false;
- }
-
- uint16_t FrameBufferD3D9::destroy()
- {
- if (NULL != m_hwnd)
- {
- DX_RELEASE(m_surface[0], 0);
- DX_RELEASE(m_surface[1], 0);
- DX_RELEASE(m_swapChain, 0);
- }
- else
- {
- uint32_t num = m_numTh;
- num += uint32_t(0 < m_numTh && 0 == m_num);
-
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- IDirect3DSurface9* ptr = m_surface[ii];
- if (NULL != ptr)
- {
- ptr->Release();
- m_surface[ii] = NULL;
- }
- }
- }
-
- m_hwnd = NULL;
- m_num = 0;
- m_numTh = 0;
- m_needPresent = false;
-
- uint16_t denseIdx = m_denseIdx;
- m_denseIdx = UINT16_MAX;
-
- return denseIdx;
- }
-
- HRESULT FrameBufferD3D9::present()
- {
- if (m_needPresent)
- {
- HRESULT hr = m_swapChain->Present(NULL, NULL, m_hwnd, NULL, 0);
- m_needPresent = false;
- return hr;
- }
-
- return S_OK;
- }
-
- void FrameBufferD3D9::resolve() const
- {
- if (m_needResolve)
- {
- for (uint32_t ii = 0, num = m_numTh; ii < num; ++ii)
- {
- const Attachment& at = m_attachment[ii];
-
- if (isValid(at.handle) )
- {
- const TextureD3D9& texture = s_renderD3D9->m_textures[at.handle.idx];
- texture.resolve(at.resolve);
- }
- }
- }
- }
-
- void FrameBufferD3D9::preReset()
- {
- if (NULL != m_hwnd)
- {
- DX_RELEASE(m_surface[0], 0);
- DX_RELEASE(m_surface[1], 0);
- DX_RELEASE(m_swapChain, 0);
- }
- else
- {
- uint32_t num = m_numTh;
- num += uint32_t(0 < m_numTh && 0 == m_num);
-
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- m_surface[ii]->Release();
- m_surface[ii] = NULL;
- }
- }
- }
-
- void FrameBufferD3D9::postReset()
- {
- if (NULL != m_hwnd)
- {
- D3DPRESENT_PARAMETERS params;
- bx::memCopy(¶ms, &s_renderD3D9->m_params, sizeof(D3DPRESENT_PARAMETERS) );
- params.BackBufferWidth = m_width;
- params.BackBufferHeight = m_height;
-
- DX_CHECK(s_renderD3D9->m_device->CreateAdditionalSwapChain(¶ms, &m_swapChain) );
- DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_surface[0]) );
- DX_CHECK(s_renderD3D9->m_device->CreateDepthStencilSurface(params.BackBufferWidth
- , params.BackBufferHeight
- , params.AutoDepthStencilFormat
- , params.MultiSampleType
- , params.MultiSampleQuality
- , FALSE
- , &m_surface[1]
- , NULL
- ) );
- }
- else if (0 < m_numTh)
- {
- for (uint32_t ii = 0, num = m_numTh; ii < num; ++ii)
- {
- const Attachment& at = m_attachment[ii];
-
- if (isValid(at.handle) )
- {
- TextureD3D9& texture = s_renderD3D9->m_textures[at.handle.idx];
-
- if (NULL != texture.m_surface)
- {
- m_surface[ii] = texture.m_surface;
- m_surface[ii]->AddRef();
- }
- else if (Access::Write == at.access)
- {
- m_surface[ii] = texture.getSurface(uint8_t(at.layer), uint8_t(at.mip) );
- }
- else
- {
- BX_ASSERT(false, "");
- }
- }
- }
-
- if (0 == m_num)
- {
- createNullColorRT();
- }
- }
- }
-
- void FrameBufferD3D9::createNullColorRT()
- {
- DX_CHECK(s_renderD3D9->m_device->CreateRenderTarget(
- m_width
- , m_height
- , D3DFMT_NULL
- , D3DMULTISAMPLE_NONE
- , 0
- , false
- , &m_surface[1]
- , NULL
- ) );
- }
-
- void FrameBufferD3D9::set()
- {
- m_needPresent = UINT16_MAX != m_denseIdx;
-
- // If frame buffer has only depth attachment D3DFMT_NULL
- // render target is created.
- const uint32_t fbnum = bx::uint32_max(2, m_numTh);
- const uint8_t dsIdx = m_dsIdx;
-
- IDirect3DDevice9* device = s_renderD3D9->m_device;
-
- DX_CHECK(device->SetDepthStencilSurface(UINT8_MAX == dsIdx
- ? s_renderD3D9->m_backBufferDepthStencil
- : m_surface[dsIdx]
- ) );
-
- uint32_t rtIdx = 0;
- for (uint32_t ii = 0; ii < fbnum; ++ii)
- {
- IDirect3DSurface9* surface = m_surface[ii];
- if (ii != dsIdx)
- {
- DX_CHECK(device->SetRenderTarget(rtIdx, surface) );
- ++rtIdx;
- }
- }
-
- for (uint32_t ii = rtIdx, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
- {
- DX_CHECK(device->SetRenderTarget(ii, NULL) );
- }
-
- DX_CHECK(device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE) );
- }
-
- void TimerQueryD3D9::postReset()
- {
- IDirect3DDevice9* device = s_renderD3D9->m_device;
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
- {
- Query& frame = m_query[ii];
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMPDISJOINT, &frame.m_disjoint) );
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &frame.m_begin) );
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &frame.m_end) );
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMPFREQ, &frame.m_freq) );
- }
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_result); ++ii)
- {
- Result& result = m_result[ii];
- result.reset();
- }
-
- m_control.reset();
- }
-
- void TimerQueryD3D9::preReset()
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
- {
- Query& frame = m_query[ii];
- DX_RELEASE(frame.m_disjoint, 0);
- DX_RELEASE(frame.m_begin, 0);
- DX_RELEASE(frame.m_end, 0);
- DX_RELEASE(frame.m_freq, 0);
- }
- }
-
- uint32_t TimerQueryD3D9::begin(uint32_t _resultIdx, uint32_t _frameNum)
- {
- while (0 == m_control.reserve(1) )
- {
- update();
- }
-
- Result& result = m_result[_resultIdx];
- ++result.m_pending;
-
- const uint32_t idx = m_control.m_current;
- Query& query = m_query[idx];
- query.m_resultIdx = _resultIdx;
- query.m_ready = false;
- query.m_frameNum = _frameNum;
-
- query.m_disjoint->Issue(D3DISSUE_BEGIN);
- query.m_begin->Issue(D3DISSUE_END);
-
- m_control.commit(1);
-
- return idx;
- }
-
- void TimerQueryD3D9::end(uint32_t _idx)
- {
- Query& query = m_query[_idx];
- query.m_ready = true;
-
- query.m_disjoint->Issue(D3DISSUE_END);
- query.m_freq->Issue(D3DISSUE_END);
- query.m_end->Issue(D3DISSUE_END);
-
- while (update() )
- {
- }
- }
-
- bool TimerQueryD3D9::update()
- {
- if (0 != m_control.available() )
- {
- Query& query = m_query[m_control.m_read];
-
- if (!query.m_ready)
- {
- return false;
- }
-
- uint64_t timeEnd;
- const bool flush = BX_COUNTOF(m_query)-1 == m_control.available();
- HRESULT hr = query.m_end->GetData(&timeEnd, sizeof(timeEnd), flush ? D3DGETDATA_FLUSH : 0);
- if (S_OK == hr
- || isLost(hr) )
- {
- m_control.consume(1);
-
- uint64_t timeBegin;
- DX_CHECK(query.m_begin->GetData(&timeBegin, sizeof(timeBegin), 0) );
-
- uint64_t freq;
- DX_CHECK(query.m_freq->GetData(&freq, sizeof(freq), 0) );
-
- Result& result = m_result[query.m_resultIdx];
- --result.m_pending;
- result.m_frameNum = query.m_frameNum;
-
- result.m_frequency = freq;
- result.m_begin = timeBegin;
- result.m_end = timeEnd;
-
- return true;
- }
- }
-
- return false;
- }
-
- void OcclusionQueryD3D9::postReset()
- {
- IDirect3DDevice9* device = s_renderD3D9->m_device;
-
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
- {
- Query& query = m_query[ii];
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &query.m_ptr) );
- }
- }
-
- void OcclusionQueryD3D9::preReset()
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
- {
- Query& query = m_query[ii];
- DX_RELEASE(query.m_ptr, 0);
- }
- }
-
- void OcclusionQueryD3D9::begin(Frame* _render, OcclusionQueryHandle _handle)
- {
- while (0 == m_control.reserve(1) )
- {
- resolve(_render, true);
- }
-
- Query& query = m_query[m_control.m_current];
- query.m_ptr->Issue(D3DISSUE_BEGIN);
- query.m_handle = _handle;
- }
-
- void OcclusionQueryD3D9::end()
- {
- Query& query = m_query[m_control.m_current];
- query.m_ptr->Issue(D3DISSUE_END);
- m_control.commit(1);
- }
-
- void OcclusionQueryD3D9::resolve(Frame* _render, bool)
- {
- while (0 != m_control.available() )
- {
- Query& query = m_query[m_control.m_read];
-
- if (isValid(query.m_handle) )
- {
- uint32_t result;
- HRESULT hr = query.m_ptr->GetData(&result, sizeof(result), 0);
- if (S_FALSE == hr)
- {
- break;
- }
-
- _render->m_occlusion[query.m_handle.idx] = int32_t(result);
- }
-
- m_control.consume(1);
- }
- }
-
- void OcclusionQueryD3D9::invalidate(OcclusionQueryHandle _handle)
- {
- const uint32_t size = m_control.m_size;
-
- for (uint32_t ii = 0, num = m_control.available(); ii < num; ++ii)
- {
- Query& query = m_query[(m_control.m_read + ii) % size];
- if (query.m_handle.idx == _handle.idx)
- {
- query.m_handle.idx = bgfx::kInvalidHandle;
- }
- }
- }
-
- void RendererContextD3D9::submitBlit(BlitState& _bs, uint16_t _view)
- {
- while (_bs.hasItem(_view) )
- {
- const BlitItem& blit = _bs.advance();
-
- const TextureD3D9& src = m_textures[blit.m_src.idx];
- const TextureD3D9& dst = m_textures[blit.m_dst.idx];
-
- RECT srcRect = { LONG(blit.m_srcX), LONG(blit.m_srcY), LONG(blit.m_srcX + blit.m_width), LONG(blit.m_srcY + blit.m_height) };
- RECT dstRect = { LONG(blit.m_dstX), LONG(blit.m_dstY), LONG(blit.m_dstX + blit.m_width), LONG(blit.m_dstY + blit.m_height) };
-
- IDirect3DSurface9* srcSurface = src.getSurface(uint8_t(blit.m_srcZ), blit.m_srcMip);
- IDirect3DSurface9* dstSurface = dst.getSurface(uint8_t(blit.m_dstZ), blit.m_dstMip);
-
- // UpdateSurface (pool src: SYSTEMMEM, dst: DEFAULT)
- // s/d T RTT RT
- // T y y y
- // RTT - - -
- // RT - - -
- //
- // StretchRect (pool src and dst must be DEFAULT)
- // s/d T RTT RT
- // T - y y
- // RTT - y y
- // RT - y y
- //
- // GetRenderTargetData (dst must be SYSTEMMEM)
-
- bool depth = bimg::isDepth(bimg::TextureFormat::Enum(src.m_textureFormat) );
- HRESULT hr = m_device->StretchRect(srcSurface
- , depth ? NULL : &srcRect
- , dstSurface
- , depth ? NULL : &dstRect
- , D3DTEXF_NONE
- );
- if (FAILED(hr) )
- {
- hr = m_device->GetRenderTargetData(srcSurface, dstSurface);
- BX_WARN(SUCCEEDED(hr), "StretchRect and GetRenderTargetData failed %x.", hr);
- }
-
- srcSurface->Release();
- dstSurface->Release();
- }
- }
-
- void RendererContextD3D9::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
- {
- IDirect3DDevice9* device = m_device;
-
- updateResolution(_render->m_resolution);
-
- BGFX_D3D9_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorView);
-
- int64_t timeBegin = bx::getHPCounter();
- int64_t captureElapsed = 0;
-
- uint32_t frameQueryIdx = UINT32_MAX;
-
- device->BeginScene();
- if (m_timerQuerySupport)
- {
- frameQueryIdx = m_gpuTimer.begin(BGFX_CONFIG_MAX_VIEWS, _render->m_frameNum);
- }
-
- if (0 < _render->m_iboffset)
- {
- BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
- TransientIndexBuffer* ib = _render->m_transientIb;
- m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
- }
-
- if (0 < _render->m_vboffset)
- {
- BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
- TransientVertexBuffer* vb = _render->m_transientVb;
- m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
- }
-
- _render->sort();
-
- RenderDraw currentState;
- currentState.clear();
- currentState.m_stateFlags = BGFX_STATE_NONE;
- currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
-
- RenderBind currentBind;
- currentBind.clear();
-
- static ViewState viewState;
- viewState.reset(_render);
-
- DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, _render->m_debug&BGFX_DEBUG_WIREFRAME ? D3DFILL_WIREFRAME : D3DFILL_SOLID) );
- ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
- SortKey key;
- uint16_t view = UINT16_MAX;
- FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
- uint32_t blendFactor = 0;
-
- BlitState bs(_render);
-
- uint8_t primIndex;
- {
- const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- }
- PrimInfo prim = s_primInfo[primIndex];
-
- bool viewHasScissor = false;
- Rect viewScissorRect;
- viewScissorRect.clear();
-
- uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumIndices = 0;
- uint32_t statsKeyType[2] = {};
-
- invalidateSamplerState();
-
- Profiler profiler(
- _render
- , m_gpuTimer
- , s_viewName
- , m_timerQuerySupport
- );
-
- if (m_occlusionQuerySupport)
- {
- m_occlusionQuery.resolve(_render);
- }
-
- if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
- {
- for (uint32_t item = 0, numItems = _render->m_numRenderItems; item < numItems; ++item)
- {
- const uint64_t encodedKey = _render->m_sortKeys[item];
- const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
- statsKeyType[isCompute]++;
-
- if (isCompute)
- {
- BX_ASSERT(false, "Compute is not supported on DirectX 9.");
- continue;
- }
-
- const uint32_t itemIdx = _render->m_sortValues[item];
- const RenderDraw& draw = _render->m_renderItem[itemIdx].draw;
- const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
-
- const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
- {
- const bool occluded = true
- && isValid(draw.m_occlusionQuery)
- && !hasOcclusionQuery
- && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
- ;
-
- if (occluded
- || _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
- {
- continue;
- }
- }
-
- const uint64_t newFlags = draw.m_stateFlags;
- uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
- currentState.m_stateFlags = newFlags;
-
- const uint64_t newStencil = draw.m_stencil;
- uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
- currentState.m_stencil = newStencil;
-
- if (key.m_view != view)
- {
- currentState.clear();
- currentState.m_scissor = !draw.m_scissor;
- changedFlags = BGFX_STATE_MASK;
- changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
- currentState.m_stateFlags = newFlags;
- currentState.m_stencil = newStencil;
-
- view = key.m_view;
- currentProgram = BGFX_INVALID_HANDLE;
-
- if (item > 0)
- {
- profiler.end();
- }
-
- BGFX_D3D9_PROFILER_END();
- BGFX_D3D9_PROFILER_BEGIN(view, kColorView);
-
- profiler.begin(view);
-
- if (_render->m_view[view].m_fbh.idx != fbh.idx)
- {
- fbh = _render->m_view[view].m_fbh;
- setFrameBuffer(fbh);
- }
-
- viewState.m_rect = _render->m_view[view].m_rect;
- const Rect& scissorRect = _render->m_view[view].m_scissor;
- viewHasScissor = !scissorRect.isZero();
- viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
-
- D3DVIEWPORT9 vp;
- vp.X = viewState.m_rect.m_x;
- vp.Y = viewState.m_rect.m_y;
- vp.Width = viewState.m_rect.m_width;
- vp.Height = viewState.m_rect.m_height;
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
- DX_CHECK(device->SetViewport(&vp) );
-
- Clear& clear = _render->m_view[view].m_clear;
-
- if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
- {
- clearQuad(_clearQuad, viewState.m_rect, clear, _render->m_colorPalette);
- }
-
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESS) );
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
-
- submitBlit(bs, view);
- }
-
- uint16_t scissor = draw.m_scissor;
- if (currentState.m_scissor != scissor)
- {
- currentState.m_scissor = scissor;
-
- if (UINT16_MAX == scissor)
- {
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, viewHasScissor) );
- if (viewHasScissor)
- {
- RECT rc;
- rc.left = viewScissorRect.m_x;
- rc.top = viewScissorRect.m_y;
- rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
- rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
- DX_CHECK(device->SetScissorRect(&rc) );
- }
- }
- else
- {
- Rect scissorRect;
- scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
-
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, true) );
- RECT rc;
- rc.left = scissorRect.m_x;
- rc.top = scissorRect.m_y;
- rc.right = scissorRect.m_x + scissorRect.m_width;
- rc.bottom = scissorRect.m_y + scissorRect.m_height;
- DX_CHECK(device->SetScissorRect(&rc) );
- }
- }
-
- if (0 != changedStencil)
- {
- bool enable = 0 != newStencil;
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, enable) );
-
- if (0 != newStencil)
- {
- uint32_t fstencil = unpackStencil(0, newStencil);
- uint32_t bstencil = unpackStencil(1, newStencil);
- uint8_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
- DX_CHECK(device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, 0 != frontAndBack) );
-
- uint32_t fchanged = unpackStencil(0, changedStencil);
- if ( (BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & fchanged)
- {
- uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_STENCILREF, ref) );
-
- uint32_t rmask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_STENCILMASK, rmask) );
- }
-
-// uint32_t bchanged = unpackStencil(1, changedStencil);
-// if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
-// {
-// uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
-// DX_CHECK(device->SetRenderState(D3DRS_STENCILWRITEMASK, wmask) );
-// }
-
- for (uint8_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
- {
- uint32_t stencil = unpackStencil(ii, newStencil);
- uint32_t changed = unpackStencil(ii, changedStencil);
-
- if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
- {
- uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilFuncRs[ii], s_cmpFunc[func]) );
- }
-
- if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
- {
- uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilFailRs[ii], s_stencilOp[sfail]) );
-
- uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilZFailRs[ii], s_stencilOp[zfail]) );
-
- uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilZPassRs[ii], s_stencilOp[zpass]) );
- }
- }
- }
- }
-
- if ( (0
- | BGFX_STATE_CULL_MASK
-// | BGFX_STATE_FRONT_CCW
- | BGFX_STATE_WRITE_Z
- | BGFX_STATE_DEPTH_TEST_MASK
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_BLEND_MASK
- | BGFX_STATE_BLEND_EQUATION_MASK
- | BGFX_STATE_ALPHA_REF_MASK
- | BGFX_STATE_PT_MASK
- | BGFX_STATE_POINT_SIZE_MASK
- | BGFX_STATE_MSAA
- ) & changedFlags)
- {
- if (BGFX_STATE_CULL_MASK & changedFlags)
- {
- uint32_t cull = (newFlags&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, s_cullMode[cull]) );
- }
-
- if (BGFX_STATE_WRITE_Z & changedFlags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, !!(BGFX_STATE_WRITE_Z & newFlags) ) );
- }
-
- if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
- {
- uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, 0 != func) );
-
- if (0 != func)
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, s_cmpFunc[func]) );
- }
- }
-
- if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
- {
- uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
- viewState.m_alphaRef = ref/255.0f;
- }
-
- if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_POINTSIZE, castfu( (float)( (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) ) ) );
- }
-
- if (BGFX_STATE_MSAA & changedFlags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, (newFlags&BGFX_STATE_MSAA) == BGFX_STATE_MSAA) );
- }
-
- if (BGFX_STATE_LINEAA & changedFlags)
- {
- DX_CHECK(m_device->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, !!(newFlags&BGFX_STATE_LINEAA) ) );
- }
-
- if ( (BGFX_STATE_WRITE_A|BGFX_STATE_WRITE_RGB) & changedFlags)
- {
- uint32_t writeEnable = 0;
- writeEnable |= (newFlags&BGFX_STATE_WRITE_R) ? D3DCOLORWRITEENABLE_RED : 0;
- writeEnable |= (newFlags&BGFX_STATE_WRITE_G) ? D3DCOLORWRITEENABLE_GREEN : 0;
- writeEnable |= (newFlags&BGFX_STATE_WRITE_B) ? D3DCOLORWRITEENABLE_BLUE : 0;
- writeEnable |= (newFlags&BGFX_STATE_WRITE_A) ? D3DCOLORWRITEENABLE_ALPHA : 0;
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, writeEnable) );
- }
-
- if ( ( (0
- | BGFX_STATE_BLEND_MASK
- | BGFX_STATE_BLEND_EQUATION_MASK
- | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
- ) & changedFlags)
- || blendFactor != draw.m_rgba)
- {
- bool enabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, enabled) );
-
- if (m_atocSupport
- && BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & changedFlags)
- {
- DX_CHECK(m_device->SetRenderState(D3DRS_ADAPTIVETESS_Y
- , !!(newFlags&BGFX_STATE_BLEND_ALPHA_TO_COVERAGE)
- ? D3DFMT_ATOC
- : 0
- ) );
- }
-
- if (enabled)
- {
- const uint32_t blend = uint32_t( (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
- const uint32_t equation = uint32_t( (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
-
- const uint32_t srcRGB = (blend )&0xf;
- const uint32_t dstRGB = (blend>> 4)&0xf;
- const uint32_t srcA = (blend>> 8)&0xf;
- const uint32_t dstA = (blend>>12)&0xf;
-
- const uint32_t equRGB = (equation )&0x7;
- const uint32_t equA = (equation>>3)&0x7;
-
- DX_CHECK(device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[srcRGB].m_src) );
- DX_CHECK(device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dstRGB].m_dst) );
- DX_CHECK(device->SetRenderState(D3DRS_BLENDOP, s_blendEquation[equRGB]) );
-
- const bool separate = srcRGB != srcA || dstRGB != dstA || equRGB != equA;
-
- DX_CHECK(device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, separate) );
- if (separate)
- {
- DX_CHECK(device->SetRenderState(D3DRS_SRCBLENDALPHA, s_blendFactor[srcA].m_src) );
- DX_CHECK(device->SetRenderState(D3DRS_DESTBLENDALPHA, s_blendFactor[dstA].m_dst) );
- DX_CHECK(device->SetRenderState(D3DRS_BLENDOPALPHA, s_blendEquation[equA]) );
- }
-
- if ( (s_blendFactor[srcRGB].m_factor || s_blendFactor[dstRGB].m_factor)
- && blendFactor != draw.m_rgba)
- {
- const uint32_t rgba = draw.m_rgba;
- D3DCOLOR color = D3DCOLOR_RGBA(
- rgba>>24
- , (rgba>>16)&0xff
- , (rgba>> 8)&0xff
- , (rgba )&0xff
- );
- DX_CHECK(device->SetRenderState(D3DRS_BLENDFACTOR, color) );
- }
- }
-
- blendFactor = draw.m_rgba;
- }
-
- const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- prim = s_primInfo[primIndex];
- }
-
- bool programChanged = false;
- bool constantsChanged = draw.m_uniformBegin < draw.m_uniformEnd;
- rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
-
- if (key.m_program.idx != currentProgram.idx)
- {
- currentProgram = key.m_program;
-
- if (!isValid(currentProgram) )
- {
- device->SetVertexShader(NULL);
- device->SetPixelShader(NULL);
- }
- else
- {
- ProgramD3D9& program = m_program[currentProgram.idx];
- device->SetVertexShader(program.m_vsh->m_vertexShader);
- device->SetPixelShader(NULL == program.m_fsh
- ? NULL
- : program.m_fsh->m_pixelShader
- );
- }
-
- programChanged =
- constantsChanged = true;
- }
-
- if (isValid(currentProgram) )
- {
- ProgramD3D9& program = m_program[currentProgram.idx];
-
- if (constantsChanged)
- {
- UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
-
- if (NULL != program.m_fsh)
- {
- UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
- if (NULL != fcb)
- {
- commit(*fcb);
- }
- }
- }
-
- viewState.setPredefined<4>(this, view, program, _render, draw);
- }
-
- {
- for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- const Binding& bind = renderBind.m_bind[stage];
- Binding& current = currentBind.m_bind[stage];
-
- if (current.m_idx != bind.m_idx
- || current.m_samplerFlags != bind.m_samplerFlags
- || programChanged)
- {
- if (kInvalidHandle != bind.m_idx)
- {
- m_textures[bind.m_idx].commit(stage, bind.m_samplerFlags, _render->m_colorPalette);
- }
- else
- {
- DX_CHECK(device->SetTexture(stage, NULL) );
- }
- }
-
- current = bind;
- }
- }
-
- bool vertexStreamChanged = hasVertexStreamChanged(currentState, draw);
-
- if (programChanged
- || vertexStreamChanged)
- {
- currentState.m_streamMask = draw.m_streamMask;
- currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
- currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
- currentState.m_instanceDataStride = draw.m_instanceDataStride;
-
- const VertexLayout* layouts[BGFX_CONFIG_MAX_VERTEX_STREAMS];
-
- const bool instanced = true
- && isValid(draw.m_instanceDataBuffer)
- && m_instancingSupport
- ;
-
- const uint32_t freq = instanced
- ? D3DSTREAMSOURCE_INDEXEDDATA|draw.m_numInstances
- : 1
- ;
-
- uint32_t numVertices = draw.m_numVertices;
- uint8_t numStreams = 0;
- for (uint32_t idx = 0, streamMask = draw.m_streamMask
- ; 0 != streamMask
- ; streamMask >>= 1, idx += 1, ++numStreams
- )
- {
- const uint32_t ntz = bx::uint32_cnttz(streamMask);
- streamMask >>= ntz;
- idx += ntz;
-
- currentState.m_stream[idx].m_layoutHandle = draw.m_stream[idx].m_layoutHandle;
- currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
- currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
-
- const uint16_t handle = draw.m_stream[idx].m_handle.idx;
- const VertexBufferD3D9& vb = m_vertexBuffers[handle];
- const uint16_t layoutIdx = isValid(draw.m_stream[idx].m_layoutHandle)
- ? draw.m_stream[idx].m_layoutHandle.idx
- : vb.m_layoutHandle.idx;
- const VertexLayout& layout = m_vertexLayouts[layoutIdx];
- const uint32_t stride = layout.m_stride;
-
- layouts[numStreams] = &layout;
-
- numVertices = bx::uint32_min(UINT32_MAX == draw.m_numVertices
- ? vb.m_size/stride
- : draw.m_numVertices
- , numVertices
- );
-
- DX_CHECK(device->SetStreamSourceFreq(0, freq) );
- DX_CHECK(device->SetStreamSource(numStreams, vb.m_ptr, 0, stride) );
- }
-
- if (0 < numStreams)
- {
- if (instanced)
- {
- const VertexBufferD3D9& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
- DX_CHECK(device->SetStreamSourceFreq(numStreams, UINT(D3DSTREAMSOURCE_INSTANCEDATA|1) ) );
- DX_CHECK(device->SetStreamSource(numStreams, inst.m_ptr, draw.m_instanceDataOffset, draw.m_instanceDataStride) );
- setInputLayout(numStreams, layouts, draw.m_instanceDataStride/16);
- }
- else
- {
- DX_CHECK(device->SetStreamSource(numStreams, NULL, 0, 0) );
- setInputLayout(numStreams, layouts, 0);
- }
- }
- else
- {
- DX_CHECK(device->SetStreamSource(0, NULL, 0, 0) );
- DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
- }
- }
-
- if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
- {
- currentState.m_indexBuffer = draw.m_indexBuffer;
-
- uint16_t handle = draw.m_indexBuffer.idx;
- if (kInvalidHandle != handle)
- {
- const IndexBufferD3D9& ib = m_indexBuffers[handle];
- DX_CHECK(device->SetIndices(ib.m_ptr) );
- }
- else
- {
- DX_CHECK(device->SetIndices(NULL) );
- }
- }
-
- if (0 != currentState.m_streamMask)
- {
- uint32_t numVertices = draw.m_numVertices;
- uint32_t numIndices = 0;
- uint32_t numPrimsSubmitted = 0;
- uint32_t numInstances = 0;
- uint32_t numPrimsRendered = 0;
-
- if (hasOcclusionQuery)
- {
- m_occlusionQuery.begin(_render, draw.m_occlusionQuery);
- }
-
- if (isValid(draw.m_indexBuffer) )
- {
- if (UINT32_MAX == draw.m_numIndices)
- {
- const IndexBufferD3D9& ib = m_indexBuffers[draw.m_indexBuffer.idx];
- const bool isIndex16 = draw.isIndex16();
- const uint32_t indexSize = isIndex16 ? 2 : 4;
- numIndices = ib.m_size/indexSize;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
-
- DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
- , draw.m_stream[0].m_startVertex
- , 0
- , numVertices
- , 0
- , numPrimsSubmitted
- ) );
- }
- else if (prim.m_min <= draw.m_numIndices)
- {
- numIndices = draw.m_numIndices;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
-
- DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
- , draw.m_stream[0].m_startVertex
- , 0
- , numVertices
- , draw.m_startIndex
- , numPrimsSubmitted
- ) );
- }
- }
- else
- {
- numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
-
- DX_CHECK(device->DrawPrimitive(prim.m_type
- , draw.m_stream[0].m_startVertex
- , numPrimsSubmitted
- ) );
- }
-
- if (hasOcclusionQuery)
- {
- m_occlusionQuery.end();
- }
-
- statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
- statsNumPrimsRendered[primIndex] += numPrimsRendered;
- statsNumInstances[primIndex] += numInstances;
- statsNumIndices += numIndices;
- }
- }
-
- submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
-
- if (0 < _render->m_numRenderItems)
- {
- if (0 != (m_resolution.reset & BGFX_RESET_FLUSH_AFTER_RENDER) )
- {
- flush();
- }
-
- captureElapsed = -bx::getHPCounter();
- capture();
- captureElapsed += bx::getHPCounter();
-
- profiler.end();
- }
- }
-
- BGFX_D3D9_PROFILER_END();
-
- int64_t timeEnd = bx::getHPCounter();
- int64_t frameTime = timeEnd - timeBegin;
-
- static int64_t min = frameTime;
- static int64_t max = frameTime;
- min = min > frameTime ? frameTime : min;
- max = max < frameTime ? frameTime : max;
-
- static uint32_t maxGpuLatency = 0;
- static double maxGpuElapsed = 0.0f;
- double elapsedGpuMs = 0.0;
-
- if (UINT32_MAX != frameQueryIdx)
- {
- m_gpuTimer.end(frameQueryIdx);
-
- const TimerQueryD3D9::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
- double toGpuMs = 1000.0 / double(result.m_frequency);
- elapsedGpuMs = (result.m_end - result.m_begin) * toGpuMs;
- maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
-
- maxGpuLatency = bx::uint32_imax(maxGpuLatency, result.m_pending-1);
- }
-
- const int64_t timerFreq = bx::getHPFrequency();
-
- Stats& perfStats = _render->m_perfStats;
- perfStats.cpuTimeBegin = timeBegin;
- perfStats.cpuTimeEnd = timeEnd;
- perfStats.cpuTimerFreq = timerFreq;
- const TimerQueryD3D9::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
- perfStats.gpuTimeBegin = result.m_begin;
- perfStats.gpuTimeEnd = result.m_end;
- perfStats.gpuTimerFreq = result.m_frequency;
- perfStats.numDraw = statsKeyType[0];
- perfStats.numCompute = statsKeyType[1];
- perfStats.numBlit = _render->m_numBlitItems;
- perfStats.maxGpuLatency = maxGpuLatency;
- perfStats.gpuFrameNum = result.m_frameNum;
- bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
- m_nvapi.getMemoryInfo(perfStats.gpuMemoryUsed, perfStats.gpuMemoryMax);
-
- if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
- {
- BGFX_D3D9_PROFILER_BEGIN_LITERAL("debugstats", kColorFrame);
-
- m_needPresent = true;
- TextVideoMem& tvm = m_textVideoMem;
-
- static int64_t next = timeEnd;
-
- if (timeEnd >= next)
- {
- next = timeEnd + timerFreq;
-
- double freq = double(timerFreq);
- double toMs = 1000.0/freq;
-
- tvm.clear();
- uint16_t pos = 0;
- tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
- , " %s / " BX_COMPILER_NAME
- " / " BX_CPU_NAME
- " / " BX_ARCH_NAME
- " / " BX_PLATFORM_NAME
- " / Version 1.%d.%d (commit: " BGFX_REV_SHA1 ")"
- , getRendererName()
- , BGFX_API_VERSION
- , BGFX_REV_NUMBER
- );
-
- const D3DADAPTER_IDENTIFIER9& identifier = m_identifier;
- tvm.printf(0, pos++, 0x8f, " Device: %s (%s)", identifier.Description, identifier.Driver);
-
- char processMemoryUsed[16];
- bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
- tvm.printf(0, pos++, 0x8f, " Memory: %s (process) ", processMemoryUsed);
-
- pos = 10;
- tvm.printf(10, pos++, 0x8b, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
- , double(frameTime)*toMs
- , double(min)*toMs
- , double(max)*toMs
- , freq/frameTime
- );
-
- const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
- tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
- , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
- , 0 != msaa ? '\xfe' : ' '
- , 1<m_numRenderItems
- , statsKeyType[0]
- , statsKeyType[1]
- , elapsedCpuMs
- , elapsedCpuMs > maxGpuElapsed ? '>' : '<'
- , maxGpuElapsed
- , maxGpuLatency
- );
- maxGpuLatency = 0;
- maxGpuElapsed = 0.0;
-
- for (uint32_t ii = 0; ii < Topology::Count; ++ii)
- {
- tvm.printf(10, pos++, 0x8b, " %10s: %7d (#inst: %5d), submitted: %7d"
- , getName(Topology::Enum(ii) )
- , statsNumPrimsRendered[ii]
- , statsNumInstances[ii]
- , statsNumPrimsSubmitted[ii]
- );
- }
-
- tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
-// tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
- tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
- tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
-
- pos++;
- tvm.printf(10, pos++, 0x8b, " Occlusion queries: %3d ", m_occlusionQuery.m_control.available() );
-
- pos++;
- tvm.printf(10, pos++, 0x8b, " State cache: ");
- tvm.printf(10, pos++, 0x8b, " Input ");
- tvm.printf(10, pos++, 0x8b, " %6d "
- , m_inputLayoutCache.getCount()
- );
- pos++;
-
- double captureMs = double(captureElapsed)*toMs;
- tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms]", captureMs);
-
- uint8_t attr[2] = { 0x8c, 0x8a };
- uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
-
- tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms]", _render->m_waitSubmit*toMs);
- tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms]", _render->m_waitRender*toMs);
-
- min = frameTime;
- max = frameTime;
- }
-
- blit(this, _textVideoMemBlitter, tvm);
-
- BGFX_D3D9_PROFILER_END();
- }
- else if (_render->m_debug & BGFX_DEBUG_TEXT)
- {
- BGFX_D3D9_PROFILER_BEGIN_LITERAL("debugtext", kColorFrame);
-
- blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
-
- BGFX_D3D9_PROFILER_END();
- }
-
- device->EndScene();
- }
-} /* namespace d3d9 */ } // namespace bgfx
-
-#else
-
-namespace bgfx { namespace d3d9
-{
- RendererContextI* rendererCreate(const Init& _init)
- {
- BX_UNUSED(_init);
- return NULL;
- }
-
- void rendererDestroy()
- {
- }
-} /* namespace d3d9 */ } // namespace bgfx
-
-#endif // BGFX_CONFIG_RENDERER_DIRECT3D9
diff --git a/src/renderer_d3d9.h b/src/renderer_d3d9.h
deleted file mode 100644
index 52c803f003a..00000000000
--- a/src/renderer_d3d9.h
+++ /dev/null
@@ -1,513 +0,0 @@
-/*
- * Copyright 2011-2023 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
-
-#ifndef BGFX_RENDERER_D3D9_H_HEADER_GUARD
-#define BGFX_RENDERER_D3D9_H_HEADER_GUARD
-
-#define BGFX_CONFIG_RENDERER_DIRECT3D9EX (BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS)
-
-#include
-#include
-#include
-
-#ifndef D3DSTREAMSOURCE_INDEXEDDATA
-# define D3DSTREAMSOURCE_INDEXEDDATA (1<<30)
-#endif// D3DSTREAMSOURCE_INDEXEDDATA
-
-#ifndef D3DSTREAMSOURCE_INSTANCEDATA
-# define D3DSTREAMSOURCE_INSTANCEDATA (2<<30)
-#endif // D3DSTREAMSOURCE_INSTANCEDATA
-
-#include "renderer.h"
-#include "renderer_d3d.h"
-#include "nvapi.h"
-
-#define BGFX_D3D9_PROFILER_BEGIN(_view, _abgr) \
- BX_MACRO_BLOCK_BEGIN \
- PIX_BEGINEVENT(_abgr, s_viewNameW[_view]); \
- BGFX_PROFILER_BEGIN(s_viewName[view], _abgr); \
- BX_MACRO_BLOCK_END
-
-#define BGFX_D3D9_PROFILER_BEGIN_LITERAL(_name, _abgr) \
- BX_MACRO_BLOCK_BEGIN \
- PIX_BEGINEVENT(_abgr, L"" _name); \
- BGFX_PROFILER_BEGIN_LITERAL("" _name, _abgr); \
- BX_MACRO_BLOCK_END
-
-#define BGFX_D3D9_PROFILER_END() \
- BX_MACRO_BLOCK_BEGIN \
- BGFX_PROFILER_END(); \
- PIX_ENDEVENT(); \
- BX_MACRO_BLOCK_END
-
-namespace bgfx { namespace d3d9
-{
-# if defined(D3D_DISABLE_9EX)
-# define D3DFMT_S8_LOCKABLE D3DFORMAT( 85)
-# define D3DFMT_A1 D3DFORMAT(118)
-# endif // defined(D3D_DISABLE_9EX)
-
-# ifndef D3DFMT_ATI1
-# define D3DFMT_ATI1 ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'I', '1') )
-# endif // D3DFMT_ATI1
-
-# ifndef D3DFMT_ATI2
-# define D3DFMT_ATI2 ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'I', '2') )
-# endif // D3DFMT_ATI2
-
-# ifndef D3DFMT_ATOC
-# define D3DFMT_ATOC ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'O', 'C') )
-# endif // D3DFMT_ATOC
-
-# ifndef D3DFMT_DF16
-# define D3DFMT_DF16 ( (D3DFORMAT)BX_MAKEFOURCC('D', 'F', '1', '6') )
-# endif // D3DFMT_DF16
-
-# ifndef D3DFMT_DF24
-# define D3DFMT_DF24 ( (D3DFORMAT)BX_MAKEFOURCC('D', 'F', '2', '4') )
-# endif // D3DFMT_DF24
-
-# ifndef D3DFMT_INST
-# define D3DFMT_INST ( (D3DFORMAT)BX_MAKEFOURCC('I', 'N', 'S', 'T') )
-# endif // D3DFMT_INST
-
-# ifndef D3DFMT_INTZ
-# define D3DFMT_INTZ ( (D3DFORMAT)BX_MAKEFOURCC('I', 'N', 'T', 'Z') )
-# endif // D3DFMT_INTZ
-
-# ifndef D3DFMT_NULL
-# define D3DFMT_NULL ( (D3DFORMAT)BX_MAKEFOURCC('N', 'U', 'L', 'L') )
-# endif // D3DFMT_NULL
-
-# ifndef D3DFMT_RESZ
-# define D3DFMT_RESZ ( (D3DFORMAT)BX_MAKEFOURCC('R', 'E', 'S', 'Z') )
-# endif // D3DFMT_RESZ
-
-# ifndef D3DFMT_RAWZ
-# define D3DFMT_RAWZ ( (D3DFORMAT)BX_MAKEFOURCC('R', 'A', 'W', 'Z') )
-# endif // D3DFMT_RAWZ
-
-# ifndef D3DFMT_S8_LOCKABLE
-# define D3DFMT_S8_LOCKABLE ( (D3DFORMAT)85)
-# endif // D3DFMT_S8_LOCKABLE
-
-# ifndef D3DFMT_A1
-# define D3DFMT_A1 ( (D3DFORMAT)118)
-# endif // D3DFMT_A1
-
- struct ExtendedFormat
- {
- enum Enum
- {
- Ati1,
- Ati2,
- Df16,
- Df24,
- Inst,
- Intz,
- Null,
- Resz,
- Rawz,
- Atoc,
-
- Count,
- };
-
- D3DFORMAT m_fmt;
- DWORD m_usage;
- D3DRESOURCETYPE m_type;
- bool m_supported;
- };
-
- struct Msaa
- {
- D3DMULTISAMPLE_TYPE m_type;
- DWORD m_quality;
- };
-
- struct IndexBufferD3D9
- {
- IndexBufferD3D9()
- : m_ptr(NULL)
- , m_dynamic(NULL)
- , m_size(0)
- , m_flags(BGFX_BUFFER_NONE)
- {
- }
-
- void create(uint32_t _size, void* _data, uint16_t _flags);
- void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false)
- {
- if (NULL != m_dynamic
- && _data != m_dynamic)
- {
- bx::memCopy(&m_dynamic[_offset], _data, _size);
- }
-
- void* buffer;
- DX_CHECK(m_ptr->Lock(_offset
- , _size
- , &buffer
- , _discard || (m_dynamic && 0 == _offset && m_size == _size) ? D3DLOCK_DISCARD : 0
- ) );
-
- bx::memCopy(buffer, _data, _size);
-
- DX_CHECK(m_ptr->Unlock() );
- }
-
- void destroy()
- {
- if (NULL != m_ptr)
- {
- DX_RELEASE(m_ptr, 0);
-
- if (NULL != m_dynamic)
- {
- bx::free(g_allocator, m_dynamic);
- m_dynamic = NULL;
- }
- }
- }
-
- void preReset();
- void postReset();
-
- IDirect3DIndexBuffer9* m_ptr;
- uint8_t* m_dynamic;
- uint32_t m_size;
- uint16_t m_flags;
- };
-
- struct VertexBufferD3D9
- {
- VertexBufferD3D9()
- : m_ptr(NULL)
- , m_dynamic(NULL)
- , m_size(0)
- {
- }
-
- void create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle);
- void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false)
- {
- if (NULL != m_dynamic
- && _data != m_dynamic)
- {
- bx::memCopy(&m_dynamic[_offset], _data, _size);
- }
-
- void* buffer;
- DX_CHECK(m_ptr->Lock(_offset
- , _size
- , &buffer
- , _discard || (m_dynamic && 0 == _offset && m_size == _size) ? D3DLOCK_DISCARD : 0
- ) );
-
- bx::memCopy(buffer, _data, _size);
-
- DX_CHECK(m_ptr->Unlock() );
- }
-
- void destroy()
- {
- if (NULL != m_ptr)
- {
- DX_RELEASE(m_ptr, 0);
-
- if (NULL != m_dynamic)
- {
- bx::free(g_allocator, m_dynamic);
- m_dynamic = NULL;
- }
- }
- }
-
- void preReset();
- void postReset();
-
- IDirect3DVertexBuffer9* m_ptr;
- uint8_t* m_dynamic;
- uint32_t m_size;
- VertexLayoutHandle m_layoutHandle;
- };
-
- struct ShaderD3D9
- {
- ShaderD3D9()
- : m_vertexShader(NULL)
- , m_constantBuffer(NULL)
- , m_numPredefined(0)
- , m_type(0)
- {
- }
-
- void create(const Memory* _mem);
-
- void destroy()
- {
- if (NULL != m_constantBuffer)
- {
- UniformBuffer::destroy(m_constantBuffer);
- m_constantBuffer = NULL;
- }
- m_numPredefined = 0;
-
- switch (m_type)
- {
- case 0: DX_RELEASE(m_vertexShader, 0); BX_FALLTHROUGH;
- default: DX_RELEASE(m_pixelShader, 0);
- }
- }
-
- union
- {
- // X360 doesn't have interface inheritance (can't use IUnknown*).
- IDirect3DVertexShader9* m_vertexShader;
- IDirect3DPixelShader9* m_pixelShader;
- };
- UniformBuffer* m_constantBuffer;
- PredefinedUniform m_predefined[PredefinedUniform::Count];
- uint8_t m_numPredefined;
- uint8_t m_type;
- };
-
- struct ProgramD3D9
- {
- void create(const ShaderD3D9* _vsh, const ShaderD3D9* _fsh)
- {
- m_vsh = _vsh;
- m_fsh = _fsh;
-
- bx::memCopy(&m_predefined[0], _vsh->m_predefined, _vsh->m_numPredefined*sizeof(PredefinedUniform) );
- m_numPredefined = _vsh->m_numPredefined;
-
- if (NULL != _fsh)
- {
- bx::memCopy(&m_predefined[_vsh->m_numPredefined], _fsh->m_predefined, _fsh->m_numPredefined*sizeof(PredefinedUniform) );
- m_numPredefined += _fsh->m_numPredefined;
- }
- }
-
- void destroy()
- {
- m_numPredefined = 0;
- m_vsh = NULL;
- m_fsh = NULL;
- }
-
- const ShaderD3D9* m_vsh;
- const ShaderD3D9* m_fsh;
-
- PredefinedUniform m_predefined[PredefinedUniform::Count*2];
- uint8_t m_numPredefined;
- };
-
- struct TextureD3D9
- {
- enum Enum
- {
- Texture2D,
- Texture3D,
- TextureCube,
- };
-
- TextureD3D9()
- : m_ptr(NULL)
- , m_surface(NULL)
- , m_staging(NULL)
- , m_textureFormat(TextureFormat::Unknown)
- {
- }
-
- void createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips);
- void createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips);
- void createCubeTexture(uint32_t _width, uint8_t _numMips);
-
- uint8_t* lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect = NULL);
- void unlock(uint8_t _side, uint8_t _lod);
- void dirty(uint8_t _side, const Rect& _rect, uint16_t _z, uint16_t _depth);
- IDirect3DSurface9* getSurface(uint8_t _side = 0, uint8_t _mip = 0) const;
-
- void create(const Memory* _mem, uint64_t _flags, uint8_t _skip);
-
- void destroy(bool _resize = false)
- {
- if (0 == (m_flags & BGFX_SAMPLER_INTERNAL_SHARED) )
- {
- if (_resize)
- {
- // BK - at the time of resize there might be one reference held by frame buffer
- // surface. This frame buffer will be recreated later, and release reference
- // to existing surface. That's why here we don't care about ref count.
- m_ptr->Release();
- }
- else
- {
- DX_RELEASE(m_ptr, 0);
- }
- }
- DX_RELEASE(m_surface, 0);
- DX_RELEASE(m_staging, 0);
- m_textureFormat = TextureFormat::Unknown;
- }
-
- void overrideInternal(uintptr_t _ptr)
- {
- destroy();
- m_flags |= BGFX_SAMPLER_INTERNAL_SHARED;
- m_ptr = (IDirect3DBaseTexture9*)_ptr;
- }
-
- void updateBegin(uint8_t _side, uint8_t _mip);
- void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
- void updateEnd();
- void commit(uint8_t _stage, uint32_t _flags, const float _palette[][4]);
- void resolve(uint8_t _resolve) const;
-
- void preReset();
- void postReset();
-
- union
- {
- IDirect3DBaseTexture9* m_ptr;
- IDirect3DTexture9* m_texture2d;
- IDirect3DVolumeTexture9* m_texture3d;
- IDirect3DCubeTexture9* m_textureCube;
- };
-
- IDirect3DSurface9* m_surface;
-
- union
- {
- IDirect3DBaseTexture9* m_staging;
- IDirect3DTexture9* m_staging2d;
- IDirect3DVolumeTexture9* m_staging3d;
- IDirect3DCubeTexture9* m_stagingCube;
- };
-
- uint64_t m_flags;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_depth;
- uint8_t m_numMips;
- uint8_t m_type;
- uint8_t m_requestedFormat;
- uint8_t m_textureFormat;
- };
-
- struct FrameBufferD3D9
- {
- FrameBufferD3D9()
- : m_hwnd(NULL)
- , m_denseIdx(UINT16_MAX)
- , m_num(0)
- , m_numTh(0)
- , m_dsIdx(UINT8_MAX)
- , m_needResolve(false)
- , m_needPresent(false)
- {
- }
-
- void create(uint8_t _num, const Attachment* _attachment);
- void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat);
- uint16_t destroy();
- HRESULT present();
- void resolve() const;
- void preReset();
- void postReset();
- void createNullColorRT();
- void set();
-
- IDirect3DSurface9* m_surface[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS-1];
- IDirect3DSwapChain9* m_swapChain;
- HWND m_hwnd;
- uint32_t m_width;
- uint32_t m_height;
-
- Attachment m_attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
- uint16_t m_denseIdx;
- uint8_t m_num;
- uint8_t m_numTh;
- uint8_t m_dsIdx;
- bool m_needResolve;
- bool m_needPresent;
- };
-
- struct TimerQueryD3D9
- {
- TimerQueryD3D9()
- : m_control(BX_COUNTOF(m_query) )
- {
- }
-
- void postReset();
- void preReset();
- uint32_t begin(uint32_t _resultIdx, uint32_t _frameNum);
- void end(uint32_t _idx);
- bool update();
-
- struct Query
- {
- IDirect3DQuery9* m_disjoint;
- IDirect3DQuery9* m_begin;
- IDirect3DQuery9* m_end;
- IDirect3DQuery9* m_freq;
- uint32_t m_resultIdx;
- uint32_t m_frameNum;
- bool m_ready;
- };
-
- struct Result
- {
- void reset()
- {
- m_begin = 0;
- m_end = 0;
- m_frequency = 1;
- m_pending = 0;
- m_frameNum = 0;
- }
-
- uint64_t m_begin;
- uint64_t m_end;
- uint64_t m_frequency;
- uint32_t m_pending;
- uint32_t m_frameNum;
- };
-
- Result m_result[BGFX_CONFIG_MAX_VIEWS+1];
-
- Query m_query[BGFX_CONFIG_MAX_VIEWS*4];
- bx::RingBufferControl m_control;
- };
-
- struct OcclusionQueryD3D9
- {
- OcclusionQueryD3D9()
- : m_control(BX_COUNTOF(m_query) )
- {
- }
-
- void postReset();
- void preReset();
- void begin(Frame* _render, OcclusionQueryHandle _handle);
- void end();
- void resolve(Frame* _render, bool _wait = false);
- void invalidate(OcclusionQueryHandle _handle);
-
- struct Query
- {
- IDirect3DQuery9* m_ptr;
- OcclusionQueryHandle m_handle;
- };
-
- Query m_query[BGFX_CONFIG_MAX_OCCLUSION_QUERIES];
- bx::RingBufferControl m_control;
- };
-
-} /* namespace d3d9 */ } // namespace bgfx
-
-#endif // BGFX_RENDERER_D3D9_H_HEADER_GUARD
diff --git a/src/shader.cpp b/src/shader.cpp
index 9e0ba24c273..97de1fe2610 100644
--- a/src/shader.cpp
+++ b/src/shader.cpp
@@ -5,7 +5,6 @@
#include "bgfx_p.h"
#include "shader_dxbc.h"
-#include "shader_dx9bc.h"
#include "shader_spirv.h"
namespace bgfx
@@ -128,19 +127,6 @@ namespace bgfx
return true;
}
- static bool printAsm(uint32_t _offset, const Dx9bcInstruction& _instruction, void* _userData)
- {
- BX_UNUSED(_offset);
- bx::WriterI* writer = reinterpret_cast(_userData);
- char temp[512];
- toString(temp, sizeof(temp), _instruction);
-
- bx::Error err;
- bx::write(writer, temp, (int32_t)bx::strLen(temp), &err);
- bx::write(writer, '\n', &err);
- return true;
- }
-
static bool printAsm(uint32_t _offset, const SpvInstruction& _instruction, void* _userData)
{
BX_UNUSED(_offset);
@@ -173,9 +159,8 @@ namespace bgfx
}
else
{
- Dx9bc dx9bc;
- read(_reader, dx9bc, _err);
- parse(dx9bc.shader, printAsm, _writer, _err);
+ BX_TRACE("Unrecognized shader binary format (magic: 0x%08x)!", magic);
+ BX_ERROR_SET(_err, kShaderInvalidHeader, "Failed to read shader binary. Invalid magic number.");
}
}
diff --git a/src/shader.h b/src/shader.h
index 0a2f507ebae..29f6b71a985 100644
--- a/src/shader.h
+++ b/src/shader.h
@@ -10,6 +10,9 @@
namespace bgfx
{
+ BX_ERROR_RESULT(kShaderInvalidHeader, BX_MAKEFOURCC('S', 'H', 0, 1) );
+ BX_ERROR_RESULT(kShaderInvalidInstruction, BX_MAKEFOURCC('S', 'H', 0, 2) );
+
struct DescriptorType
{
enum Enum
diff --git a/src/shader_dx9bc.cpp b/src/shader_dx9bc.cpp
deleted file mode 100644
index 4501435c64a..00000000000
--- a/src/shader_dx9bc.cpp
+++ /dev/null
@@ -1,755 +0,0 @@
-/*
- * Copyright 2011-2023 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
-
-#include "bgfx_p.h"
-#include "shader_dx9bc.h"
-
-BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-parameter");
-BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunneeded-internal-declaration");
-
-namespace bgfx
-{
- struct Dx9bcOpcodeInfo
- {
- uint8_t numOperands;
- uint8_t numValues;
- };
-
- static const Dx9bcOpcodeInfo s_dx9bcOpcodeInfo[] =
- {
- { 0, 0 }, // NOP
- { 2, 0 }, // MOV
- { 3, 0 }, // ADD
- { 1, 0 }, // SUB
- { 4, 0 }, // MAD
- { 3, 0 }, // MUL
- { 2, 0 }, // RCP
- { 2, 0 }, // RSQ
- { 3, 0 }, // DP3
- { 3, 0 }, // DP4
- { 3, 0 }, // MIN
- { 3, 0 }, // MAX
- { 3, 0 }, // SLT
- { 3, 0 }, // SGE
- { 2, 0 }, // EXP
- { 2, 0 }, // LOG
- { 1, 0 }, // LIT
- { 1, 0 }, // DST
- { 4, 0 }, // LRP
- { 2, 0 }, // FRC
- { 1, 0 }, // M4X4
- { 1, 0 }, // M4X3
- { 1, 0 }, // M3X4
- { 1, 0 }, // M3X3
- { 1, 0 }, // M3X2
- { 0, 0 }, // CALL
- { 0, 0 }, // CALLNZ
- { 0, 0 }, // LOOP
- { 0, 0 }, // RET
- { 0, 0 }, // ENDLOOP
- { 0, 0 }, // LABEL
- { 1, 1 }, // DCL
- { 3, 0 }, // POW
- { 1, 0 }, // CRS
- { 1, 0 }, // SGN
- { 1, 0 }, // ABS
- { 2, 0 }, // NRM
- { 4, 0 }, // SINCOS
- { 1, 0 }, // REP
- { 0, 0 }, // ENDREP
- { 1, 0 }, // IF
- { 2, 0 }, // IFC
- { 0, 0 }, // ELSE
- { 0, 0 }, // ENDIF
- { 0, 0 }, // BREAK
- { 2, 0 }, // BREAKC
- { 2, 0 }, // MOVA
- { 1, 4 }, // DEFB
- { 1, 4 }, // DEFI
- { 0, 0 }, // 0
- { 0, 0 }, // 1
- { 0, 0 }, // 2
- { 0, 0 }, // 3
- { 0, 0 }, // 4
- { 0, 0 }, // 5
- { 0, 0 }, // 6
- { 0, 0 }, // 7
- { 0, 0 }, // 8
- { 0, 0 }, // 9
- { 0, 0 }, // 10
- { 0, 0 }, // 11
- { 0, 0 }, // 12
- { 0, 0 }, // 13
- { 0, 0 }, // 14
- { 1, 0 }, // TEXCOORD
- { 1, 0 }, // TEXKILL
- { 3, 0 }, // TEX
- { 1, 0 }, // TEXBEM
- { 1, 0 }, // TEXBEM1
- { 1, 0 }, // TEXREG2AR
- { 1, 0 }, // TEXREG2GB
- { 1, 0 }, // TEXM3X2PAD
- { 1, 0 }, // TEXM3X2TEX
- { 1, 0 }, // TEXM3X3PAD
- { 1, 0 }, // TEXM3X3TEX
- { 1, 0 }, // TEXM3X3DIFF
- { 1, 0 }, // TEXM3X3SPEC
- { 1, 0 }, // TEXM3X3VSPEC
- { 2, 0 }, // EXPP
- { 2, 0 }, // LOGP
- { 4, 0 }, // CND
- { 1, 4 }, // DEF
- { 1, 0 }, // TEXREG2RGB
- { 1, 0 }, // TEXDP3TEX
- { 1, 0 }, // TEXM3X2DEPTH
- { 1, 0 }, // TEXDP3
- { 1, 0 }, // TEXM3X3
- { 1, 0 }, // TEXDEPTH
- { 4, 0 }, // CMP
- { 1, 0 }, // BEM
- { 4, 0 }, // DP2ADD
- { 2, 0 }, // DSX
- { 2, 0 }, // DSY
- { 5, 0 }, // TEXLDD
- { 1, 0 }, // SETP
- { 3, 0 }, // TEXLDL
- { 0, 0 }, // BREAKP
- };
- BX_STATIC_ASSERT(BX_COUNTOF(s_dx9bcOpcodeInfo) == Dx9bcOpcode::Count);
-
- static const char* s_dx9bcOpcode[] =
- {
- "nop",
- "mov",
- "add",
- "sub",
- "mad",
- "mul",
- "rcp",
- "rsq",
- "dp3",
- "dp4",
- "min",
- "max",
- "slt",
- "sge",
- "exp",
- "log",
- "lit",
- "dst",
- "lrp",
- "frc",
- "m4x4",
- "m4x3",
- "m3x4",
- "m3x3",
- "m3x2",
- "call",
- "callnz",
- "loop",
- "ret",
- "endloop",
- "label",
- "dcl",
- "pow",
- "crs",
- "sgn",
- "abs",
- "nrm",
- "sincos",
- "rep",
- "endrep",
- "if",
- "ifc",
- "else",
- "endif",
- "break",
- "breakc",
- "mova",
- "defb",
- "defi",
-
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
-
- "texcoord",
- "texkill",
- "tex",
- "texbem",
- "texbem1",
- "texreg2ar",
- "texreg2gb",
- "texm3x2pad",
- "texm3x2tex",
- "texm3x3pad",
- "texm3x3tex",
- "texm3x3diff",
- "texm3x3spec",
- "texm3x3vspec",
- "expp",
- "logp",
- "cnd",
- "def",
- "texreg2rgb",
- "texdp3tex",
- "texm3x2depth",
- "texdp3",
- "texm3x3",
- "texdepth",
- "cmp",
- "bem",
- "dp2add",
- "dsx",
- "dsy",
- "texldd",
- "setp",
- "texldl",
- "breakp",
- };
- BX_STATIC_ASSERT(BX_COUNTOF(s_dx9bcOpcode) == Dx9bcOpcode::Count);
-
- const char* getName(Dx9bcOpcode::Enum _opcode)
- {
- BX_ASSERT(_opcode < Dx9bcOpcode::Count, "Unknown opcode id %d (%x).", _opcode, _opcode);
- return s_dx9bcOpcode[_opcode];
- }
-
- static const char* s_dx9bcOperandType[] =
- {
- "r", // Temporary Register File
- "v", // Input Register File
- "c", // Constant Register File
- "t", // Texture Register File (PS)
- "oPos", // Rasterizer Register File
- "oD", // Attribute Output Register File
- "oT", // Texture Coordinate Output Register File
- "output", // Output register file for VS3.0+
- "i", // Constant Integer Vector Register File
- "oColor", // Color Output Register File
- "oDepth", // Depth Output Register File
- "s", // Sampler State Register File
- "c", // Constant Register File 2048 - 4095
- "c", // Constant Register File 4096 - 6143
- "c", // Constant Register File 6144 - 8191
- "b", // Constant Boolean register file
- "aL", // Loop counter register file
- "tempfloat16", // 16-bit float temp register file
- "misctype", // Miscellaneous (single) registers.
- "label", // Label
- "p", // Predicate register
- };
- BX_STATIC_ASSERT(BX_COUNTOF(s_dx9bcOperandType) == Dx9bcOperandType::Count);
-
- static const char* s_dx9bcDeclUsage[] =
- {
- "position",
- "blendweight",
- "blendindices",
- "normal",
- "psize",
- "texcoord",
- "tangent",
- "binormal",
- "tessfactor",
- "positiont",
- "color",
- "fog",
- "depth",
- "sample",
- };
- BX_STATIC_ASSERT(BX_COUNTOF(s_dx9bcDeclUsage) == Dx9bcDeclUsage::Count);
-
- int32_t read(bx::ReaderI* _reader, Dx9bcSubOperand& _subOperand, bx::Error* _err)
- {
- int32_t size = 0;
-
- uint32_t token;
- size += bx::read(_reader, token, _err);
-
- _subOperand.type = Dx9bcOperandType::Enum( ( (token & UINT32_C(0x70000000) ) >> 28)
- | ( (token & UINT32_C(0x00001800) ) >> 8) );
- _subOperand.regIndex = (token & UINT32_C(0x000007ff) );
- _subOperand.swizzleBits = uint8_t( (token & UINT32_C(0x00ff0000) ) >> 16);
-
- return size;
- }
-
- int32_t write(bx::WriterI* _writer, const Dx9bcSubOperand& _subOperand, bx::Error* _err)
- {
- int32_t size = 0;
-
- uint32_t token = 0;
- token |= (_subOperand.type << 28) & UINT32_C(0x70000000);
- token |= (_subOperand.type << 8) & UINT32_C(0x00001800);
- token |= _subOperand.regIndex & UINT32_C(0x000007ff);
- token |= (_subOperand.swizzleBits << 16) & UINT32_C(0x00ff0000);
- size += bx::write(_writer, token, _err);
-
- return size;
- }
-
- int32_t read(bx::ReaderI* _reader, Dx9bcOperand& _operand, bx::Error* _err)
- {
- int32_t size = 0;
-
- uint32_t token;
- size += bx::read(_reader, token, _err);
-
- _operand.type = Dx9bcOperandType::Enum( ( (token & UINT32_C(0x70000000) ) >> 28)
- | ( (token & UINT32_C(0x00001800) ) >> 8) );
- _operand.regIndex = (token & UINT32_C(0x000007ff) );
- _operand.addrMode = Dx9bcOperandAddrMode::Enum( (token & UINT32_C(0x00002000) ) >> 13);
-
- if (_operand.destination)
- {
- // Destination Parameter Token
- // https://msdn.microsoft.com/en-us/library/ff552738.aspx
-
- _operand.writeMask = uint8_t( (token & UINT32_C(0x000f0000) ) >> 16);
- _operand.saturate = 0 != (token & UINT32_C(0x00100000) );
- _operand.partialPrecision = 0 != (token & UINT32_C(0x00200000) );
- _operand.centroid = 0 != (token & UINT32_C(0x00400000) );
- }
- else
- {
- // Source Parameter Token
- // https://msdn.microsoft.com/en-us/library/ff569716%28v=vs.85%29.aspx
-
- _operand.writeMask = 0;
- _operand.saturate = false;
- _operand.partialPrecision = false;
- _operand.centroid = false;
- _operand.swizzleBits = uint8_t( (token & UINT32_C(0x00ff0000) ) >> 16);
- }
-
- if (Dx9bcOperandAddrMode::Relative == _operand.addrMode)
- {
- size += read(_reader, _operand.subOperand, _err);
- }
-
- return size;
- }
-
- int32_t write(bx::WriterI* _writer, const Dx9bcOperand& _operand, bx::Error* _err)
- {
- int32_t size = 0;
-
- uint32_t token = 0;
- token |= (_operand.type << 28) & UINT32_C(0x70000000);
- token |= (_operand.type << 8) & UINT32_C(0x00001800);
- token |= _operand.regIndex & UINT32_C(0x000007ff);
- token |= (_operand.addrMode << 13) & UINT32_C(0x00002000);
- size += bx::write(_writer, token, _err);
-
- if (Dx9bcOperandAddrMode::Relative == _operand.addrMode)
- {
- size += write(_writer, _operand.subOperand, _err);
- }
-
- return size;
- }
-
- int32_t read(bx::ReaderI* _reader, Dx9bcInstruction& _instruction, bx::Error* _err)
- {
- int32_t size = 0;
-
- uint32_t token;
- size += bx::read(_reader, token, _err);
-
- _instruction.opcode = Dx9bcOpcode::Enum( (token & UINT32_C(0x0000ffff) ) );
-
- if (Dx9bcOpcode::Comment == _instruction.opcode)
- {
- _instruction.specific = 0;
- _instruction.length = uint16_t( (token & UINT32_C(0x7fff0000) ) >> 16) + 1;
- _instruction.predicated = false;
- _instruction.coissue = false;
- }
- else
- {
- _instruction.specific = uint8_t( (token & UINT32_C(0x00ff0000) ) >> 16);
- _instruction.length = uint8_t( (token & UINT32_C(0x0f000000) ) >> 24) + 1;
- _instruction.predicated = 0 != (token & UINT32_C(0x10000000) );
- _instruction.coissue = 0 != (token & UINT32_C(0x40000000) );
- }
-
- if (Dx9bcOpcode::Count <= _instruction.opcode)
- {
- if (Dx9bcOpcode::Comment == _instruction.opcode)
- {
- for (int32_t ii = 0, num = _instruction.length-1; ii < num; ++ii)
- {
- uint32_t tmp;
- size += bx::read(_reader, tmp, _err);
- }
- }
-
- return size;
- }
-
- uint32_t currOp = 0;
-
- const Dx9bcOpcodeInfo& info = s_dx9bcOpcodeInfo[bx::uint32_min(_instruction.opcode, Dx9bcOpcode::Count)];
- _instruction.numOperands = info.numOperands;
- _instruction.numValues = info.numValues;
-
- switch (_instruction.opcode)
- {
- case Dx9bcOpcode::SINCOS:
- if (5 > _instruction.length)
- {
- _instruction.numOperands = 2;
- }
- break;
-
- default:
- break;
- };
-
-//BX_TRACE("%d (%d), %d, %d, 0x%08x"
-// , _instruction.opcode
-// , bx::uint32_min(_instruction.opcode, Dx9bcOpcode::Count)
-// , _instruction.length
-// , _instruction.numOperands
-// , token
-// );
-
- const bool valuesBeforeOpcode = false
- || Dx9bcOpcode::DCL == _instruction.opcode
- ;
-
- if (valuesBeforeOpcode
- && 0 < info.numValues)
- {
- size += read(_reader, _instruction.value, info.numValues*sizeof(uint32_t), _err);
- }
-
- _instruction.operand[0].destination = true;
-
- switch (_instruction.numOperands)
- {
- case 6: size += read(_reader, _instruction.operand[currOp++], _err); BX_FALLTHROUGH;
- case 5: size += read(_reader, _instruction.operand[currOp++], _err); BX_FALLTHROUGH;
- case 4: size += read(_reader, _instruction.operand[currOp++], _err); BX_FALLTHROUGH;
- case 3: size += read(_reader, _instruction.operand[currOp++], _err); BX_FALLTHROUGH;
- case 2: size += read(_reader, _instruction.operand[currOp++], _err); BX_FALLTHROUGH;
- case 1: size += read(_reader, _instruction.operand[currOp++], _err); BX_FALLTHROUGH;
- case 0:
- if (!valuesBeforeOpcode
- && 0 < info.numValues)
- {
- size += read(_reader, _instruction.value, info.numValues*sizeof(uint32_t), _err);
- }
- break;
-
- default:
- BX_ASSERT(false, "Instruction %s with invalid number of operands %d (numValues %d)."
- , getName(_instruction.opcode)
- , _instruction.numOperands
- , info.numValues
- );
- break;
- }
-
- return size;
- }
-
- int32_t write(bx::WriterI* _writer, const Dx9bcInstruction& _instruction, bx::Error* _err)
- {
- int32_t size = 0;
-
- uint32_t token = 0;
- token |= _instruction.opcode & UINT32_C(0x0000ffff);
- token |= (_instruction.specific << 16) & UINT32_C(0x00ff0000);
- token |= ( (_instruction.length - 1) << 24) & UINT32_C(0x0f000000);
- size += bx::write(_writer, token, _err);
-
- uint32_t currOp = 0;
- switch (_instruction.numOperands)
- {
- case 6: size += write(_writer, _instruction.operand[currOp++], _err); BX_FALLTHROUGH;
- case 5: size += write(_writer, _instruction.operand[currOp++], _err); BX_FALLTHROUGH;
- case 4: size += write(_writer, _instruction.operand[currOp++], _err); BX_FALLTHROUGH;
- case 3: size += write(_writer, _instruction.operand[currOp++], _err); BX_FALLTHROUGH;
- case 2: size += write(_writer, _instruction.operand[currOp++], _err); BX_FALLTHROUGH;
- case 1: size += write(_writer, _instruction.operand[currOp++], _err); BX_FALLTHROUGH;
- case 0:
- break;
- }
-
- return size;
- }
-
- int32_t toString(char* _out, int32_t _size, const Dx9bcInstruction& _instruction)
- {
- int32_t size = 0;
-
- if (Dx9bcOpcode::Comment == _instruction.opcode
- || Dx9bcOpcode::Phase == _instruction.opcode)
- {
- size += bx::snprintf(&_out[size], bx::uint32_imax(0, _size-size)
- , "// %x"
- , _instruction.opcode
- );
- return size;
- }
-
- size += bx::snprintf(&_out[size], bx::uint32_imax(0, _size-size)
- , "%2d %s"
- , _instruction.opcode
- , getName(_instruction.opcode)
- );
-
- switch (_instruction.opcode)
- {
- case Dx9bcOpcode::DCL:
- size += bx::snprintf(&_out[size], bx::uint32_imax(0, _size-size)
- , "_%s%d (%d, %d, %d, %d)"
- , s_dx9bcDeclUsage[_instruction.value[0] & UINT32_C(0x0000000f)]
- , (_instruction.value[0] & UINT32_C(0x000f0000) )>>16
- , (_instruction.value[0] & UINT32_C(0x08000000) )>>27 // ?
- , (_instruction.value[0] & UINT32_C(0x10000000) )>>28 // texture2d
- , (_instruction.value[0] & UINT32_C(0x20000000) )>>29 // textureCube
- , (_instruction.value[0] & UINT32_C(0x40000000) )>>30 // texture3d
- );
- break;
-
- default:
- break;
- }
-
- for (uint32_t ii = 0; ii < _instruction.numOperands; ++ii)
- {
- const Dx9bcOperand& operand = _instruction.operand[ii];
- size += bx::snprintf(&_out[size], bx::uint32_imax(0, _size-size)
- , "%s%s%d"
- , 0 == ii ? " " : ", "
- , s_dx9bcOperandType[operand.type]
- , operand.regIndex
- );
-
- if (operand.destination)
- {
- if (0xf > operand.writeMask
- && 0 < operand.writeMask)
- {
- size += bx::snprintf(&_out[size], bx::uint32_imax(0, _size-size)
- , ".%s%s%s%s"
- , 0 == (operand.writeMask & 1) ? "" : "x"
- , 0 == (operand.writeMask & 2) ? "" : "y"
- , 0 == (operand.writeMask & 4) ? "" : "z"
- , 0 == (operand.writeMask & 8) ? "" : "w"
- );
- }
- }
- else
- {
- if (Dx9bcOperandAddrMode::Relative == operand.addrMode)
- {
- const bool array = true;
-
- size += bx::snprintf(&_out[size], bx::uint32_imax(0, _size-size)
- , "["
- );
-
- size += bx::snprintf(&_out[size], bx::uint32_imax(0, _size-size)
- , "%s%d"
- , s_dx9bcOperandType[operand.subOperand.type]
- , operand.subOperand.regIndex
- );
-
- size += bx::snprintf(&_out[size], bx::uint32_imax(0, _size-size)
- , "%s"
- , array ? "]" : ""
- );
- }
-
- if (0xe4 != operand.swizzleBits)
- {
- size += bx::snprintf(&_out[size], bx::uint32_imax(0, _size-size)
- , ".%c%c%c%c"
- , "xyzw"[(operand.swizzleBits )&0x3]
- , "xyzw"[(operand.swizzleBits>>2)&0x3]
- , "xyzw"[(operand.swizzleBits>>4)&0x3]
- , "xyzw"[(operand.swizzleBits>>6)&0x3]
- );
- }
- }
- }
-
- switch (_instruction.opcode)
- {
- case Dx9bcOpcode::DEF:
- for (uint32_t jj = 0; jj < _instruction.numValues; ++jj)
- {
- union { int32_t i; float f; } cast = { _instruction.value[jj] };
- size += bx::snprintf(&_out[size], bx::uint32_imax(0, _size-size)
- , "%s%f%s"
- , 0 == jj ? " (" : ", "
- , cast.f
- , uint32_t(_instruction.numValues-1) == jj ? ")" : ""
- );
- }
- break;
-
- case Dx9bcOpcode::DEFI:
- for (uint32_t jj = 0; jj < _instruction.numValues; ++jj)
- {
- size += bx::snprintf(&_out[size], bx::uint32_imax(0, _size-size)
- , "%s%d%s"
- , 0 == jj ? " (" : ", "
- , _instruction.value[jj]
- , uint32_t(_instruction.numValues-1) == jj ? ")" : ""
- );
- }
- break;
-
- default:
- break;
- }
-
- return size;
- }
-
- int32_t read(bx::ReaderSeekerI* _reader, Dx9bcShader& _shader, bx::Error* _err)
- {
- int32_t size = 0;
- int64_t offset = bx::seek(_reader);
-
- for (;;)
- {
- Dx9bcInstruction instruction;
- int32_t length = read(_reader, instruction, _err);
- size += length;
-
- if (Dx9bcOpcode::Count > instruction.opcode)
- {
- char temp[512];
- toString(temp, 512, instruction);
-
- BX_ASSERT(length/4 == instruction.length
- , "%s\nread %d, expected %d"
- , temp
- , length/4
- , instruction.length
- );
- }
- else
- {
- if (Dx9bcOpcode::End == instruction.opcode)
- {
- size -= length;
- break;
- }
- }
- }
-
- bx::seek(_reader, offset, bx::Whence::Begin);
-
- _shader.byteCode.resize(size);
- bx::read(_reader, _shader.byteCode.data(), size, _err);
-
- return size;
- }
-
- int32_t write(bx::WriterI* _writer, const Dx9bcShader& _shader, bx::Error* _err)
- {
- BX_UNUSED(_writer, _shader, _err);
- return 0;
- }
-
- int32_t read(bx::ReaderSeekerI* _reader, Dx9bc& _bc, bx::Error* _err)
- {
- int32_t size = 0;
-
- size += bx::read(_reader, _bc.version, _err);
-
- bool pixelShader = (0xffff0000 == (_bc.version & 0xffff0000) );
- uint32_t versionMajor = (_bc.version>>8)&0xff;
- uint32_t versionMinor = _bc.version&0xff;
- BX_UNUSED(pixelShader, versionMajor, versionMinor);
- BX_TRACE("%s shader %d.%d"
- , pixelShader ? "pixel" : "vertex"
- , versionMajor
- , versionMinor
- );
-
- size += read(_reader, _bc.shader, _err);
-
- return size;
- }
-
- int32_t write(bx::WriterSeekerI* _writer, const Dx9bc& _dxbc, bx::Error* _err)
- {
- BX_UNUSED(_writer, _dxbc, _err);
- return 0;
- }
-
- void parse(const Dx9bcShader& _src, Dx9bcParseFn _fn, void* _userData, bx::Error* _err)
- {
- BX_ERROR_SCOPE(_err);
-
- bx::MemoryReader reader(_src.byteCode.data(), uint32_t(_src.byteCode.size() ) );
-
- bx::Error err;
-
- for (uint32_t token = 0, numTokens = uint32_t(_src.byteCode.size() / sizeof(uint32_t) ); token < numTokens;)
- {
- Dx9bcInstruction instruction;
- uint32_t size = read(&reader, instruction, _err);
- BX_ASSERT(size/4 == instruction.length, "read %d, expected %d", size/4, instruction.length); BX_UNUSED(size);
-
- bool cont = _fn(token * sizeof(uint32_t), instruction, _userData);
- if (!cont)
- {
- return;
- }
-
- token += instruction.length;
- }
- }
-
- void filter(Dx9bcShader& _dst, const Dx9bcShader& _src, Dx9bcFilterFn _fn, void* _userData, bx::Error* _err)
- {
- BX_ERROR_SCOPE(_err);
-
- bx::MemoryReader reader(_src.byteCode.data(), uint32_t(_src.byteCode.size() ) );
-
- bx::MemoryBlock mb(g_allocator);
- bx::MemoryWriter writer(&mb);
-
- for (uint32_t token = 0, numTokens = uint32_t(_src.byteCode.size() / sizeof(uint32_t) ); token < numTokens;)
- {
- Dx9bcInstruction instruction;
- uint32_t size = read(&reader, instruction, _err);
- BX_ASSERT(size/4 == instruction.length, "read %d, expected %d", size/4, instruction.length); BX_UNUSED(size);
-
- _fn(instruction, _userData);
-
- write(&writer, instruction, _err);
-
- token += instruction.length;
- }
-
- uint8_t* data = (uint8_t*)mb.more();
- uint32_t size = uint32_t(bx::getSize(&writer) );
- _dst.byteCode.reserve(size);
- bx::memCopy(_dst.byteCode.data(), data, size);
- }
-
-} // namespace bgfx
diff --git a/src/shader_dx9bc.h b/src/shader_dx9bc.h
deleted file mode 100644
index ca239a7c5cf..00000000000
--- a/src/shader_dx9bc.h
+++ /dev/null
@@ -1,268 +0,0 @@
-/*
- * Copyright 2011-2023 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
-
-#ifndef BGFX_SHADER_DX9BC_H
-#define BGFX_SHADER_DX9BC_H
-
-#include
-
-namespace bgfx
-{
- struct Dx9bcOpcode
- {
- enum Enum
- {
- NOP,
- MOV,
- ADD,
- SUB,
- MAD,
- MUL,
- RCP,
- RSQ,
- DP3,
- DP4,
- MIN,
- MAX,
- SLT,
- SGE,
- EXP,
- LOG,
- LIT,
- DST,
- LRP,
- FRC,
- M4X4,
- M4X3,
- M3X4,
- M3X3,
- M3X2,
- CALL,
- CALLNZ,
- LOOP,
- RET,
- ENDLOOP,
- LABEL,
- DCL,
- POW,
- CRS,
- SGN,
- ABS,
- NRM,
- SINCOS,
- REP,
- ENDREP,
- IF,
- IFC,
- ELSE,
- ENDIF,
- BREAK,
- BREAKC,
- MOVA,
- DEFB,
- DEFI,
-
- Unknown = 63,
- TEXCOORD,
- TEXKILL,
- TEX,
- TEXBEM,
- TEXBEM1,
- TEXREG2AR,
- TEXREG2GB,
- TEXM3X2PAD,
- TEXM3X2TEX,
- TEXM3X3PAD,
- TEXM3X3TEX,
- TEXM3X3DIFF,
- TEXM3X3SPEC,
- TEXM3X3VSPEC,
- EXPP,
- LOGP,
- CND,
- DEF,
- TEXREG2RGB,
- TEXDP3TEX,
- TEXM3X2DEPTH,
- TEXDP3,
- TEXM3X3,
- TEXDEPTH,
- CMP,
- BEM,
- DP2ADD,
- DSX,
- DSY,
- TEXLDD,
- SETP,
- TEXLDL,
- BREAKP,
-
- Count,
-
- Phase = 0xfffd,
- Comment = 0xfffe,
- End = 0xffff
- };
- };
-
- const char* getName(Dx9bcOpcode::Enum _opcode);
-
- struct Dx9bcResourceDim
- {
- enum Enum
- {
- Unknown,
- Texture1D,
- Texture2D,
- TextureCube,
- Texture3D,
- };
- };
-
- struct Dx9bcOperandType
- {
- enum Enum
- {
- Temp,
- Input,
- Const,
- Texture,
- RastOut,
- AttrOut,
- TexCrdOut,
- Output,
- ConstInt,
- ColorOut,
- DepthOut,
- Sampler,
- Const2,
- Const3,
- Const4,
- ConstBool,
- Loop,
- TempFloat16,
- MiscType,
- Label,
- Predicate,
-
- Count
- };
- };
-
- struct Dx9bcDeclUsage
- {
- enum Enum
- {
- Position,
- BlendWeight,
- BlendIndices,
- Normal,
- Psize,
- Texcoord,
- Tangent,
- Binormal,
- TessFactor,
- PositionT,
- Color,
- Fog,
- Depth,
- Sample,
-
- Count
- };
- };
-
- struct Dx9bcOperandAddrMode
- {
- enum Enum
- {
- Absolute,
- Relative,
-
- Count
- };
- };
-
- struct Dx9bcSubOperand
- {
- Dx9bcSubOperand() { /* not pod */ }
-
- Dx9bcOperandType::Enum type;
- uint32_t regIndex;
- uint8_t swizzleBits;
- };
-
- struct Dx9bcOperand
- {
- Dx9bcOperand() { /* not pod */ }
-
- Dx9bcOperandType::Enum type;
- uint32_t regIndex;
-
- bool destination;
-
- // Destination
- uint8_t writeMask;
- bool saturate;
- bool partialPrecision;
- bool centroid;
-
- // Source
- uint8_t swizzleBits;
-
- Dx9bcOperandAddrMode::Enum addrMode;
- Dx9bcSubOperand subOperand;
- };
-
- struct Dx9bcInstruction
- {
- Dx9bcInstruction() { /* not pod */ }
-
- Dx9bcOpcode::Enum opcode;
- uint16_t length;
- uint8_t numOperands;
- uint8_t numValues;
- uint8_t specific;
- bool predicated;
- bool coissue;
-
- Dx9bcOperand operand[6];
- int32_t value[4];
- };
-
- int32_t read(bx::ReaderI* _reader, Dx9bcInstruction& _instruction, bx::Error* _err);
- int32_t write(bx::WriterI* _writer, const Dx9bcInstruction& _instruction, bx::Error* _err);
- int32_t toString(char* _out, int32_t _size, const Dx9bcInstruction& _instruction);
-
- struct Dx9bcShader
- {
- Dx9bcShader() { /* not pod */ }
-
- stl::vector byteCode;
- };
-
- int32_t read(bx::ReaderSeekerI* _reader, Dx9bcShader& _shader, bx::Error* _err);
- int32_t write(bx::WriterI* _writer, const Dx9bcShader& _shader, bx::Error* _err);
-
- struct Dx9bc
- {
- Dx9bc() { /* not pod */ }
-
- uint32_t version;
- Dx9bcShader shader;
- };
-
- int32_t read(bx::ReaderSeekerI* _reader, Dx9bc& _dx9bc, bx::Error* _err);
- int32_t write(bx::WriterSeekerI* _writer, const Dx9bc& _dx9bc, bx::Error* _err);
-
- typedef bool (*Dx9bcParseFn)(uint32_t _offset, const Dx9bcInstruction& _instruction, void* _userData);
- void parse(const Dx9bcShader& _src, Dx9bcParseFn _fn, void* _userData, bx::Error* _err = NULL);
-
- typedef void (*Dx9bcFilterFn)(Dx9bcInstruction& _instruction, void* _userData);
- void filter(Dx9bcShader& _dst, const Dx9bcShader& _src, Dx9bcFilterFn _fn, void* _userData, bx::Error* _err = NULL);
-
-} // namespace bgfx
-
-#endif // BGFX_SHADER_DX9BC_H
diff --git a/src/shader_spirv.cpp b/src/shader_spirv.cpp
index 87a22b2811d..e796ac0c3ac 100644
--- a/src/shader_spirv.cpp
+++ b/src/shader_spirv.cpp
@@ -940,7 +940,7 @@ namespace bgfx
if (_instruction.opcode >= SpvOpcode::Count)
{
- BX_ERROR_SET(_err, BGFX_SHADER_SPIRV_INVALID_INSTRUCTION, "SPIR-V: Invalid instruction.");
+ BX_ERROR_SET(_err, kShaderInvalidInstruction, "SPIR-V: Invalid instruction.");
return size;
}
@@ -1158,7 +1158,7 @@ namespace bgfx
|| _spirv.header.magic != SPIRV_MAGIC
)
{
- BX_ERROR_SET(_err, BGFX_SHADER_SPIRV_INVALID_HEADER, "SPIR-V: Invalid header.");
+ BX_ERROR_SET(_err, kShaderInvalidHeader, "SPIR-V: Invalid header.");
return size;
}
@@ -1198,7 +1198,7 @@ namespace bgfx
, instruction.length
, getName(instruction.opcode)
);
- BX_ERROR_SET(_err, BGFX_SHADER_SPIRV_INVALID_INSTRUCTION, "SPIR-V: Invalid instruction.");
+ BX_ERROR_SET(_err, kShaderInvalidInstruction, "SPIR-V: Invalid instruction.");
return;
}
diff --git a/src/shader_spirv.h b/src/shader_spirv.h
index f94422a7f9f..736fdc225ad 100644
--- a/src/shader_spirv.h
+++ b/src/shader_spirv.h
@@ -8,9 +8,6 @@
#include
-BX_ERROR_RESULT(BGFX_SHADER_SPIRV_INVALID_HEADER, BX_MAKEFOURCC('S', 'H', 0, 1) );
-BX_ERROR_RESULT(BGFX_SHADER_SPIRV_INVALID_INSTRUCTION, BX_MAKEFOURCC('S', 'H', 0, 2) );
-
#define SPV_CHUNK_HEADER BX_MAKEFOURCC(0x03, 0x02, 0x23, 0x07)
namespace bgfx
diff --git a/src/version.h b/src/version.h
index c0d7b9746ba..ce413a03ef8 100644
--- a/src/version.h
+++ b/src/version.h
@@ -9,5 +9,5 @@
*
*/
-#define BGFX_REV_NUMBER 8546
-#define BGFX_REV_SHA1 "878767e751e332309369beecb83e86494f90f8fa"
+#define BGFX_REV_NUMBER 8603
+#define BGFX_REV_SHA1 "6a914f5b13bb8b343a0a85b29e57613c2aac718d"
diff --git a/src/vertexlayout.cpp b/src/vertexlayout.cpp
index e43221fa8ca..85010d8ebc1 100644
--- a/src/vertexlayout.cpp
+++ b/src/vertexlayout.cpp
@@ -14,15 +14,6 @@
namespace bgfx
{
- static const uint8_t s_attribTypeSizeD3D9[AttribType::Count][4] =
- {
- { 4, 4, 4, 4 }, // Uint8
- { 4, 4, 4, 4 }, // Uint10
- { 4, 4, 8, 8 }, // Int16
- { 4, 4, 8, 8 }, // Half
- { 4, 8, 12, 16 }, // Float
- };
-
static const uint8_t s_attribTypeSizeD3D1x[AttribType::Count][4] =
{
{ 1, 2, 4, 4 }, // Uint8
@@ -43,9 +34,8 @@ namespace bgfx
static const uint8_t (*s_attribTypeSize[])[AttribType::Count][4] =
{
- &s_attribTypeSizeD3D9, // Noop
+ &s_attribTypeSizeD3D1x, // Noop
&s_attribTypeSizeD3D1x, // Agc
- &s_attribTypeSizeD3D9, // Direct3D9
&s_attribTypeSizeD3D1x, // Direct3D11
&s_attribTypeSizeD3D1x, // Direct3D12
&s_attribTypeSizeD3D1x, // Gnm
@@ -55,7 +45,7 @@ namespace bgfx
&s_attribTypeSizeGl, // OpenGL
&s_attribTypeSizeD3D1x, // Vulkan
&s_attribTypeSizeD3D1x, // WebGPU
- &s_attribTypeSizeD3D9, // Count
+ &s_attribTypeSizeD3D1x, // Count
};
BX_STATIC_ASSERT(BX_COUNTOF(s_attribTypeSize) == RendererType::Count+1);
diff --git a/tools/shaderc/shaderc.cpp b/tools/shaderc/shaderc.cpp
index 1d05d968323..694d9d883f5 100644
--- a/tools/shaderc/shaderc.cpp
+++ b/tools/shaderc/shaderc.cpp
@@ -100,7 +100,6 @@ namespace bgfx
{ ShadingLang::ESSL, 300, "300_es" },
{ ShadingLang::ESSL, 310, "310_es" },
{ ShadingLang::ESSL, 320, "320_es" },
- { ShadingLang::HLSL, 300, "s_3_0" },
{ ShadingLang::HLSL, 400, "s_4_0" },
{ ShadingLang::HLSL, 500, "s_5_0" },
{ ShadingLang::Metal, 1000, "metal" },