Releases: bkacjios/m-overlay
Releases · bkacjios/m-overlay
v1.7.8 - Support for Beyond Melee (Icons/Music)
Changelog (v1.7.8b)
- Added labels to the port/skin selectors in the escape menu
- Fixed an error that could prevent music from loading properly in some cases (#96)
Changelog (v1.7.8a)
- Added support for Crazy Taxi (NTSC-U)
Changelog
- Added support for Beyond Melee
- Support for stage music
- Support for stock icon display
v1.7.7 - Fixed 20XX skin error and added a Classic skin
v1.7.6
v1.7.5e
- Fixed DPAD not showing inputs in default skin.
- Fixed a possible situation where we hook the wrong gamecube memory address space.
v1.7.5d
- Added support for Luigi's Mansion (PAL v1.0, PAL v1.1) (#93)
v1.7.5c
- Added support for Luigi's Mansion (NTSC-J v1.0) (#91)
- Added support for Legend of Zelda: The Wind Waker (NTSC-J v1.0) (#92)
v1.7.5b
- Added support for Metal Gear Solid - The Twin Snakes (NTSC-U v1.0) (#90)
Changelog
- Added 20XX styled theme
- Can be changed via the escape menu on the right
v1.7.5d
v1.7.5d
- Added support for Super Monkey Ball: Gaiden
- Added support for NTSC-J Ocarina of Time VC (#87)
v1.7.5c
- Added support for Super Monkey Ball 2
- M'Overlay version string will now print in
console.log
v1.7.5b hotfix
- Fixed regression that broke the functionality of the transparency slider
Changelog
- The port icons, when in melee mode, will now use teams colors correctly when playing teams on slippi
- Added a fancy splash screen when waiting to hook dolphin or a game
v1.7.4 - Reduced memory usage + MKDD
Changelog
- Added support for Mario Kart Double Dash (NTSC v1.0) (#85)
- Reduced memory usage for people who use music
- Songs will now be unloaded when switching game states, when previously they would remain in memory forever for later use
v1.7.3b - Hotfix for music
Changelog
- Fixed track probability error if there was only one track available for the current state of the game
v1.7.3 - Music probabiltiy
Changelog
- You can now name your music files to give them higher chances of playing.
- Putting a underscore followed by a number
_#
in the file name will allow you to set the probability of the song playing - Example: "Battlefield_20.flac" will have a weight of 20, whereas "Yoshis Story.wav" will have a weight of 1
- Putting a underscore followed by a number
v1.7.2b
v1.7.2 - Crash fixes + Pikmin 251 support
Changelog
- Fixed random crashes that started happening recently (#80)
- Optimized a lot of code which seemed to be breaking Lua's garbage collection and causing said crash
- Added Pikmin 251 to the game clone list (#81)
- Added a
%appdata%/m-overlay/console.log
file that will contain debug info about the last ran session- Console output will also no longer be cleared when toggling it
v1.7.1 - WAV Loop fixes and other QoL changes
Changelog
Auto detect port
option has been removed- This is now always on by default
- The port display will automatically change to the correct port in singleplayer modes in Melee, including Online matches.
- Fixed WAV parser not parsing the entire file, fixing loop points being ignored if they were after the PCM data block (Issue #78)
- Added port selection to the
escape
setting panel - Fixed Z button texture border being skinnier in high-contrast mode