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Releases: bkacjios/m-overlay

v1.7.8 - Support for Beyond Melee (Icons/Music)

12 Jul 21:22
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Changelog (v1.7.8b)

  • Added labels to the port/skin selectors in the escape menu
  • Fixed an error that could prevent music from loading properly in some cases (#96)

Changelog (v1.7.8a)

  • Added support for Crazy Taxi (NTSC-U)

Changelog

  • Added support for Beyond Melee
    • Support for stage music
    • Support for stock icon display

Skullkid icon

v1.7.7 - Fixed 20XX skin error and added a Classic skin

09 Jul 18:51
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Changelog

  • Fixed 20XX skin erroring out as soon as you select it.
  • Added a "Classic" skin with a ribbed joystick and a solid c-stick

Classic skin preview

Classic Skin

v1.7.6

18 Jun 18:42
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v1.7.5e

  • Fixed DPAD not showing inputs in default skin.
  • Fixed a possible situation where we hook the wrong gamecube memory address space.

v1.7.5d

  • Added support for Luigi's Mansion (PAL v1.0, PAL v1.1) (#93)

v1.7.5c

  • Added support for Luigi's Mansion (NTSC-J v1.0) (#91)
  • Added support for Legend of Zelda: The Wind Waker (NTSC-J v1.0) (#92)

v1.7.5b

  • Added support for Metal Gear Solid - The Twin Snakes (NTSC-U v1.0) (#90)

Changelog

Skin settings20XX

  • Added 20XX styled theme
    • Can be changed via the escape menu on the right

v1.7.5d

18 Apr 19:57
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v1.7.5d

  • Added support for Super Monkey Ball: Gaiden
  • Added support for NTSC-J Ocarina of Time VC (#87)

v1.7.5c

  • Added support for Super Monkey Ball 2
  • M'Overlay version string will now print in console.log

v1.7.5b hotfix

  • Fixed regression that broke the functionality of the transparency slider

Changelog

  • The port icons, when in melee mode, will now use teams colors correctly when playing teams on slippi
  • Added a fancy splash screen when waiting to hook dolphin or a game

dolphin
disk

v1.7.4 - Reduced memory usage + MKDD

14 Apr 00:27
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Changelog

  • Added support for Mario Kart Double Dash (NTSC v1.0) (#85)
  • Reduced memory usage for people who use music
    • Songs will now be unloaded when switching game states, when previously they would remain in memory forever for later use

v1.7.3b - Hotfix for music

12 Apr 20:16
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Changelog

  • Fixed track probability error if there was only one track available for the current state of the game

v1.7.3 - Music probabiltiy

10 Apr 23:00
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Changelog

  • You can now name your music files to give them higher chances of playing.
    • Putting a underscore followed by a number _# in the file name will allow you to set the probability of the song playing
    • Example: "Battlefield_20.flac" will have a weight of 20, whereas "Yoshis Story.wav" will have a weight of 1

v1.7.2b

09 Apr 03:16
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Changelog

  • Small hotfix to fix viewing inputs for replays/game mirroring

v1.7.2 - Crash fixes + Pikmin 251 support

08 Apr 18:33
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Changelog

  • Fixed random crashes that started happening recently (#80)
    • Optimized a lot of code which seemed to be breaking Lua's garbage collection and causing said crash
  • Added Pikmin 251 to the game clone list (#81)
  • Added a %appdata%/m-overlay/console.log file that will contain debug info about the last ran session
    • Console output will also no longer be cleared when toggling it

v1.7.1 - WAV Loop fixes and other QoL changes

30 Mar 20:33
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Changelog

  • Auto detect port option has been removed
    • This is now always on by default
    • The port display will automatically change to the correct port in singleplayer modes in Melee, including Online matches.
  • Fixed WAV parser not parsing the entire file, fixing loop points being ignored if they were after the PCM data block (Issue #78)
  • Added port selection to the escape setting panel
  • Fixed Z button texture border being skinnier in high-contrast mode

port gui