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NexVariable.h
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NexVariable.h
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/**
* @file NexButton.h
*
* The definition of class NexButton.
*
* @author huang xiaoming (email:<[email protected]>)
* @date 2016/9/13
*
* @copyright
* Copyright (C) 2014-2015 ITEAD Intelligent Systems Co., Ltd. \n
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*/
#ifndef __NEXVARRIABLE_H__
#define __NEXVARRIABLE_H__
#include "NexTouch.h"
#include "NexHardware.h"
/**
* @addtogroup Component
* @{
*/
/**
* NexButton component.
*
* Commonly, you want to do something after push and pop it. It is recommanded that only
* call @ref NexTouch::attachPop to satisfy your purpose.
*
* @warning Please do not call @ref NexTouch::attachPush on this component, even though you can.
*/
class NexVariable: public NexTouch
{
public: /* methods */
/**
* @copydoc NexObject::NexObject(uint8_t pid, uint8_t cid, const char *name);
*/
NexVariable(uint8_t pid, uint8_t cid, const char *name);
/**
* Get text attribute of component.
*
* @param buffer - buffer storing text returned.
* @param len - length of buffer.
* @return The real length of text returned.
*/
uint32_t getText(char *buffer, uint32_t len);
/**
* Set text attribute of component.
*
* @param buffer - text buffer terminated with '\0'.
* @return true if success, false for failure.
*/
bool setText(const char *buffer);
/**
* Get val attribute of component
*
* @param number - buffer storing data retur
* @return the length of the data
*/
uint32_t getValue(uint32_t *number);
/**
* Set val attribute of component
*
* @param number - To set up the data
* @return true if success, false for failure
*/
bool setValue(uint32_t number);
};
/**
* @}
*/
#endif /* #ifndef __NEXVARRIABLE_H__*/