Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add support for textures and surfaces #11

Open
bheisler opened this issue Nov 25, 2018 · 1 comment
Open

Add support for textures and surfaces #11

bheisler opened this issue Nov 25, 2018 · 1 comment
Labels
Bigger Project A larger project, typically involving designing a safe, Rust-y wrapper around a CUDA api concept. New CUDA Feature Expose a new CUDA feature through RustaCUDA

Comments

@bheisler
Copy link
Owner

I'm not entirely sure how these two are related, but RustaCUDA should support them.

Texture Reference Management
Texture Object Management
Surface Reference Management
Surface Object Management

@bheisler bheisler added New CUDA Feature Expose a new CUDA feature through RustaCUDA Bigger Project A larger project, typically involving designing a safe, Rust-y wrapper around a CUDA api concept. labels Nov 25, 2018
@bheisler
Copy link
Owner Author

bheisler commented Dec 5, 2018

These are related to CUDA Arrays (#10) as well - textures and surfaces can be bound to arrays or linear memory as their backing storage. In fact, this seems to be the only purpose for arrays.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bigger Project A larger project, typically involving designing a safe, Rust-y wrapper around a CUDA api concept. New CUDA Feature Expose a new CUDA feature through RustaCUDA
Projects
None yet
Development

No branches or pull requests

1 participant