Inconsistent Rendering with Webassembly on lower-end hardware. Game chokes. #6363
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
Bevy version
main
The release number or commit hash of the version you're using.
[Optional] Relevant system information
Numerous reports from people I shared this game with indicated that the web assembly build is slow, stalls, or crashes.
I've tried it on 3 different machines (1 Skylake PC running Ubuntu 22.04, an M1 Mac, and on the above listed laptop). On the above listed laptop certain models do not get shaded or lit correctly. All build choke for at least 2 seconds after pressing the start button.
I suspect there is some sort of threading issue.
If you cannot get Bevy to build or run on your machine, please include:
cargo --version
)If your bug is rendering-related, copy the adapter info that appears when you run Bevy.
What you did
Describe how you arrived at the problem. If you can, consider providing a code snippet or link.
What went wrong
If it's not clear, break this out into:
Significantly better performance for WASM builds given the engine and language being used.
Very poor performance on WASM builds.
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