new indicators scheme
- color sources -- i will yoink the colors from these sources to apply to other stuff
color-neutral
-- whitecolor-team1
-- cyancolor-team2
-- yellowy-orangecolor-angry
-- redcolor-happy
-- green
- liberties
liberty-move
liberty-attack
liberty-recruit
liberty-heal
- claims
claim-depleted
(some kinda alert)- staking (four corners thing, maybe)
claim-stake-on
claim-stake-off
- tech
claim-tech-knight
claim-tech-rook
claim-tech-bishop
claim-tech-queen
claim-tech-elephant
- resources
claim-special-resource
claim-resource1
claim-resource2
claim-resource3
- danger and attacks
damage
-- unit on this tile was hurt last turnthreat
-- identifies when your own unit is in dangerattack-arc
-- trajectory of an attack, through the airdead
-- a unit died herehealed
-- unit on this tile was healed last turn
- fog of war
aura
- selection and hover
hover
selected
- moves
move-straight
move-corner
move-start
move-end
move-riser
priorities
- fix games don't end on time expiry
- optimize so it's less laggy
- cache-busting starter script
- fix multitasking systems
- new inspector
- menu with ability to surrender
- undo one action
- endgame state
- game should be frozen, no further turns
- lift the fog-of-war, revealing the whole board state to both teams
- display a game over sign
- add a ui button to leave the match
- deploy
- attack arcs
- 10 second pregame
- obstacle vision
wontfix
- multi-selection and multi-commands
- control groups
done
-
queen healing ability
-
spawn-ghosts
-
reveal enemies on attack
-
resource depletion
-
inspector ui
-
linear health bars
-
decide what to do with investment mechanic
-
camera starting angle, camera smoothing
-
turn counter (cycles count)
-
fog of war visuals
-
roster unlocks
-
fix orbitcam cursor desync (limit verticality)
-
fix annoying dropped websocket rejection error
-
potential bug:
- leap king into fog of war on high ground, spawn a rook where an enemy is -- glitch!?!?