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todo.md

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art

new indicators scheme

  • color sources -- i will yoink the colors from these sources to apply to other stuff
    • color-neutral -- white
    • color-team1 -- cyan
    • color-team2 -- yellowy-orange
    • color-angry -- red
    • color-happy -- green
  • liberties
    • liberty-move
    • liberty-attack
    • liberty-recruit
    • liberty-heal
  • claims
    • claim-depleted (some kinda alert)
    • staking (four corners thing, maybe)
      • claim-stake-on
      • claim-stake-off
    • tech
      • claim-tech-knight
      • claim-tech-rook
      • claim-tech-bishop
      • claim-tech-queen
      • claim-tech-elephant
    • resources
      • claim-special-resource
      • claim-resource1
      • claim-resource2
      • claim-resource3
  • danger and attacks
    • damage -- unit on this tile was hurt last turn
    • threat -- identifies when your own unit is in danger
    • attack-arc -- trajectory of an attack, through the air
    • dead -- a unit died here
    • healed -- unit on this tile was healed last turn
  • fog of war
    • aura
  • selection and hover
    • hover
    • selected
  • moves
    • move-straight
    • move-corner
    • move-start
    • move-end
    • move-riser

code

priorities

  • fix games don't end on time expiry
  • optimize so it's less laggy
  • cache-busting starter script
  • fix multitasking systems
  • new inspector
  • menu with ability to surrender
  • undo one action
  • endgame state
    • game should be frozen, no further turns
    • lift the fog-of-war, revealing the whole board state to both teams
    • display a game over sign
    • add a ui button to leave the match
  • deploy
  • attack arcs
  • 10 second pregame
  • obstacle vision

wontfix

  • multi-selection and multi-commands
  • control groups

done

  • queen healing ability

  • spawn-ghosts

  • reveal enemies on attack

  • resource depletion

  • inspector ui

  • linear health bars

  • decide what to do with investment mechanic

  • camera starting angle, camera smoothing

  • turn counter (cycles count)

  • fog of war visuals

  • roster unlocks

  • fix orbitcam cursor desync (limit verticality)

  • fix annoying dropped websocket rejection error

  • potential bug:

    • leap king into fog of war on high ground, spawn a rook where an enemy is -- glitch!?!?