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Releases: bdunderscore/ndmf

1.5.0-beta.3

05 Aug 02:25
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1.5.0-beta.3 Pre-release
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What's Changed

  • fix: some issues preventing preview overrides from changing object enable states
  • feat: add default value to ParameterInfo
  • feat: Add support for ComputeContext invalidation to ParameterInfo

Full Changelog: 1.5.0-beta.2...1.5.0-beta.3

1.5.0-beta.2

04 Aug 03:59
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Full Changelog: 1.5.0-beta.1...1.5.0-beta.2

1.5.0-beta.1

29 Jul 02:17
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Full Changelog: 1.5.0-beta.0...1.5.0-beta.1

1.5.0-beta.0

29 Jul 01:24
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1.5.0-beta.0 Pre-release
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[1.5.0-beta.0] - [2024-07-28]

Added

  • [#287] Added PublishedValue class
  • [#288] Added support for passing ObjectRegistry to IRenderFilter
  • [#289] Added support for binding multiple render filters to a single pass

Fixed

  • [#283] Cached proxy objects are visible after exiting play mode
  • [#285] Harmony patches break when keyboard is used to open/close objects in the hierarchy in some cases.
  • [#284] Preview objects do not inherit scale when they are previewing a Skinned Mesh Renderer with no root bone.

Changed

  • [#294] Restructured namespace and assembly hierarchy to remove references to "Reactive Query".

Removed

  • [#294] Removed some unimplemented APIs in preparation for 1.5.0 release.

Full Changelog: 1.5.0-alpha.3...1.5.0-beta.0

1.5.0-alpha.3

02 Jul 03:22
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1.5.0-alpha.3 Pre-release
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New Contributors

Full Changelog: 1.5.0-alpha.2...1.5.0-alpha.3

1.5.0-alpha.2

17 Jun 02:39
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1.5.0-alpha.2 Pre-release
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Added

  • [#255] Added support for passing context information along with preview target groups.

Fixed

  • Various bugs in preview system
  • [#257] Proxy renderers no longer appear in the hierarchy.
  • [#260] [ChilloutVR] Fix: Build fails due to CVRAvatar preventing recreation of Animator (contributed by @hai-vr)
  • [#261] [ChilloutVR] feat: don't build the avatar when ChilloutVR shows the upload UI (contributed by @hai-vr)

Changed

  • [#256] Certain CommonQueries now ignore hidden and unsaved objects, to avoid infinite update loops.
  • [#269] ReactiveValues now invalidate only after their dependencies finish computation
  • [#258] The WhatChanged and Reads flags on IRenderFilter are now of an enum type RenderAspects

New Contributors

Full Changelog: 1.5.0-alpha.1...1.5.0-alpha.2

1.5.0-alpha.1

07 Jun 03:36
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1.5.0-alpha.1 Pre-release
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What's Changed

  • Significant changes to preview system implementation (changes from alpha.0) by @bdunderscore in #254

Full Changelog: 1.5.0-alpha.0...1.5.0-alpha.1

1.5.0-alpha.0

03 Jun 00:12
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1.5.0-alpha.0 Pre-release
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What's Changed

Added

  • [#244] - Added a framework that can be used to override the rendering of an object without modifying the object itself
    • NOTE: The API for this is still in flux and will likely change in further alpha releases.
  • [#244] - Added a framework for observing scene object changes and reacting to them.
  • [#244] - Added SelfDestructComponent (useful for hidden preview-only components)

Removed

  • Unity 2019 is no longer supported.

Full Changelog: 1.4.1...1.5.0-alpha.0

1.4.1

12 May 23:35
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Full Changelog: 1.4.0...1.4.1

1.4.0

27 Mar 11:16
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Full Changelog: 1.3.7...1.4.0