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Releases: bdunderscore/modular-avatar

1.1.2

01 Dec 18:36
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What's Changed

主な変更点

Full Changelog: 1.1.1...1.1.2

1.1.1

01 Dec 05:48
c37fc01
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What's Changed

主な変更点

  • 特定のVRCSDKバージョンに固定しないように変更 by @bdunderscore in #123
  • 一部のトランジションでアニメーターコピーロジックが壊れるバグを修正 by @bdunderscore in #127

Full Changelog: 1.1.0...1.1.1

1.1.0

30 Nov 21:04
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Changelog

New features

UI improvements

  • [ui] prevent Setup Outfit from running on an avatar root by @bdunderscore in #121
  • Added support for closing AvMenuTreeViewWindow automatically when it loses focus. by @raiti-chan in #119
  • Close blendshape selection window when it loses focus by @bdunderscore in #120

Bugfixes

  • Fix a bug where the outfit bounding box changes when applying an outfit with a different scale from the base by @arare in #117
  • Fix animator cloning creating duplicate MonoScript objects by @bdunderscore in #116

主な変更点

新機能

UI改善

  • Setup Outfitがアバタールートでは実行できないように変更 by @bdunderscore in #121
  • AvMenuTreeViewWindowからフォーカスが移った時に自動的に閉じる機能を追加 by @raiti-chan in #119
  • ブレンドシェープ選択ウィンドウからフォーカスが移った時に自動的に閉じる機能を追加 by @bdunderscore in #120

Bugfixes

  • 素体とスケールの違う衣装を着せる時、バウンディングボックスがサイズ差の分変わってしまうバグの修正 by @arare in #117
  • アニメーター複製でMonoScriptオブジェクトまで複製されてしまうバグを修正 by @bdunderscore in #116

New Contributors

Full Changelog: 1.0.1...1.1.0

1.0.1

29 Nov 18:02
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What's Changed

  • Fix pentip minimum vertex distance (again) by @bdunderscore in #102
  • Change easy outfit setup to not assume that armature only has a single child by @arare in #108
  • Fix merging of material swap animations by @bdunderscore in #109
  • Fix some issues caused by nesting AvatarDescriptors by @bdunderscore in #110

主な変更点

  • 指ペンの最短頂点距離を(また)修正 by @bdunderscore in #102
  • armatureの子を1と仮定せずに全探査するように修正 by @arare in #108
  • マテリアル変更アニメーションに対応 by @bdunderscore in #109
  • AvatarDescriptorがネスト状になると壊れる問題を修正 by @bdunderscore in #110

New Contributors

Full Changelog: 1.0.0...1.0.1

1.0.0

27 Nov 22:14
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This is the first production release of Modular Avatar! 🎉 🎉 🎉

Modular Avatarの最初の正式版リリースです!🎉 🎉 🎉

What's Changed (from rc3)

  • Make some internal APIs non-public

主な変更点 (rc3から)

  • 一部内部のAPIを非public化する

Full Changelog: 1.0.0-rc3...1.0.0

1.0.0-rc3

26 Nov 20:59
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1.0.0-rc3 Pre-release
Pre-release

What's changed?

  • Restored compatibility with the unitypackage version of VRCSDK. Note that you still must be running the latest release of VRCSDK (older versions are likely to break).

主な変更点

  • VRCSDKのunitypackage版との互換性を復活させた。なお、最新版を使う必要があります。旧バージョンは誤作動する可能性があります。

Full Changelog: 1.0.0-rc2...1.0.0-rc3

1.0.0-rc2

25 Nov 23:44
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1.0.0-rc2 Pre-release
Pre-release

What's Changed

  • Added an icon to the automatically generated overflow menu items. Icon graphic contributed by WWR (https://twitter.com/WWRPR), thanks!
  • Change the whitelist patch to avoid private member reflection
  • Various editor UI tweaks largely based on feedback by @yewnyx

主な変更点

Full Changelog: 1.0.0-rc1...1.0.0-rc2

1.0.0-rc1

25 Nov 02:20
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1.0.0-rc1 Pre-release
Pre-release

Full Changelog: 0.9.1...1.0.0-rc1

What's changed

  • Fix incompatibility with Av3Emu and automatic submenu generation

主な変更点

  • Av3Emuと自動サブメニュー生成の互換性問題を修正

0.9.1

25 Nov 01:27
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0.9.1 Pre-release
Pre-release

What's changed?

  • Fixed exception caused by nested MA Parameters
  • Fixed quadratic time behavior when avatar processing fails

主な変更点

  • MA Parametersがネスト状になると処理が失敗するバグを修正
  • アバター処理が失敗すると二乗時間の処理が入るバグを修正

Full Changelog: 0.9.0...0.9.1

0.9.0

24 Nov 04:47
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0.9.0 Pre-release
Pre-release

リリース候補です。そろそろ1.0にします。

What's Changed

  • Fix infinite recursion in BoneProxyEditor
  • Improvements to clap and fingerpen samples
  • Fix blend tree parameters not being remapped
  • Fix conditions on sub-state machine outbound transitions not being mapped
  • Added additional validation to bone proxies
  • Add mode to retain world position to bone proxies

主な変更点

  • BoneProxyEditorでの無限再帰を修正
  • Clap, Fingerpenサンプルを改善
  • blend treeのパラメーターがマッピングされないバグを修正
  • サブステートマシンから出るトランジションがマッピングされないバグを修正
  • Bone Proxyでのバリデーションを一部追加
  • Bone Proxyでワールド位置を維持する設定を追加

Full Changelog: 0.8.0...0.9.0