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OnPlane.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Rhino.Geometry;
namespace KangarooSolver.Goals
{
public class OnPlane : GoalObject
{
public double Strength;
public Plane _plane;
public OnPlane()
{
}
public OnPlane(List<int> V, Plane Pl, double k)
{
int L = V.Count;
PIndex = V.ToArray();
Move = new Vector3d[L];
Weighting = new double[L];
for (int i = 0; i < L; i++)
{
Weighting[i] = k;
}
_plane = Pl;
Strength = k;
}
public OnPlane(List<Point3d> V, Plane Pl, double k)
{
int L = V.Count;
PPos = V.ToArray();
Move = new Vector3d[L];
Weighting = new double[L];
for (int i = 0; i < L; i++)
{
Weighting[i] = k;
}
_plane = Pl;
Strength = k;
}
public override void Calculate(List<KangarooSolver.Particle> p)
{
for (int i = 0; i < PIndex.Length; i++)
{
Point3d ThisPt = p[PIndex[i]].Position;
Move[i] = _plane.ClosestPoint(ThisPt) - ThisPt;
Weighting[i] = Strength;
}
}
}
}