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macros.asm
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#importonce
/*
Push everything onto the stack. This lets us do whatever we want with the
registers and put it back the way it was before returning. This is mostly
used by the raster interrupt routine, but can be used anywhere.
*/
.macro PushStack() {
php
pha
txa
pha
tya
pha
}
/*
Sets the registers and processor status back to the way they were
*/
.macro PopStack() {
pla
tay
pla
tax
pla
plp
}
/*
Toggle a flag
*/
.macro Toggle(address) {
lda address
eor #ENABLE
sta address
}
/*
Disable a flag
*/
.macro Disable(address) {
stb #DISABLE:address
}
/*
Enable a flag
*/
.macro Enable(address) {
stb #ENABLE:address
}
/*
Copy the contents of the source address to the target address
*/
.macro CpyW(source, target) {
stb source:target
stb source + $01:target + $01
}
/*
Load a word into a target address
*/
.macro CpyWI(word, target) {
stb #<word:target
stb #>word:target + $01
}
#if MEMORY
/*
Copy a block of memory
*/
.macro CpyM(source, target, length) {
CpyWI(source, r0)
CpyWI(target, r1)
CpyWI(length, r2)
jsr CopyMemory
}
/*
Fill a chunk of memory with an immediate value
*/
.macro FillMI(value, target, length) {
stb #value:r0L
CpyWI(target, r1)
CpyWI(length, r2)
jsr FillMemory
}
/*
Fill a chunk of memory with a value from memory
*/
.macro FillM(value, target, length) {
stb value:r0L
CpyWI(target, r1)
CpyWI(length, r2)
jsr FillMemory
}
#endif
/*
Do a 16-bit increment of a memory location
*/
.macro Inc16(word) {
inc word
bne !return+
inc word + $01
!return:
}
/*
Do a 16-bit decrement of a memory location
*/
.macro Dec16(word) {
lda word
bne !return+
dec word + $01
!return:
dec word
}
/*
Compare 2 bytes
*/
.macro CmpB(byte1, byte2) {
lda byte1
cmp byte2
}
/*
Compare a byte in memory with an immediate value
*/
.macro CmpBI(byte1, byte2) {
lda byte1
cmp #byte2
}
/*
Compare a word in memory to an immediate word value
*/
.macro CmpWI(word1, word2) {
CmpBI(word1 + $01, >word2)
bne !return+
CmpBI(word1 + $00, <word2)
!return:
}
/*
Compare 2 memory words
*/
.macro CmpW(word1, word2) {
CmpB(word1 + $01, word2 + $01)
bne !return+
CmpB(word1 + $00, word2 + $00)
!return:
}
/*
Load a byte and push it onto the stack
*/
.macro PushB(address) {
lda address
pha
}
/*
Load a word and push it onto the stack
*/
.macro PushW(address) {
PushB(address + $01)
PushB(address + $00)
}
/*
Pop a byte from the stack and store it
*/
.macro PopB(address) {
pla
sta address
}
/*
Pop a word from the stack and store it
*/
.macro PopW(address) {
PopB(address + $00)
PopB(address + $01)
}
#if SPRITES
#if REGISTER_MODE
/*
Set the VIC bank, the screen location and the character set location
bank: 0-3
char_address: 0-7
screen_address: 0-15
*/
.macro SetVICBank(bank, char_address, screen_address) {
stx #bank
sta #char_address
sty #screen_address
jsr SetVICBank
}
/*
Enable or disable a sprite's visibility
*/
.macro SpriteEnable(number, enabled) {
ldx #number
ldy #SPR_VISIBLE
lda #enabled
jsr ChangeSpriteAttribute
}
/*
Enable or disable a sprite's X expansion
*/
.macro SpriteXExpand(number, endis) {
ldx #number
ldy #SPR_X_EXPAND
lda #endis
jsr ChangeSpriteAttribute
}
/*
Enable or disable a sprite's Y expansion
*/
.macro SpriteYExpand(number, endis) {
ldx #number
ldy #SPR_Y_EXPAND
lda #endis
jsr ChangeSpriteAttribute
}
/*
Set a sprite's priority
*/
.macro SpritePriority(number, priority) {
ldx #number
ldy #SPR_PRIORITY
lda #priority
jsr ChangeSpriteAttribute
}
/*
Set a sprite's color mode
*/
.macro SpriteColorMode(number, mode) {
ldx #number
ldy #SPR_HMC
lda #mode
jsr ChangeSpriteAttribute
}
/*
Position a sprite
*/
.macro PositionSprite(number, xpos, ypos) {
stb #ypos:$02
ldx #number
lda xpos
ldy xpos + $01
jsr PositionSprite
}
#else
/*
Set the VIC bank, the screen location and the character set location
bank: 0-3
char_address: 0-7
screen_address: 0-15
*/
.macro SetVICBank(bank, char_address, screen_address) {
stb #bank:r0L
stb #char_address:r0H
stb #screen_address:r1L
jsr SetVICBank
}
/*
Enable or disable a sprite's visibility
*/
.macro SpriteEnable(number, enabled) {
stb #number:r3L
stb #SPR_VISIBLE:r3H
stb #enabled:r4L
jsr ChangeSpriteAttribute
}
/*
Enable or disable a sprite's X expansion
*/
.macro SpriteXExpand(number, endis) {
stb #number:r3L
stb #SPR_X_EXPAND:r3H
stb #endis:r4L
jsr ChangeSpriteAttribute
}
/*
Enable or disable a sprite's Y expansion
*/
.macro SpriteYExpand(number, endis) {
stb #number:r3L
stb #SPR_Y_EXPAND:r3H
stb #endis:r4L
jsr ChangeSpriteAttribute
}
/*
Set a sprite's priority
*/
.macro SpritePriority(number, priority) {
stb #number:r3L
stb #SPR_PRIORITY:r3H
stb #priority:r4L
jsr ChangeSpriteAttribute
}
/*
Set a sprite's color mode
*/
.macro SpriteColorMode(number, mode) {
stb #number:r3L
stb #SPR_HMC:r3H
stb #mode:r4L
jsr ChangeSpriteAttribute
}
/*
Position a sprite
*/
.macro PositionSprite(number, xpos, ypos) {
CpyW(xpos, r4)
stb ypos:r5L
stb #number:r3L
jsr PositionSprite
}
#endif
#endif
#if TIMERS
/*
Create a timer
*/
.macro CreateTimer(number, enabled, type, frequency, location) {
CpyWI(frequency, r0)
CpyWI(location, r1)
stb #type:r2L
stb #number:r2H
stb #enabled:r3L
jsr CreateTimer
}
/*
Disable a timer
*/
.macro DisableTimer(number) {
stb #number:r2H
stb #DISABLE:r3L
jsr EnDisTimer
}
/*
Enable a timer
*/
.macro EnableTimer(number) {
stb #number:r2H
stb #ENABLE:r3L
jsr EnDisTimer
}
#endif