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main.js
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/*
Rock, Paper, Scissors - copyright 2018 by Barry White
Last revision - Nov 2, 2018
Javascript gui for Rock, Paper, Scissors - Odin Project
*/
let computerScore = 0;
let playerScore = 0;
let res = document.querySelector('#result');
let computer = document.querySelector('#computerScore');
let player = document.querySelector('#playerScore');
function computerPlay() {
let num = Math.floor(Math.random() * 3) + 1;
switch (num) {
case 1:
return 'rock';
case 2:
return 'paper';
case 3:
return 'scissors';
}
}
function playRound(playerSelection, computerSelection) {
if (playerSelection == computerSelection) {
return 'Tie, play again.';
}
switch (playerSelection) {
case 'rock':
if (computerSelection == 'scissors') {
playerScore++;
return 'You Win! Rock beats Scissors';
} else if (computerSelection == 'paper') {
computerScore++;
return 'You Lose! Paper beats Rock';
}
break;
case 'paper':
if (computerSelection == 'rock') {
playerScore++;
return 'You Win! Paper beats Rock';
} else if (computerSelection == 'scissors') {
computerScore++;
return 'You Lose! Scissors beats Paper';
}
break;
case 'scissors':
if (computerSelection == 'paper') {
playerScore++;
return 'You Win! Scissors beats Paper';
} else if (computerSelection == 'rock') {
computerScore++;
return 'You Lose! Rock beats Scissors';
}
break;
}
}
function game() {
const buttons = document.querySelectorAll('button');
buttons.forEach((button) => {
button.addEventListener('click', (e) => {
const computerSelection = computerPlay();
res.textContent = playRound(button.id, computerSelection);
player.textContent = "Player Score: " + playerScore;
computer.textContent = "Computer Score: " + computerScore;
if (playerScore == 5) {
res.textContent = "Player Wins!";
computerScore = 0;
playerScore = 0;
}
if (computerScore == 5) {
res.textContent = "Computer Wins";
computerScore = 0;
playerScore = 0;
}
})
})
}
game();