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vector_store.go
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vector_store.go
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package bbq
import (
"fmt"
"math"
"strings"
"sync"
"github.com/RoaringBitmap/roaring"
"github.com/viterin/vek/vek32"
)
const defaultMaxSampling = 10000
type PrintfFunc func(string, ...any)
type VectorStore struct {
logger PrintfFunc
backend VectorBackend
dimensions int
nbasis int
bases []Basis
bms []map[int]*roaring.Bitmap
preSpill int
lastSaveToken uint64
}
type VectorStoreOption func(vs *VectorStore) error
func WithPrespill(prespill int) VectorStoreOption {
return func(vs *VectorStore) error {
if prespill <= 0 {
prespill = 1
} else if prespill > vs.dimensions {
prespill = vs.dimensions
}
vs.preSpill = prespill
return nil
}
}
func NewVectorStore(backend VectorBackend, nBasis int, opts ...VectorStoreOption) (*VectorStore, error) {
info := backend.Info()
v := &VectorStore{
dimensions: info.Dimensions,
nbasis: nBasis,
backend: backend,
bases: make([]Basis, nBasis),
bms: make([]map[int]*roaring.Bitmap, nBasis),
preSpill: 1,
}
for _, o := range opts {
err := o(v)
if err != nil {
return nil, err
}
}
if info.HasIndexData {
err := v.loadFromBackend()
return v, err
}
err := v.makeBasis()
if err != nil {
return nil, err
}
err = v.Sync()
if err != nil {
return nil, err
}
return v, nil
}
func (vs *VectorStore) Close() error {
err := vs.Sync()
if err != nil {
return err
}
return vs.backend.Close()
}
func (vs *VectorStore) SetLogger(printf PrintfFunc) {
vs.logger = printf
}
func (vs *VectorStore) log(s string, a ...any) {
if vs.logger != nil {
vs.logger(s, a...)
}
}
func (vs *VectorStore) AddVector(id ID, v Vector) error {
if vs.backend.Exists(id) {
vs.removeFromBitmaps(id)
}
err := vs.backend.PutVector(id, v)
if err != nil {
return err
}
return vs.addToBitmaps([]ID{id}, []Vector{v})
}
func (vs *VectorStore) AddVectorsWithOffset(offset ID, vecs []Vector) error {
ids := make([]ID, len(vecs))
for i, v := range vecs {
id := offset + ID(i)
ids[i] = id
if vs.backend.Exists(id) {
vs.removeFromBitmaps(id)
}
vs.backend.PutVector(id, v)
}
return vs.addToBitmaps(ids, vecs)
}
func (vs *VectorStore) AddVectorsWithIDs(ids []ID, vecs []Vector) error {
for i, v := range vecs {
id := ids[i]
if vs.backend.Exists(id) {
vs.removeFromBitmaps(id)
}
vs.backend.PutVector(id, v)
}
return vs.addToBitmaps(ids, vecs)
}
func (vs *VectorStore) FindNearest(vector Vector, k int, searchk int, spill int) (*ResultSet, error) {
if spill < 0 {
spill = 0
} else if spill >= vs.dimensions {
spill = vs.dimensions - 1
}
return vs.findNearestInternal(vector, k, searchk, spill)
}
func (vs *VectorStore) findNearestInternal(vector Vector, k int, searchk int, spill int) (*ResultSet, error) {
counts := NewCountingBitmap(vs.nbasis)
buf := make([]float32, vs.dimensions)
maxes := make([]int, spill+1)
for i, basis := range vs.bases {
spillClone := roaring.New()
vs.findIndexesForBasis(vector, basis, buf, maxes)
for _, m := range maxes {
if v, ok := vs.bms[i][m]; ok {
spillClone.Or(v)
}
}
counts.Or(spillClone)
}
elems := counts.TopK(searchk)
//vs.log("Actual searchK is: %s", counts.String())
// Rerank within the reduced set
rs := NewResultSet(k)
var err error
elems.Iterate(func(x uint32) bool {
// things that take closures should really return error, so that it can abort...
var sim float32
sim, err = vs.backend.ComputeSimilarity(vector, ID(x))
if err != nil {
return false
}
// On err, this will be the zero value of sum (but that's ok, we're going down)
rs.AddResult(ID(x), sim)
return true
})
return rs, err
}
func (vs *VectorStore) findIndexesForBasis(target Vector, basis Basis, buf []float32, maxes []int) {
for x, b := range basis {
dot := vek32.Dot(b, target)
buf[x] = dot
}
for i := 0; i < len(maxes); i++ {
big := vek32.ArgMax(buf)
small := vek32.ArgMin(buf)
idx := 0
if math.Abs(float64(buf[big])) >= math.Abs(float64(buf[small])) {
idx = big
} else {
idx = small
}
if buf[idx] > 0.0 {
maxes[i] = idx + 1
} else {
maxes[i] = -(idx + 1)
}
buf[idx] = 0.0
}
}
func (vs *VectorStore) Sync() error {
be, ok := vs.backend.(IndexBackend)
if !ok {
return nil
}
var err error
vs.lastSaveToken, err = be.SaveBases(vs.bases, vs.lastSaveToken)
if err != nil {
return err
}
for b, dimmap := range vs.bms {
for i, v := range dimmap {
err = be.SaveBitmap(b, i, v)
if err != nil {
return err
}
}
}
return be.Sync()
}
func (vs *VectorStore) makeBasis() error {
vs.log("Making basis set")
for n := 0; n < vs.nbasis; n++ {
basis := make(Basis, vs.dimensions)
for i := range vs.dimensions {
basis[i] = NewRandVector(vs.dimensions, nil)
}
for range 10 {
orthonormalize(basis)
}
vs.log("Completed basis %d", n)
vs.bases[n] = basis
}
vs.log("Completed basis set generation")
return nil
}
// Use Modified Gram-Schmidt (https://en.wikipedia.org/wiki/Gram%E2%80%93Schmidt_process)
// to turn our random vectors into an orthonormal basis.
func orthonormalize(basis Basis) {
buf := make([]float32, len(basis[0]))
cur := basis[0]
for i := 1; i < len(basis); i++ {
for j := i; j < len(basis); j++ {
dot := vek32.Dot(basis[j], cur)
vek32.MulNumber_Into(buf, cur, dot)
vek32.Sub_Inplace(basis[j], buf)
basis[j].Normalize()
}
cur = basis[i]
}
}
func debugPrintBasis(basis Basis) {
for i := 0; i < len(basis); i++ {
sim := make([]any, len(basis))
for j := 0; j < len(basis); j++ {
sim[j] = vek32.CosineSimilarity(basis[i], basis[j])
}
pattern := strings.Repeat("%+.15f ", len(basis))
fmt.Printf(pattern+"\n", sim...)
}
}
func (vs *VectorStore) removeFromBitmaps(id ID) {
for _, m := range vs.bms {
if m == nil {
continue
}
for _, bm := range m {
bm.Remove(uint32(id))
}
}
}
func (vs *VectorStore) addToBitmaps(ids []ID, vectors []Vector) error {
var wg sync.WaitGroup
for n, basis := range vs.bases {
wg.Add(1)
go func(n int, basis Basis, wg *sync.WaitGroup) {
if v := vs.bms[n]; v == nil {
vs.bms[n] = make(map[int]*roaring.Bitmap)
}
buf := make([]float32, vs.dimensions)
maxes := make([]int, vs.preSpill)
for i := range vectors {
id := ids[i]
v := vectors[i]
vs.findIndexesForBasis(v, basis, buf, maxes)
for _, m := range maxes {
if _, ok := vs.bms[n][m]; !ok {
vs.bms[n][m] = roaring.NewBitmap()
}
vs.bms[n][m].Add(uint32(id))
}
}
wg.Done()
}(n, basis, &wg)
}
wg.Wait()
return nil
}
func (vs *VectorStore) loadFromBackend() error {
var err error
be, ok := vs.backend.(IndexBackend)
if !ok {
panic("Backend suggested that it could store indexes, but it cannot")
}
vs.bases, err = be.LoadBases()
if err != nil {
return err
}
for b := 0; b < vs.nbasis; b++ {
dimmap := make(map[int]*roaring.Bitmap)
for i := 1; i <= vs.dimensions; i++ {
bm, err := be.LoadBitmap(b, i)
if err != nil {
return err
}
dimmap[i] = bm
bm, err = be.LoadBitmap(b, -i)
if err != nil {
return err
}
dimmap[-i] = bm
}
}
return nil
}