You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage* log)
{
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16 + 4 + 4 + 4 + 1 + 4 + 4 + 1 + 1 + 4 + 4 + 1)); // we guess size
//IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
uint32 damage = log->damage;
uint32 absorb = log->absorb;
if (log->target->GetTypeId() == TYPEID_PLAYER && log->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
{
absorb = damage;
damage = 0;
}
data << log->target->GetPackGUID();
data << log->attacker->GetPackGUID();
data << uint32(log->spellInfo->Id);
data << uint32(damage); // damage amount
int32 overkill = damage - log->target->GetHealth();
data << uint32(overkill > 0 ? overkill : 0); // overkill
data << uint8 (log->schoolMask); // damage school
data << uint32(absorb); // AbsorbedDamage
data << uint32(log->resist); // resist
data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
data << uint8 (log->unused); // unused
data << uint32(log->blocked); // blocked
data << uint32(log->HitInfo);
data << uint32(log->HitInfo);
data << uint8(log->HitInfo & (SPELL_HIT_TYPE_CRIT_DEBUG | SPELL_HIT_TYPE_HIT_DEBUG | SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG));
//if (log->HitInfo & SPELL_HIT_TYPE_CRIT_DEBUG)
//{
// data << float(log->CritRoll);
// data << float(log->CritNeeded);
//}
//if (log->HitInfo & SPELL_HIT_TYPE_HIT_DEBUG)
//{
// data << float(log->HitRoll);
// data << float(log->HitNeeded);
//}
//if (log->HitInfo & SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG)
//{
// data << float(log->MissChance);
// data << float(log->DodgeChance);
// data << float(log->ParryChance);
// data << float(log->BlockChance);
// data << float(log->GlanceChance);
// data << float(log->CrushChance);
//}
SendMessageToSet(&data, true);
}
lua:
local function OnPacketSend(event, packet, player)
if packet:GetOpcode() == 592 then -- Direct damage combat log
local packetSize = packet:GetSize()
print("Packet size: " .. tostring(packetSize))
local TargetGUID = packet:ReadGUID()
print("Target GUID Byte " .. tostring(TargetGUID))
local AttackerGUID = packet:ReadGUID()
print("Attacker GUID Byte " .. tostring(AttackerGUID))
-- The following values are generally accurate
-- Read spell ID (4 bytes)
local spellId = packet:ReadULong()
print("Spell ID: " .. spellId)
-- Read damage value (4 bytes)
local damage = packet:ReadULong()
print("Damage: " .. damage)
-- Read overkill value (4 bytes)
local overkill = packet:ReadULong()
print("Overkill: " .. overkill)
-- Read damage type (1 byte)
local schoolMask = packet:ReadUByte()
print("School Mask: " .. schoolMask)
-- Read absorbed damage value (4 bytes)
local absorb = packet:ReadULong()
print("Absorb: " .. absorb)
-- Read resisted damage value (4 bytes)
local resist = packet:ReadULong()
print("Resist: " .. resist)
-- Read physical log flag (1 byte)
local physicalLog = packet:ReadUByte()
print("Physical Log: " .. physicalLog)
-- Read unused field (1 byte)
local unused = packet:ReadUByte()
print("Unused: " .. unused)
-- Read blocked damage value (4 bytes)
local blocked = packet:ReadULong()
print("Blocked: " .. blocked)
-- Read hit info (4 bytes)
local hitInfo = packet:ReadULong()
print("Hit Info: " .. hitInfo)
-- Read hit info (duplicate) (4 bytes)
local hitInfo2 = packet:ReadULong()
print("Hit Info 2: " .. hitInfo2)
-- Read extended data flag (1 byte)
local hitInfo3 = packet:ReadUByte()
print("Hit Info 3: " .. hitInfo3)
end
end
RegisterServerEvent(7, OnPacketSend)
The text was updated successfully, but these errors were encountered:
\modules\mod-eluna\src\LuaEngine\WorldPacketMethods.h
The GUID is incorrect, it was read without going through the buffer.Sometings crash.
The following code works correctly:
cpp:
lua:
end
RegisterServerEvent(7, OnPacketSend)
The text was updated successfully, but these errors were encountered: