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Geometry Cache Texture Distortion #409

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ghost opened this issue Jun 27, 2019 · 1 comment
Open

Geometry Cache Texture Distortion #409

ghost opened this issue Jun 27, 2019 · 1 comment
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@ghost
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ghost commented Jun 27, 2019

Describe the bug
Geometry Cache textures are distorted when using Geometry Cache component. Alembic animations appear to have incorrect UV mapping.

Steps to reproduce
Create a plane, sphere or cube in Maya. Animate the mesh and export it as an alembic cache (including its UV map). Open the alembic file with the Geometry Cache component and apply a checkerboard material. (Alembic exports from Maya, Houdini and Blender all reproduce the bug.)

Expected behavior
Textures should not appear randomly distorted and should correspond to the mesh's UV.

Screenshots/Logs
Here is an animated plane with a square UV clearly displaying distortion on the edges.
plane_geo_cache

Lumberyard version
v1.18.0.0

@AMZN-alexpete
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Thanks for reporting this @brewiss. We'll take a look and respond back when we have an update.

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