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This repository has been archived by the owner on Oct 4, 2022. It is now read-only.
Describe the bug
Geometry Cache textures are distorted when using Geometry Cache component. Alembic animations appear to have incorrect UV mapping.
Steps to reproduce
Create a plane, sphere or cube in Maya. Animate the mesh and export it as an alembic cache (including its UV map). Open the alembic file with the Geometry Cache component and apply a checkerboard material. (Alembic exports from Maya, Houdini and Blender all reproduce the bug.)
Expected behavior
Textures should not appear randomly distorted and should correspond to the mesh's UV.
Screenshots/Logs
Here is an animated plane with a square UV clearly displaying distortion on the edges.
Lumberyard version
v1.18.0.0
The text was updated successfully, but these errors were encountered:
Describe the bug
Geometry Cache textures are distorted when using Geometry Cache component. Alembic animations appear to have incorrect UV mapping.
Steps to reproduce
Create a plane, sphere or cube in Maya. Animate the mesh and export it as an alembic cache (including its UV map). Open the alembic file with the Geometry Cache component and apply a checkerboard material. (Alembic exports from Maya, Houdini and Blender all reproduce the bug.)
Expected behavior
Textures should not appear randomly distorted and should correspond to the mesh's UV.
Screenshots/Logs
Here is an animated plane with a square UV clearly displaying distortion on the edges.
Lumberyard version
v1.18.0.0
The text was updated successfully, but these errors were encountered: