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Script canvas Nativizing #402

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111ukasz111 opened this issue May 22, 2019 · 3 comments
Open

Script canvas Nativizing #402

111ukasz111 opened this issue May 22, 2019 · 3 comments

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@111ukasz111
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Here's why it's very important :
https://docs.unrealengine.com/en-US/Engine/Blueprints/TechnicalGuide/NativizingBlueprints

Comparison:
https://youtu.be/8gVixDglpQ4
Describe workarounds or alternatives you've considered**
I don't see any alternative solutions

[OPTIONAL] What is your role in game development?
I'm a game designer

[OPTIONAL] Tell us about your project or studio.

@ArnCarveris
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Well, ScriptCanvas should be able to generate assembly code for the target platform with debugger support.

ref:

@111ukasz111
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No, it's only my suggestion.

@joshbeacham
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Have you had a chance to review the implementation of Script Canvas in Lumberyard? You can read more about it in the documentation, and with the code published to GitHub you can see every detail of how it works.

https://docs.aws.amazon.com/lumberyard/latest/userguide/script-canvas-intro.html
https://github.com/aws/lumberyard/tree/master/dev/Gems/ScriptCanvas

Has your review shown you that Script Canvas does not satisfy the requirements that you are suggesting?

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3 participants