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This repository has been archived by the owner on Oct 4, 2022. It is now read-only.
Have you had a chance to review the implementation of Script Canvas in Lumberyard? You can read more about it in the documentation, and with the code published to GitHub you can see every detail of how it works.
Here's why it's very important :
https://docs.unrealengine.com/en-US/Engine/Blueprints/TechnicalGuide/NativizingBlueprints
Comparison:
https://youtu.be/8gVixDglpQ4
Describe workarounds or alternatives you've considered**
I don't see any alternative solutions
[OPTIONAL] What is your role in game development?
I'm a game designer
[OPTIONAL] Tell us about your project or studio.
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