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This repository has been archived by the owner on Oct 4, 2022. It is now read-only.
Describe the bug
When changing scale of the parent object of Actor component (Entity has animgraph component as well) character starts stretching, skewing, scaling inappropriately, falling down (animated, even physics affected?) and permanently changes transform element and does not revert back when resetting scale of parent.
Steps to reproduce
Change scale of actor entity.
Expected behavior
Actor behaves/scales appropriately and stands firmly.
Lumberyard version
1.18
The text was updated successfully, but these errors were encountered:
Hello, i don't have PhysX gem enabled, using default physics settings. I should mention that this happens in editor but the transform change persists and is saved in the level. Haven't tried changing scale in game. Also my character looks like this if scaled in editor and does not fall.
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Describe the bug
When changing scale of the parent object of Actor component (Entity has animgraph component as well) character starts stretching, skewing, scaling inappropriately, falling down (animated, even physics affected?) and permanently changes transform element and does not revert back when resetting scale of parent.
Steps to reproduce
Change scale of actor entity.
Expected behavior
Actor behaves/scales appropriately and stands firmly.
Lumberyard version
1.18
The text was updated successfully, but these errors were encountered: