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Pacman.js
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class Pacman {
constructor(x, y, team) {
const blue = new Image();
blue.src = "./Assets/pacman32.png";
this.x = x;
this.y = y;
this.image = blue;
this.team = team;
if (team === "red") {
const blue = new Image();
blue.src = "./Assets/pacmanred.png";
this.image = blue;
} else {
const blue = new Image();
blue.src = "./Assets/pacmanblue.png";
this.image = blue;
}
this.isGhost = false;
this.toEat = [];
this.stack = [];
this.traverse = [];
this.patrol = [23, 3];
this.patrolr = [12, 4];
}
moveUp() {
this.y--;
}
moveDown() {
this.y++;
}
moveRight() {
this.x++;
}
moveLeft() {
this.x--;
}
setGhost() {
this.isGhost = true;
if (this.team === "red") {
const blue = new Image();
blue.src = "./Assets/ghostred.png";
this.image = blue;
} else {
const blue = new Image();
blue.src = "./Assets/ghostblue.png";
this.image = blue;
}
}
setPacman() {
this.isGhost = false;
if (this.team === "red") {
const blue = new Image();
blue.src = "./Assets/pacmanred.png";
this.image = blue;
} else {
const blue = new Image();
blue.src = "./Assets/pacmanblue.png";
this.image = blue;
}
}
shuffle() {
this.toEat = shuffleArray(this.toEat);
}
}