- Find a friendly planet with excess ships.
- Find a {enemy,neutral} target planet where sum m of
- ships on planet
- ships produced in distance * turns
- current incoming reinforcement fleets
- own fleets already on the way
is smaller than the number of spare ships
- send fleet of size m + 1
Attack a planet from several planets so that all fleets arrive at the same time. Start with the attack from the furthest planet. This will hopefully lead the enemy to underestimate the defense force needed.
Reinforce a friendly planet with an incoming enemy fleet so that the planet will not be lost or will be reconquered.
For all friendly planets: Try to conquer nearby planets via the ‘Attack Planet’ tactics.
For friendly, weak, nearby planets, send some excess ships from a strong planet as reinforcement to counter the snipe tactic.
- Find friendly planets with incoming enemy fleets
- Determine nr of missing ships
- Find friendly planets that can send reinforcements that arrive in time
If the enemy is trying to conquer a neutral planet and we have a planet with spare ships nearby, try to conquer it first. Rationale: every planet less for the opponent is less production for him.
Planets that we lost to the enemy the last round will probably still have a weak occupation force. Target them with high priority.
Find a weak enemy planet and send of a fleet. Possibly in a combined attack from multiple planets.
If number of own spare ships are greater than nr of enemies ships + production: send all ships to all enemy planets
- Check all outgoing fleet if their size is still big enough for target. If not, try to find a nearby planet that can send a support fleet. This can be also a continuation of a Combined attack.