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app.js
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let boxes=document.querySelectorAll(".box");
let reset=document.querySelector("#reset-btn");
let newgame =document.querySelector("#new-btn");
let msgcontainer=document.querySelector(".msg-container")
let msg=document.querySelector("#msg")
let turnO=true;//playerX,playerO
let count =0
const winPattern=[
[0,1,2],[3,4,5],[6,7,8],[0,3,6],[1,4,7],[2,5,8],[0,4,8],[2,4,6]
]
const resetgame=()=>{
turnO=true
enableboxes();
msgcontainer.classList.add('hide');
count=0
}
boxes.forEach((box)=>{
box.addEventListener("click",()=>{
if(turnO){
box.innerText='O';
box.style.color="#a51c30"
turnO=false;
}
else{
box.innerText='X';
box.style.color="#5465ff"
turnO=true
}
box.disabled=true
count++;
let iswinner=checkWinner()
if(count===9 && !iswinner){
gamedraw()
}
})
})
const disabledboxes=()=>{
for(let box of boxes){
box.disabled=true;
}
}
const enableboxes=()=>{
for(let box of boxes){
box.disabled=false;
box.innerText=""
}
}
const gamedraw=()=>{
msg.innerText="Game was Drawn"
msgcontainer.classList.remove('hide')
disabledboxes()
}
const showWinner=(winner)=>{
msg.innerText=`Congratulations Winner ${winner}`;
msgcontainer.classList.remove('hide');
disabledboxes()
}
const checkWinner=()=>{
for(let pattern of winPattern){
let pos1=boxes[pattern[0]].innerText;
let pos2=boxes[pattern[1]].innerText;
let pos3=boxes[pattern[2]].innerText;
if(pos1!="" && pos2!="" && pos3!=""){
if(pos1===pos2 && pos2===pos3){
console.log("winner",pos1)
showWinner(pos1);
}
}
}
}
newgame.addEventListener("click",resetgame)
reset.addEventListener("click",resetgame)