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main.c
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// fn port 16F688 pin
// pull-down button RA2 11
// beep RC3 7
// dot data RC4 6
// dot clock RC1 9
// dot latch RC2 8
#pragma config FCMEN = OFF // failsafe clock monitor disabled
#pragma config IESO = OFF // internal external switchover disabled
#pragma config BOREN = OFF // brown-out reset disabled
#pragma config CPD = OFF // data code protection off
#pragma config CP = OFF // code protection off
#pragma config MCLRE = OFF // MCLR/Vpp pin is digital input
#pragma config PWRTE = ON // power-up timer enabled
#pragma config WDTE = OFF // watchdog timer disabled
#pragma config FOSC = INTOSCIO // internal clock, no clock output
#include <xc.h>
#include "xabcrand.h"
// numerical die values (1-6, or 0 for none/no display)
unsigned char die_a;
unsigned char die_b;
// current (last-set) display state
unsigned char dotstate;
// countdown to blink
unsigned char flashtime;
// countdown to blank
unsigned char holdtime;
// roll velocity
// 0 : not rolling (hold)
// >0 : rolling, higher value => faster roll (lower delay)
unsigned char velocity;
#define INITVELOCITY 3
#define MAXVELOCITY 16
// while rolling, countdown to next roll
unsigned int rolldelay;
#define MINROLLDELAY 350
#define MAXROLLDELAY 1200
// if set, perform roll when able then clear
bit doroll;
// beep countdown (delay to off)
unsigned char beeptime;
void beep(unsigned char t)
{
RC3 = 1;
beeptime = t;
}
// 0 in => random 1-6 out
// 1-6 in => random neighboring 1-6 out
unsigned char rolldie(unsigned char d)
{
const static unsigned char nextface[6][4] =
{ { 2, 3, 5, 4 },
{ 1, 4, 6, 3 },
{ 1, 2, 6, 5 },
{ 1, 5, 6, 2 },
{ 1, 3, 6, 4 },
{ 2, 4, 5, 3 } };
if(d == 0)
{
unsigned char r;
do
{
r = rand();
} while(r > 251); // random multiple of 6
return (r % 6) + 1;
}
else if(d > 6) // defensive
return 0;
else
return nextface[d - 1][rand_four()];
}
/* translate numerical value to dot pattern
* return four-bit pattern 0b0000ABCD
* A C
* B D B
* C A
* e.g. 4 => 1010 (A and C on)
* special value 0 => all dark, 0000
* >6 undefined
*/
unsigned char mapdots(unsigned char d)
{
if(d == 6)
return 0b1110;
else
{
unsigned char dots = 0;
if(d & 1) // 1, 3, 5
dots |= 0b0001;
if(d & 2) // 2, 3
dots |= rand_bit() ? 0b1000 : 0b0010;
else if(d & 4) // 4, 5
dots |= 0b1010;
return dots;
}
}
/* set dot display states
* bits in argument are ABCDABCD, four dot groups * 2 dice
*/
void setdots(unsigned char dd)
{
dotstate = dd;
RC4 = dd & 0b00000001 ? 1 : 0; RC1 = 1; RC1 = 0;
RC4 = dd & 0b00000010 ? 1 : 0; RC1 = 1; RC1 = 0;
RC4 = dd & 0b00000100 ? 1 : 0; RC1 = 1; RC1 = 0;
RC4 = dd & 0b00001000 ? 1 : 0; RC1 = 1; RC1 = 0;
RC4 = dd & 0b00010000 ? 1 : 0; RC1 = 1; RC1 = 0;
RC4 = dd & 0b00100000 ? 1 : 0; RC1 = 1; RC1 = 0;
RC4 = dd & 0b01000000 ? 1 : 0; RC1 = 1; RC1 = 0;
RC4 = dd & 0b10000000 ? 1 : 0; RC1 = 1; RC1 = 0;
RC2 = 1;
RC2 = 0;
RC4 = 0;
}
/* clear display and immediately restore state */
void blinkdots()
{
//RC4 = 0; // should be clear already
RC1 = 1; RC1 = 0;
RC1 = 1; RC1 = 0;
RC1 = 1; RC1 = 0;
RC1 = 1; RC1 = 0;
RC1 = 1; RC1 = 0;
RC1 = 1; RC1 = 0;
RC1 = 1; RC1 = 0;
RC1 = 1; RC1 = 0;
RC2 = 1;
RC2 = 0;
setdots(dotstate);
}
void interrupt isr(void)
{
if(RAIF) // port A change
{
if(RA2 == 0) // button down
{
rand_push(TMR0);
if(velocity == 0)
velocity = INITVELOCITY;
else
{
velocity += 3;
if(velocity > MAXVELOCITY)
velocity = MAXVELOCITY;
}
}
else // button up
rand_push(~TMR0);
RAIF = 0;
}
if(T0IF) // Timer0
{
/** blink step **/
if(flashtime > 0)
flashtime--;
else // flashtime == 0
{
if(velocity == 0 && die_a != die_b)
blinkdots();
flashtime = 255;
}
/** hold step **/
if(holdtime > 0)
{
holdtime--;
if(holdtime == 0)
setdots(0x00);
}
/** beep step **/
if(beeptime > 0)
{
beeptime--;
if(beeptime == 0)
RC3 = 0;
}
/** roll step **/
if(velocity > 0)
{
if(rolldelay > 0)
rolldelay--;
else // rolldelay == 0
{
if(RA2 == 1) // button up
velocity--;
else // button down
if(velocity < MAXVELOCITY)
velocity++;
doroll = 1;
if(velocity > 0)
{
rolldelay = (MAXVELOCITY + 1 - velocity) * 100;
if(rolldelay < MINROLLDELAY) rolldelay = MINROLLDELAY;
if(rolldelay > MAXROLLDELAY) rolldelay = MAXROLLDELAY;
}
}
}
T0IF = 0;
}
}
void main(void)
{
OSCCON = 0b01110001; // 8MHz, internal osc
while(!HTS); // wait for osc stable
// init port C (beep and display outputs)
TRISC = 0b00100001; // RC4, RC3, RC2, RC1 output
PORTC = 0x00;
die_a = 0;
die_b = 0;
setdots(0x00);
// init port A (button)
ANSEL = 0x00; // all digital I/O
//TRISA2 = 1; // RA2 input (default on reset)
WPUA = 0b00000100; // pull-up on RA2
nRAPU = 0; // pull-ups enabled
// init button interrupt
while(RA2 == 0); // wait for button up
IOCA2 = 1; // interrupt-on-change RA2
RAIF = 0;
RAIE = 1; // enable port A interrupt-on-change
flashtime = 0;
holdtime = 0;
velocity = 0;
rolldelay = 0;
doroll = 0;
beeptime = 0;
rand_init(0x44, 0x53, 0x11);
// init Timer0
TMR0 = 0;
PSA = 1; // prescaler to WDT, no prescale on Timer0
T0CS = 0; // Timer0 on instruction cycle
T0IF = 0;
T0IE = 1; // enable Timer0 interrupt
GIE = 1; // enable interrupts
while(1)
{
if(doroll)
{
beep(velocity > 0 ? 70 : 255);
die_a = rolldie(die_a);
die_b = rolldie(die_b);
setdots(mapdots(die_a) | (mapdots(die_b) << 4));
if(velocity > 0)
holdtime = 200;
doroll = 0;
}
}
}