From e7629eab9947e0f447ba473c7a5bf30036e9fe1b Mon Sep 17 00:00:00 2001 From: Mohammed Ghannam Date: Fri, 7 Jun 2024 09:28:03 +0200 Subject: [PATCH] Fix grammatical mistake in FlaggedStorage chapter --- docs/tutorials/src/12_tracked.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/tutorials/src/12_tracked.md b/docs/tutorials/src/12_tracked.md index 5e88b0405..f47965fd9 100644 --- a/docs/tutorials/src/12_tracked.md +++ b/docs/tutorials/src/12_tracked.md @@ -1,7 +1,7 @@ # `FlaggedStorage` and modification events In most games you will have many entities, but from frame to frame there will -usually be components that will only need to updated when something related is +usually be components that will only need to be updated when something related is modified. To avoid a lot of unnecessary computation when updating components it