diff --git a/docs/tutorials/src/12_tracked.md b/docs/tutorials/src/12_tracked.md index 5e88b0405..f47965fd9 100644 --- a/docs/tutorials/src/12_tracked.md +++ b/docs/tutorials/src/12_tracked.md @@ -1,7 +1,7 @@ # `FlaggedStorage` and modification events In most games you will have many entities, but from frame to frame there will -usually be components that will only need to updated when something related is +usually be components that will only need to be updated when something related is modified. To avoid a lot of unnecessary computation when updating components it