- parent objects now hold children alive, not the other way around
- PBR materials, custom pipelines
- glTF scene loader, including animation curves
- animation framework with vertex skinning and morphing
- instanced rendering
- text objects
- skybox and background texture support
- richer input API
- gltf examples: PBR shader, node animations, morpth targets, vertex skinning
- basic documentation
- Mint-flavored math API
- revamped input API, orbital camera controller
- blend shape animations
- optimized scene graph and renderer
- examples: anim, group (cube-ception)