You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently the snap feature is quite hard to use because of how sensitive it is, it's very easy to "overshoot" the snap point into either extreme unless the user is being extra careful with his drags (which is not really something you can expect as a dev). Not sure how this would be doable, maybe increase some y axis tolerance around the snap point, or increase some velocity threshold for skipping over it. Anything would be welcome, as the feature is not particularly usable in its current state.
The text was updated successfully, but these errors were encountered:
Currently the snap feature is quite hard to use because of how sensitive it is, it's very easy to "overshoot" the snap point into either extreme unless the user is being extra careful with his drags (which is not really something you can expect as a dev). Not sure how this would be doable, maybe increase some y axis tolerance around the snap point, or increase some velocity threshold for skipping over it. Anything would be welcome, as the feature is not particularly usable in its current state.
The text was updated successfully, but these errors were encountered: