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model_bastions_list.go
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/*
* Akeyless API
*
* The purpose of this application is to provide access to Akeyless API.
*
* API version: 2.0
* Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package akeyless
import (
"encoding/json"
)
// BastionsList struct for BastionsList
type BastionsList struct {
Clusters *[]BastionListEntry `json:"clusters,omitempty"`
}
// NewBastionsList instantiates a new BastionsList object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewBastionsList() *BastionsList {
this := BastionsList{}
return &this
}
// NewBastionsListWithDefaults instantiates a new BastionsList object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewBastionsListWithDefaults() *BastionsList {
this := BastionsList{}
return &this
}
// GetClusters returns the Clusters field value if set, zero value otherwise.
func (o *BastionsList) GetClusters() []BastionListEntry {
if o == nil || o.Clusters == nil {
var ret []BastionListEntry
return ret
}
return *o.Clusters
}
// GetClustersOk returns a tuple with the Clusters field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *BastionsList) GetClustersOk() (*[]BastionListEntry, bool) {
if o == nil || o.Clusters == nil {
return nil, false
}
return o.Clusters, true
}
// HasClusters returns a boolean if a field has been set.
func (o *BastionsList) HasClusters() bool {
if o != nil && o.Clusters != nil {
return true
}
return false
}
// SetClusters gets a reference to the given []BastionListEntry and assigns it to the Clusters field.
func (o *BastionsList) SetClusters(v []BastionListEntry) {
o.Clusters = &v
}
func (o BastionsList) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Clusters != nil {
toSerialize["clusters"] = o.Clusters
}
return json.Marshal(toSerialize)
}
type NullableBastionsList struct {
value *BastionsList
isSet bool
}
func (v NullableBastionsList) Get() *BastionsList {
return v.value
}
func (v *NullableBastionsList) Set(val *BastionsList) {
v.value = val
v.isSet = true
}
func (v NullableBastionsList) IsSet() bool {
return v.isSet
}
func (v *NullableBastionsList) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableBastionsList(val *BastionsList) *NullableBastionsList {
return &NullableBastionsList{value: val, isSet: true}
}
func (v NullableBastionsList) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableBastionsList) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}