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This library is awesome. Some images are not very suitable to use for Fake3d though, and you get a double image effect in areas with missing data. Right now I put a limit on the vertical and horizontal thresholds but I have noticed that Facebook blurs these parts rather than showing the same data twice, which works rather well to a certain extent. Is it possible to do something similar with this code?
The text was updated successfully, but these errors were encountered:
this code meant to be a simple example of effect. What you are saying is also doable, but quite specific, so you need to work that out yourself with help of fragment shaders, you can learn them here https://thebookofshaders.com/
This library is awesome. Some images are not very suitable to use for Fake3d though, and you get a double image effect in areas with missing data. Right now I put a limit on the vertical and horizontal thresholds but I have noticed that Facebook blurs these parts rather than showing the same data twice, which works rather well to a certain extent. Is it possible to do something similar with this code?
This library is awesome. Some images are not very suitable to use for Fake3d though, and you get a double image effect in areas with missing data. Right now I put a limit on the vertical and horizontal thresholds but I have noticed that Facebook blurs these parts rather than showing the same data twice, which works rather well to a certain extent. Is it possible to do something similar with this code?
The text was updated successfully, but these errors were encountered: